advtrains/advtrains/trainlogic.lua

1213 lines
36 KiB
Lua

--trainlogic.lua
--controls train entities stuff about connecting/disconnecting/colliding trains and other things
local setting_overrun_mode = minetest.settings:get("advtrains_overrun_mode")
local benchmark=false
local bm={}
local bmlt=0
local bmsteps=0
local bmstepint=200
atprintbm=function(action, ta)
if not benchmark then return end
local t=(os.clock()-ta)*1000
if not bm[action] then
bm[action]=t
else
bm[action]=bm[action]+t
end
bmlt=bmlt+t
end
function endstep()
if not benchmark then return end
bmsteps=bmsteps-1
if bmsteps<=0 then
bmsteps=bmstepint
for key, value in pairs(bm) do
minetest.chat_send_all(key.." "..(value/bmstepint).." ms avg.")
end
minetest.chat_send_all("Total time consumed by all advtrains actions per step: "..(bmlt/bmstepint).." ms avg.")
bm={}
bmlt=0
end
end
--acceleration for lever modes (trainhud.lua), per wagon
local t_accel_all={
[0] = -10,
[1] = -3,
[2] = -0.5,
[3] = 0,
[4] = 0.5,
}
--acceleration per engine
local t_accel_eng={
[0] = 0,
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 1.5,
}
tp_player_tmr = 0
advtrains.mainloop_trainlogic=function(dtime)
--build a table of all players indexed by pts. used by damage and door system.
advtrains.playersbypts={}
for _, player in pairs(minetest.get_connected_players()) do
if not advtrains.player_to_train_mapping[player:get_player_name()] then
--players in train are not subject to damage
local ptspos=minetest.pos_to_string(vector.round(player:getpos()))
advtrains.playersbypts[ptspos]=player
end
end
if tp_player_tmr<=0 then
-- teleport players to their train every 2 seconds
for _, player in pairs(minetest.get_connected_players()) do
advtrains.tp_player_to_train(player)
end
tp_player_tmr = 2
else
tp_player_tmr = tp_player_tmr - dtime
end
--regular train step
--[[ structure:
1. make trains calculate their occupation windows when needed (a)
2. when occupation tells us so, restore the occupation tables (a)
4. make trains move and update their new occupation windows and write changes
to occupation tables (b)
5. make trains do other stuff (c)
]]--
local t=os.clock()
for k,v in pairs(advtrains.trains) do
advtrains.atprint_context_tid=k
advtrains.train_ensure_init(k, v)
end
advtrains.lock_path_inval = true
for k,v in pairs(advtrains.trains) do
advtrains.atprint_context_tid=k
advtrains.train_step_b(k, v, dtime)
end
for k,v in pairs(advtrains.trains) do
advtrains.atprint_context_tid=k
advtrains.train_step_c(k, v, dtime)
end
advtrains.lock_path_inval = false
advtrains.atprint_context_tid=nil
atprintbm("trainsteps", t)
endstep()
end
function advtrains.tp_player_to_train(player)
local pname = player:get_player_name()
local id=advtrains.player_to_train_mapping[pname]
if id then
local train=advtrains.trains[id]
if not train then advtrains.player_to_train_mapping[pname]=nil return end
--set the player to the train position.
--minetest will emerge the area and load the objects, which then will call reattach_all().
--because player is in mapping, it will not be subject to dying.
player:setpos(train.last_pos)
end
end
minetest.register_on_joinplayer(function(player)
return advtrains.pcall(function()
advtrains.hud[player:get_player_name()] = nil
advtrains.hhud[player:get_player_name()] = nil
--independent of this, cause all wagons of the train which are loaded to reattach their players
--needed because already loaded wagons won't call reattach_all()
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
wagon:reattach_all()
end
end
end)
end)
minetest.register_on_dieplayer(function(player)
return advtrains.pcall(function()
local pname=player:get_player_name()
local id=advtrains.player_to_train_mapping[pname]
if id then
local train=advtrains.trains[id]
if not train then advtrains.player_to_train_mapping[pname]=nil return end
for _,wagon in pairs(minetest.luaentities) do
if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
--when player dies, detach him from the train
--call get_off_plr on every wagon since we don't know which one he's on.
wagon:get_off_plr(pname)
end
end
end
end)
end)
--[[
Zone diagram of a train (copy from occupation.lua!):
|___| |___| --> Direction of travel
oo oo+oo oo
=|=======|===|===========|===|=======|===================|========|===
|SafetyB|CpB| Train |CpF|SafetyF| Brake |Aware |
[1] [2] [3] [4] [5] [6] [7] [8]
This mapping from indices in occwindows to zone ids is contained in WINDOW_ZONE_IDS
The occupation system has been abandoned. The constants will still be used
to determine the couple distance
(because of the reverse lookup, the couple system simplifies a lot...)
