27 lines
1.8 KiB
Plaintext
27 lines
1.8 KiB
Plaintext
Hi
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Since there are no trains mods out there that satisfied my needs, I decided to write my own.
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Until now are supported:
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- tracks and switches, based on angles of 45 degrees
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- wagons (atm they all look like very simple locomotives in different colors) that drive on these rails and collide with nodes in the environment(they need 3x3x3 space)
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- conecting/disconnecting of wagons/trains
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Planned features:
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- trains will only move if a locomotive is in train
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- locomotives need coal to drive (and water...)
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- more types of trains and rails(electric, diesel, maglevs...)
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- better controls
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- cool models for trains and rails
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- an API, because API's are cool.
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(I will probably split trains api and actual trains into two mods, to allow for extensions to be enabled individually)
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At the moment, you can try around with the trains. There are some debug messages that shouldn't disturb you. Note that anything may change in future releases.
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- Use the Track(placer) item to place tracks. In most cases it will adjust rails in the direction you need them.
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- use the trackworker tool to rotate tracks(right-click) and to change normal rails into switches(left-click)
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- to overcome heights you need the rails with the strange gravel texture in the background, place them and you will understand.
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- place any of the wagons in different colors by picking the item and placing it on a track.
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- right-click a wagon to sit onto it.
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- right-click a wagon while holding W / S to accelerate/decelerate the train. This will fail if the train can't move in the desired direction.
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- drive two trains together and they will connect automatically.
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- right-click a wagon while holding sneak key to split a train at this wagon
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- right-click a wagon while holding aux1 to print useful(TM) information to the console
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Have fun! |