Some more code
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64ef3a5507
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@ -15,16 +15,46 @@ minetest.register_node(":streets:signworkshop",{
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"list[context;streets:signworkshop_recipe;8,1;4,1]",
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"list[context;streets:signworkshop_recipe;8,1;4,1]",
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"label[9,2;Put it here:]",
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"label[9,2;Put it here:]",
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"list[context;streets:signworkshop_input;8,3;4,1]",
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"list[context;streets:signworkshop_input;8,3;4,1]",
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"list[current_player;main;2,6;8,4]"
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"button[8,4;2,1;streets:signworkshop_send;Start!]",
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"label[5.8,0.5;Selected:]",
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"list[context;streets:signworkshop_select;6,1;1,1]",
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"label[5.8,2.5;Output:]",
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"list[context;streets:signworkshop_output;6,3;1,1]",
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"list[current_player;main;2,6;8,4]",
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}))
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}))
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local inv = minetest.get_inventory({type = "node", pos = pos})
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local inv = minetest.get_inventory({type = "node", pos = pos})
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inv:set_size("streets:signworkshop_list",5*4)
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inv:set_size("streets:signworkshop_list",5*4)
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inv:set_size("streets:signworkshop_recipe",3*2)
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inv:set_size("streets:signworkshop_recipe",3*2)
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inv:set_size("streets:signworkshop_input",4*1)
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inv:set_size("streets:signworkshop_input",4*1)
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inv:set_size("streets:signworkshop_select",1*1)
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inv:set_size("streets:signworkshop_output",1*1)
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end,
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if to_list ~= "x" then
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if listname ~= "streets:signworkshop_input" then
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return 0
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else
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return 1
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end
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end
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end,
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if to_list == "streets:signworkshop_input" and from_list == "streets:signworkshop_input" then
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return 1
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname == "streets:signworkshop_input" or listname == "streets:signworkshop_output" then
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return 99
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else
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return 0
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local inv = minetest.get_inventory({type = "node", pos = pos})
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--
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if inv:is_emtpy("streets:signworkshop_input") ~= true then
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end
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end
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})
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})
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