]]--
-- unless otherwise stated, in meters.
local SAFETY_ZONE = 10
local COUPLE_ZONE = 2 --value in index positions!
local BRAKE_SPACE = 10
local AWARE_ZONE = 10
local WINDOW_ZONE_IDS = {
2, -- 1 - SafetyB
4, -- 2 - CpB
1, -- 3 - Train
5, -- 4 - CpF
3, -- 5 - SafetyF
6, -- 6 - Brake
7, -- 7 - Aware
}
-- If a variable does not exist in the table, it is assigned the default value
local function assertdef(tbl, var, def)
if not tbl[var] then
tbl[var] = def
end
end
function advtrains.get_acceleration(train, lever)
local lvr = lever or train.lever
local acc_all = t_accel_all[lvr] or -3 -- assume braking to avoid problems
local acc_eng = t_accel_eng[lvr] or 0
local nwagons = #train.trainparts
if nwagons == 0 then
-- empty train! avoid division through zero
return -1
end
local acc = acc_all + (acc_eng*train.locomotives_in_train)/nwagons
return acc
end
-- Small local util function to recalculate train's end index
local function recalc_end_index(train)
train.end_index = advtrains.path_get_index_by_offset(train, train.index, -train.trainlen)
end
-- Occupation Callback system
-- see occupation.lua
-- signature is advtrains.te_register_on_<?>(function(id, train) ... end)
local function mkcallback(name)
local callt = {}
advtrains["te_register_on_"..name] = function(func)
assertt(func, "function")
table.insert(callt, func)
end
return callt, function(id, train)
for _,f in ipairs(callt) do
f(id, train)
end
end
end
local callbacks_new_path, run_callbacks_new_path = mkcallback("new_path")
local callbacks_update, run_callbacks_update = mkcallback("update")
local callbacks_create, run_callbacks_create = mkcallback("create")
local callbacks_remove, run_callbacks_remove = mkcallback("remove")
-- train_ensure_init: responsible for creating a state that we can work on, after one of the following events has happened:
-- - the train's path got cleared
-- - save files were loaded
-- Additionally, this gets called outside the step cycle to initialize and/or remove a train, then occ_write_mode is set.
function advtrains.train_ensure_init(id, train)
if not train then
atwarn("train_ensure_init: Called with id =",id,"but a nil train!")
atwarn(debug.traceback())
return nil
end
train.dirty = true
if train.no_step then return nil end
assertdef(train, "velocity", 0)
--assertdef(train, "tarvelocity", 0)
assertdef(train, "acceleration", 0)
assertdef(train, "id", id)
assertdef(train, "ctrl", {})
if not train.drives_on or not train.max_speed then
advtrains.update_trainpart_properties(id)
end
--restore path
if not train.path then
if not train.last_pos then
atlog("Train",id,": Restoring path failed, no last_pos set! Train will be disabled. You can try to fix the issue in the save file.")
train.no_step = true
return nil
end
if not train.last_connid then
atwarn("Train",id,": Restoring path: no last_connid set! Will assume 1")
train.last_connid = 1
--[[
Why this fix was necessary:
Issue: Migration problems on Grand Theft Auto Minetest
1. Run of this code, warning printed.
2. path_create failed with result==nil (there was an unloaded node, wait_for_path set)
3. in consequence, the supposed call to path_setrestore does not happen
4. train.last_connid is still unset
5. next step, warning is printed again
Result: log flood.
]]
end
local result = advtrains.path_create(train, train.last_pos, train.last_connid or 1, train.last_frac or 0)
if result==false then
atlog("Train",id,": Restoring path failed, node at",train.last_pos,"is gone! Train will be disabled. You can try to place a rail at this position and restart the server.")
train.no_step = true
return nil
elseif result==nil then
if not train.wait_for_path then
atlog("Train",id,": Can't initialize: Waiting for the (yet unloaded) node at",train.last_pos," to be loaded.")
end
train.wait_for_path = true
return false
end
-- by now, we should have a working initial path
train.wait_for_path = false
advtrains.update_trainpart_properties(id)
recalc_end_index(train)
--atdebug("Train",id,": Successfully restored path at",train.last_pos," connid",train.last_connid," frac",train.last_frac)
-- run on_new_path callbacks
run_callbacks_new_path(id, train)
end
train.dirty = false -- TODO einbauen!
return true
end
function advtrains.train_step_b(id, train, dtime)
if train.no_step or train.wait_for_path or not train.path then return end
-- in this code, we check variables such as path_trk_? and path_dist. We need to ensure that the path is known for the whole 'Train' zone
advtrains.path_get(train, atfloor(train.index + 2))
advtrains.path_get(train, atfloor(train.end_index - 1))
--- 3. handle velocity influences ---
local train_moves=(train.velocity~=0)
local tarvel_cap = train.speed_restriction
if train.recently_collided_with_env then
tarvel_cap=0
if not train_moves then
train.recently_collided_with_env=nil--reset status when stopped
end
end
if train.locomotives_in_train==0 then
tarvel_cap=0
end
--- 3a. this can be useful for debugs/warnings and is used for check_trainpartload ---
local t_info, train_pos=sid(id), advtrains.path_get(train, atfloor(train.index))
if train_pos then
t_info=t_info.." @"..minetest.pos_to_string(train_pos)
--atprint("train_pos:",train_pos)
end
--apply off-track handling:
local front_off_track = train.index>train.path_trk_f
local back_off_track=train.end_index<train.path_trk_b
train.off_track = front_off_track or back_off_track
if front_off_track then
tarvel_cap=0
end
if back_off_track then -- eventually overrides front_off_track restriction
tarvel_cap=1
end
-- Driving control rework:
--[[
Items are only defined when something is controlling them.
In order of precedence.
train.ctrl = {
lzb = restrictive override from LZB
user = User input from driverstand
atc = ATC command override (determined here)
}
The code here determines the precedence and writes the final control into train.lever
]]
--interpret ATC command and apply auto-lever control when not actively controlled
local trainvelocity = train.velocity
if train.ctrl.user then
advtrains.atc.train_reset_command(train)
else
if train.atc_wait_finish then
if (not train.ctrl.atc) or (train.ctrl.atc<3 and train.tarvelocity>=train.velocity) or (train.ctrl.atc==3) or (train.ctrl.atc>3 and train.velocity>=train.tarvelocity) then
train.atc_wait_finish=nil
end
end
if train.atc_command then
if (not train.atc_delay or train.atc_delay<=0) and not train.atc_wait_finish then
advtrains.atc.execute_atc_command(id, train)
else
train.atc_delay=train.atc_delay-dtime
end
elseif train.atc_delay then
train.atc_delay = nil
end
local braketar = train.atc_brake_target
local emerg = false -- atc_brake_target==-1 means emergency brake (BB command)
if braketar == -1 then
braketar = 0
emerg = true
end
train.ctrl.atc = nil
if train.tarvelocity then train.ctrl.atc = 3 end
if train.tarvelocity and train.tarvelocity>trainvelocity then
train.ctrl.atc=4
end
if train.tarvelocity and train.tarvelocity<trainvelocity then
if (braketar and braketar<trainvelocity) then
if emerg then
train.ctrl.atc = 0
else
train.ctrl.atc=1
end
else
train.ctrl.atc=2
end
end
end
--if tarvel_cap and train.tarvelocity and tarvel_cap<train.tarvelocity then
-- train.tarvelocity=tarvel_cap
--end
local tmp_lever = (train.ctrl.atc or train.ctrl.user) or 3
if tarvel_cap then
if trainvelocity > tarvel_cap then
tmp_lever = 0
elseif trainvelocity == tarvel_cap then
tmp_lever = math.min(3, tmp_lever)
end
end
--train.lever = tmp_lever
--- 4a. Calculate movement ---
local lzbnxt,lzblever = advtrains.lzb_get_next(train,dtime)
lzblever = lzblever or 4
train.ctrl.lzb = lzblever < tmp_lever
tmp_lever = math.min(lzblever, tmp_lever)
local a = advtrains.get_acceleration(train, tmp_lever)
local v0 = train.velocity
local v1 = a*dtime+v0
v1 = math.min(v1, train.max_speed or 10)
v1 = math.max(v1, 0)
if tarvel_cap then v1 = math.min(v1, tarvel_cap) end
if tmp_lever == 4 and train.tarvelocity then v1=math.min(train.tarvelocity,v1) end
local s
if a == 0 then s = v1*dtime
else
s = (v1*v1 - v0*v0)/2/a
local acctime = (v1-v0)/a
if acctime < dtime then s = s + v1*(dtime - acctime) end
end
s = math.max(s,0)
--- 4b. Move train and update train properties ---
train.lever = tmp_lever
train.velocity = v1
train.acceleration = a==0 and 0 or (v1-v0)/dtime
local idx_floor = math.floor(train.index)
local pdist
if train.path_dist[idx_floor+1] and train.path_dist[idx_floor] then
pdist = train.path_dist[idx_floor+1] - train.path_dist[idx_floor]
else
local lifloor
if train.lastcalc then lifloor = math.floor(train.lastcalc.index) end
if lifloor and train.path_dist[lifloor+1] and train.path_dist[lifloor] then
pdist = train.path_dist[lifloor+1] - train.path_dist[lifloor]
else
pdist = 1
end
end
local distance = pdist > 0 and s/pdist or s
--debugging code
--train.debug = atdump(train.ctrl).."step_dist: "..math.floor(distance*1000)
train.lastcalc = {
["index"] = train.index,
["v0"] = v0,
["v1"] = v1,
["lever"] = tmp_lever,
["t"] = dtime,
["trainparts"] = trainparts,
}
train.index=train.index+distance
recalc_end_index(train)
end
function advtrains.train_step_c(id, train, dtime)
if train.no_step or train.wait_for_path or not train.path then return end
-- all location/extent-critical actions have been done.
-- calculate the new occupation window
run_callbacks_update(id, train)
-- Return if something(TM) damaged the path
if train.no_step or train.wait_for_path or not train.path then return end
advtrains.path_clear_unused(train)
advtrains.path_setrestore(train)
-- less important stuff
train.check_trainpartload=(train.check_trainpartload or 0)-dtime
if train.check_trainpartload<=0 then
advtrains.spawn_wagons(id)
train.check_trainpartload=2
end
--- 8. check for collisions with other trains and damage players ---
local train_moves=(train.velocity~=0)
--- Check whether this train can be coupled to another, and set couple entities accordingly
if not train.was_standing and not train_moves then
advtrains.train_check_couples(train)
end
train.was_standing = not train_moves
if train_moves then
local collided = false
local coll_grace=1
local collindex = advtrains.path_get_index_by_offset(train, train.index, -coll_grace)
local collpos = advtrains.path_get(train, atround(collindex))
if collpos then
local rcollpos=advtrains.round_vector_floor_y(collpos)
local is_loaded_area = minetest.get_node_or_nil(rcollpos) ~= nil
for x=-train.extent_h,train.extent_h do
for z=-train.extent_h,train.extent_h do
local testpos=vector.add(rcollpos, {x=x, y=0, z=z})
--- 8a Check collision ---
if not collided then
local col_tr = advtrains.occ.check_collision(testpos, id)
if col_tr then
if train.is_shunt or col_tr.is_shunt then
train.is_shunt = nil
col_tr.is_shunt = nil
minetest.after(0,advtrains.do_connect_trains, col_tr.id, train.id, train.velocity)
else
train.velocity = 0
advtrains.atc.train_reset_command(train)
collided = true
end
end
end
--- 8b damage players ---
if is_loaded_area and (setting_overrun_mode=="drop" or setting_overrun_mode=="normal") then
local testpts = minetest.pos_to_string(testpos)
local player=advtrains.playersbypts[testpts]
if player and train.velocity>3 and player:get_hp()>0 and advtrains.is_damage_enabled(player:get_player_name()) then
--atdebug("damage found",player:get_player_name())
if setting_overrun_mode=="drop" then
--instantly kill player
--drop inventory contents first, to not to spawn bones
local player_inv=player:get_inventory()
for i=1,player_inv:get_size("main") do
minetest.add_item(testpos, player_inv:get_stack("main", i))
end
for i=1,player_inv:get_size("craft") do
minetest.add_item(testpos, player_inv:get_stack("craft", i))
end
-- empty lists main and craft
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
end
player:set_hp(0)
end
end
end
end
--- 8c damage other objects ---
if is_loaded_area then
local objs = minetest.get_objects_inside_radius(rcollpos, 2)
for _,obj in ipairs(objs) do
if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0
and obj:get_luaentity() and obj:get_luaentity().name~="signs:text" then
obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
end
end
end
end
end
end
local function recalc_train_index(id, train, index)
-- check for necessary data
if not train.lastcalc then return end
local trainparts = train.lastcalc.trainparts
local last_index = train.lastcalc.index
local last_v0 = train.lastcalc.v0
local last_v1 = train.lastcalc.v1
local last_lever = train.lastcalc.lever
local last_t = train.lastcalc.t
local last_acc = advtrains.get_acceleration(train, last_lever)
local v0 -- Since we are recalculating, the speed when the train reached here would become v0
local idiff = index - last_index
local time_to_here, t
if train.trainparts~=trainparts then return end
local sa
if last_acc==0 then
sa = 0
else
sa = (last_v1*last_v1 - last_v0*last_v0)/2/last_acc
end
if idiff <= 0 then return end
if sa < 0 then return end
if idiff < sa then
-- v = sqrt(v0^2+2*s*a)
local v0sq = last_v0*last_v0+2*idiff*last_acc
if v0sq<0 then return end
v0 = math.sqrt(v0sq)
time_to_here = (last_v1-last_v0)/last_acc
else
v0 = last_v1
if last_acc == 0 then
time_to_here = 0
else
time_to_here = (last_v1-last_v0)/last_acc
end
if v0~=0 then time_to_here = time_to_here + (idiff-sa)/last_v1 end
end
t = last_t - time_to_here
if t<0 then return end
train.index = index
train.velocity = v0
train.acceleration = advtrains.get_acceleration(train)
advtrains.train_step_b(id, train, t)
end
-- Default occupation callbacks for node callbacks
-- (remember, train.end_index is set separately because callbacks are
-- asserted to rely on this)
local function mknodecallback(name)
local callt = {}
advtrains["tnc_register_on_"..name] = function(func, prio)
assertt(func, "function")
if prio then
table.insert(callt, 1, func)
else
table.insert(callt, func)
end
end
return callt, function(pos, id, train, index, paramx1, paramx2, paramx3)
for _,f in ipairs(callt) do
f(pos, id, train, index, paramx1, paramx2, paramx3)
end
end
end
-- enter/leave-node callbacks
-- signature is advtrains.tnc_register_on_enter/leave(function(pos, id, train, index) ... end)
local callbacks_enter_node, run_callbacks_enter_node = mknodecallback("enter")
local callbacks_leave_node, run_callbacks_leave_node = mknodecallback("leave")
-- Node callback for approaching
-- Might be called multiple times, whenever path is recalculated
-- signature is function(pos, id, train, index, lzbdata)
-- lzbdata: arbitrary data (shared between all callbacks), deleted when LZB is restarted.
-- These callbacks are called in order of distance as train progresses along tracks, so lzbdata can be used to
-- keep track of a train's state once it passes this point
local callbacks_approach_node, run_callbacks_approach_node = mknodecallback("approach")
local function tnc_call_enter_callback(pos, train_id, train, index)
--atdebug("tnc enter",pos,train_id)
local node = advtrains.ndb.get_node(pos) --this spares the check if node is nil, it has a name in any case
local mregnode=minetest.registered_nodes[node.name]
if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_enter then
mregnode.advtrains.on_train_enter(pos, train_id, train, index)
end
-- call other registered callbacks
run_callbacks_enter_node(pos, train_id, train, index)
end
local function tnc_call_leave_callback(pos, train_id, train, index)
--atdebug("tnc leave",pos,train_id)
local node = advtrains.ndb.get_node(pos) --this spares the check if node is nil, it has a name in any case
local mregnode=minetest.registered_nodes[node.name]
if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_leave then
mregnode.advtrains.on_train_leave(pos, train_id, train, index)
end
-- call other registered callbacks
run_callbacks_leave_node(pos, train_id, train, index)
end
function advtrains.tnc_call_approach_callback(pos, train_id, train, index, lzbdata)
--atdebug("tnc approach",pos,train_id, lzbdata)
local node = advtrains.ndb.get_node(pos) --this spares the check if node is nil, it has a name in any case
local mregnode=minetest.registered_nodes[node.name]
if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_approach then
mregnode.advtrains.on_train_approach(pos, train_id, train, index, lzbdata)
end
-- call other registered callbacks
run_callbacks_approach_node(pos, train_id, train, index, lzbdata)
end
advtrains.te_register_on_new_path(function(id, train)
train.tnc = {
old_index = atround(train.index),
old_end_index = atround(train.end_index),
}
--atdebug(id,"tnc init",train.index,train.end_index)
end)
advtrains.te_register_on_update(function(id, train)
local new_index = atround(train.index)
local new_end_index = atround(train.end_index)
local old_index = train.tnc.old_index
local old_end_index = train.tnc.old_end_index
while old_index < new_index do
old_index = old_index + 1
local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,old_index))
tnc_call_enter_callback(pos, id, train, old_index)
end
while old_end_index < new_end_index do
local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,old_end_index))
tnc_call_leave_callback(pos, id, train, old_end_index)
old_end_index = old_end_index + 1
end
train.tnc.old_index = new_index
train.tnc.old_end_index = new_end_index
end)
advtrains.te_register_on_create(function(id, train)
local index = atround(train.index)
local end_index = atround(train.end_index)
while end_index <= index do
local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,end_index))
tnc_call_enter_callback(pos, id, train, end_index)
end_index = end_index + 1
end
--atdebug(id,"tnc create",train.index,train.end_index)
end)
advtrains.te_register_on_remove(function(id, train)
local index = atround(train.index)
local end_index = atround(train.end_index)
while end_index <= index do
local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,end_index))
tnc_call_leave_callback(pos, id, train, end_index)
end_index = end_index + 1
end
--atdebug(id,"tnc remove",train.index,train.end_index)
end)
--returns new id
function advtrains.create_new_train_at(pos, connid, ioff, trainparts)
local new_id=advtrains.random_id()
while advtrains.trains[new_id] do new_id=advtrains.random_id() end--ensure uniqueness
local t={}
t.id = new_id
t.last_pos=pos
t.last_connid=connid
t.last_frac=ioff
--t.tarvelocity=0
t.velocity=0
t.trainparts=trainparts
advtrains.trains[new_id] = t
--atdebug("Created new train:",t)
if not advtrains.train_ensure_init(new_id, advtrains.trains[new_id]) then
atwarn("create_new_train_at",pos,connid,"failed! This might lead to temporary bugs.")
return
end
run_callbacks_create(new_id, advtrains.trains[new_id])
return new_id
end
function advtrains.remove_train(id)
local train = advtrains.trains[id]
if not advtrains.train_ensure_init(id, train) then
atwarn("remove_train",id,"failed! This might lead to temporary bugs.")
return
end
run_callbacks_remove(id, train)
advtrains.path_invalidate(train)
advtrains.couple_invalidate(train)
local tp = train.trainparts
--atdebug("Removing train",id,"leftover trainparts:",tp)
advtrains.trains[id] = nil
return tp
end
function advtrains.add_wagon_to_train(wagon_id, train_id, index)
local train=advtrains.trains[train_id]
if not advtrains.train_ensure_init(train_id, train) then
atwarn("Train",train_id,"is not initialized! Operation aborted!")
return
end
if index then
table.insert(train.trainparts, index, wagon_id)
else
table.insert(train.trainparts, wagon_id)
end
advtrains.update_trainpart_properties(train_id)
recalc_end_index(train)
run_callbacks_update(train_id, train)
end
-- Note: safe_decouple_wagon() has been moved to wagons.lua
-- this function sets wagon's pos_in_train(parts) properties and train's max_speed and drives_on (and more)
function advtrains.update_trainpart_properties(train_id, invert_flipstate)
local train=advtrains.trains[train_id]
train.drives_on=advtrains.merge_tables(advtrains.all_tracktypes)
--FIX: deep-copy the table!!!
train.max_speed=20
train.extent_h = 0;
local rel_pos=0
local count_l=0
local shift_dcpl_lock=false
for i, w_id in ipairs(train.trainparts) do
local data = advtrains.wagons[w_id]
-- 1st: update wagon data (pos_in_train a.s.o)
if data then
local wagon = advtrains.wagon_prototypes[data.type or data.entity_name]
if not wagon then
atwarn("Wagon '",data.type,"' couldn't be found. Please check that all required modules are loaded!")
wagon = advtrains.wagon_prototypes["advtrains:wagon_placeholder"]
end
rel_pos=rel_pos+wagon.wagon_span
data.train_id=train_id
data.pos_in_train=rel_pos
data.pos_in_trainparts=i
if wagon.is_locomotive then
count_l=count_l+1
end
if invert_flipstate then
data.wagon_flipped = not data.wagon_flipped
shift_dcpl_lock, data.dcpl_lock = data.dcpl_lock, shift_dcpl_lock
end
rel_pos=rel_pos+wagon.wagon_span
if wagon.drives_on then
for k,_ in pairs(train.drives_on) do
if not wagon.drives_on[k] then
train.drives_on[k]=nil
end
end
end
train.max_speed=math.min(train.max_speed, wagon.max_speed)
train.extent_h = math.max(train.extent_h, wagon.extent_h or 1);
end
end
train.trainlen = rel_pos
train.locomotives_in_train = count_l
end
local ablkrng = minetest.settings:get("active_block_range")*16
-- This function checks whether entities need to be spawned for certain wagons, and spawns them.
-- Called from train_step_*(), not required to check init.
function advtrains.spawn_wagons(train_id)
local train = advtrains.trains[train_id]
for i = 1, #train.trainparts do
local w_id = train.trainparts[i]
local data = advtrains.wagons[w_id]
if data then
if data.train_id ~= train_id then
atwarn("Train",train_id,"Wagon #",1,": Saved train ID",data.train_id,"did not match!")
data.train_id = train_id
end
if not advtrains.wagon_objects[w_id] or not advtrains.wagon_objects[w_id]:getyaw() then
-- eventually need to spawn new object. check if position is loaded.
local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
local pos = advtrains.path_get(train, atfloor(index))
local spawn = false
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(p:get_pos(),pos)<=ablkrng then
spawn = true
end
end
if spawn then
local wt = advtrains.get_wagon_prototype(data)
local wagon = minetest.add_entity(pos, wt):get_luaentity()
wagon:set_id(w_id)
end
end
else
atwarn("Train",train_id,"Wagon #",1,": A wagon with id",w_id,"does not exist! Wagon will be removed from train.")
table.remove(train.trainparts, i)
i = i - 1
end
end
end
function advtrains.split_train_at_index(train, index)
-- this function splits a train at index, creating a new train from the back part of the train.
local train_id=train.id
if index > #train.trainparts then
-- index specified too long
return
end
local w_id = train.trainparts[index]
local data = advtrains.wagons[w_id]
local _, wagon = advtrains.get_wagon_prototype(data)
if not advtrains.train_ensure_init(train_id, train) then
atwarn("Train",train_id,"is not initialized! Operation aborted!")
return
end
train.is_shunt = nil -- prevent immediate recoupling
local p_index=advtrains.path_get_index_by_offset(train, train.index, - data.pos_in_train + wagon.wagon_span)
local pos, connid, frac = advtrains.path_getrestore(train, p_index)
local tp = {}
for k,v in ipairs(train.trainparts) do
if k >= index then
table.insert(tp, v)
train.trainparts[k] = nil
end
end
advtrains.update_trainpart_properties(train_id)
recalc_end_index(train)
run_callbacks_update(train_id, train)
--create subtrain
local newtrain_id=advtrains.create_new_train_at(pos, connid, frac, tp)
local newtrain=advtrains.trains[newtrain_id]
newtrain.velocity=train.velocity
return newtrain_id -- return new train ID, so new train can be manipulated
end
function advtrains.split_train_at_wagon(wagon_id)
--get train
local data = advtrains.wagons[wagon_id]
advtrains.split_train_at_index(advtrains.trains[data.train_id], data.pos_in_trainparts)
end
-- coupling
local CPL_CHK_DST = -1
local CPL_ZONE = 2
-- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information
-- These objectRefs will delete themselves once the couples no longer match
local function createcouple(pos, train1, t1_is_front, train2, t2_is_front)
local obj=minetest.add_entity(pos, "advtrains:couple")
if not obj then error("Failed creating couple object!") return end
local le=obj:get_luaentity()
le.train_id_1=train1.id
le.train_id_2=train2.id
le.t1_is_front=t1_is_front
le.t2_is_front=t2_is_front
--atdebug("created couple between",train1.id,t1_is_front,train2.id,t2_is_front)
if t1_is_front then
train1.cpl_front = obj
else
train1.cpl_back = obj
end
if t2_is_front then
train2.cpl_front = obj
else
train2.cpl_back = obj
end
end
function advtrains.train_check_couples(train)
--atdebug("rechecking couples")
if train.cpl_front then
if not train.cpl_front:getyaw() then
-- objectref is no longer valid. reset.
train.cpl_front = nil
end
end
if not train.cpl_front then
-- recheck front couple
local front_trains, pos = advtrains.occ.get_occupations(train, atround(train.index) + CPL_CHK_DST)
if minetest.get_node_or_nil(pos) then -- if the position is loaded...
for tid, idx in pairs(front_trains) do
local other_train = advtrains.trains[tid]
if not advtrains.train_ensure_init(tid, other_train) then
atwarn("Train",tid,"is not initialized! Couldn't check couples!")
return
end
--atdebug(train.id,"front: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index))
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
createcouple(pos, train, true, other_train, true)
break
end
if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then
createcouple(pos, train, true, other_train, false)
break
end
end
end
end
end
if train.cpl_back then
if not train.cpl_back:getyaw() then
-- objectref is no longer valid. reset.
train.cpl_back = nil
end
end
if not train.cpl_back then
-- recheck back couple
local back_trains, pos = advtrains.occ.get_occupations(train, atround(train.end_index) - CPL_CHK_DST)
if minetest.get_node_or_nil(pos) then -- if the position is loaded...
for tid, idx in pairs(back_trains) do
local other_train = advtrains.trains[tid]
if not advtrains.train_ensure_init(tid, other_train) then
atwarn("Train",tid,"is not initialized! Couldn't check couples!")
return
end
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
createcouple(pos, train, false, other_train, true)
break
end
if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then
createcouple(pos, train, false, other_train, false)
break
end
end
end
end
end
end
function advtrains.couple_invalidate(train)
if train.cpl_back then
train.cpl_back:remove()
train.cpl_back = nil
end
if train.cpl_front then
train.cpl_front:remove()
train.cpl_front = nil
end
train.was_standing = nil
end
-- relevant code for this comment is in couple.lua
--there are 4 cases:
--1/2. F<->R F<->R regular, put second train behind first
--->frontpos of first train will match backpos of second
--3. F<->R R<->F flip one of these trains, take the other as new train
--->backpos's will match
--4. R<->F F<->R flip one of these trains and take it as new parent
--->frontpos's will match
function advtrains.do_connect_trains(first_id, second_id, vel)
local first, second=advtrains.trains[first_id], advtrains.trains[second_id]
if not advtrains.train_ensure_init(first_id, first) then
atwarn("Train",first_id,"is not initialized! Operation aborted!")
return
end
if not advtrains.train_ensure_init(second_id, second) then
atwarn("Train",second_id,"is not initialized! Operation aborted!")
return
end
local first_wagoncnt=#first.trainparts
local second_wagoncnt=#second.trainparts
for _,v in ipairs(second.trainparts) do
table.insert(first.trainparts, v)
end
advtrains.remove_train(second_id)
first.velocity= vel or 0
advtrains.update_trainpart_properties(first_id)
advtrains.couple_invalidate(first)
return true
end
function advtrains.invert_train(train_id)
local train=advtrains.trains[train_id]
if not advtrains.train_ensure_init(train_id, train) then
atwarn("Train",train_id,"is not initialized! Operation aborted!")
return
end
advtrains.path_setrestore(train, true)
-- rotate some other stuff
if train.door_open then
train.door_open = - train.door_open
end
if train.atc_command then
train.atc_arrow = not train.atc_arrow
end
advtrains.path_invalidate(train, true)
advtrains.couple_invalidate(train)
local old_trainparts=train.trainparts
train.trainparts={}
for k,v in ipairs(old_trainparts) do
table.insert(train.trainparts, 1, v)--notice insertion at first place
end
advtrains.update_trainpart_properties(train_id, true)
-- recalculate path
advtrains.train_ensure_init(train_id, train)
-- If interlocking present, check whether this train is in a section and then set as shunt move after reversion
if advtrains.interlocking and train.il_sections and #train.il_sections > 0 then
train.is_shunt = true
train.speed_restriction = advtrains.SHUNT_SPEED_MAX
else
train.is_shunt = false
train.speed_restriction = nil
end
end
-- returns: train id, index of one of the trains that stand at this position.
function advtrains.get_train_at_pos(pos)
local t = advtrains.occ.get_trains_at(pos)
for tid,idx in pairs(t) do
return tid, idx
end
end
-- ehm... I never adapted this function to the new path system ?!
function advtrains.invalidate_all_paths(pos)
local tab
if pos then
-- if position given, check occupation system
tab = advtrains.occ.get_trains_over(pos)
else
tab = advtrains.trains
end
for id, _ in pairs(tab) do
advtrains.invalidate_path(id)
end
end
function advtrains.invalidate_path(id)
--atdebug("Path invalidate:",id)
local v=advtrains.trains[id]
if not v then return end
advtrains.path_invalidate(v)
advtrains.couple_invalidate(v)
v.dirty = true
end
--not blocking trains group
function advtrains.train_collides(node)
if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].walkable then
if not minetest.registered_nodes[node.name].groups.not_blocking_trains then
return true
end
end
return false
end
local nonblocknodes={
"default:fence_wood",
"default:fence_acacia_wood",
"default:fence_aspen_wood",
"default:fence_pine_wood",
"default:fence_junglewood",
"default:torch",
"bones:bones",
"default:sign_wall",
"signs:sign_wall",
"signs:sign_wall_blue",
"signs:sign_wall_brown",
"signs:sign_wall_orange",
"signs:sign_wall_green",
"signs:sign_yard",
"signs:sign_wall_white_black",
"signs:sign_wall_red",
"signs:sign_wall_white_red",
"signs:sign_wall_yellow",
"signs:sign_post",
"signs:sign_hanging",
}
minetest.after(0, function()
for _,name in ipairs(nonblocknodes) do
if minetest.registered_nodes[name] then
minetest.registered_nodes[name].groups.not_blocking_trains=1
end
end
end)