Mainly make collisions and coupling work

Missing: ATC stuff, yaw problems
h137
orwell96 2018-05-17 21:37:01 +02:00
parent 5dca155333
commit 24b0639c5f
8 changed files with 201 additions and 191 deletions

View File

@ -30,7 +30,7 @@ function atc.send_command(pos, par_tid)
local pts=minetest.pos_to_string(pos)
if atc.controllers[pts] then
--atprint("Called send_command at "..pts)
local train_id = par_tid or advtrains.detector.get(pos) -- TODO: succesively replace those detector calls!
local train_id = par_tid or advtrains.get_train_at_pos(pos)
if train_id then
if advtrains.trains[train_id] then
--atprint("send_command inside if: "..sid(train_id))
@ -131,7 +131,7 @@ advtrains.atc_function = function(def, preset, suffix, rotation)
local pts=minetest.pos_to_string(pos)
local _, conns=advtrains.get_rail_info_at(pos, advtrains.all_tracktypes)
atc.controllers[pts]={command=fields.command}
if advtrains.detector.get(pos) then
if #advtrains.occ.get_trains_at(pos) > 0 then
atc.send_command(pos)
end
end

View File

@ -44,19 +44,19 @@ minetest.register_entity("advtrains:discouple", {
end,
on_step=function(self, dtime)
return advtrains.pcall(function()
local t=os.clock()
if not self.wagon then
self.object:remove()
atprint("Discouple: no wagon, destroying")
return
end
--getyaw seems to be a reliable method to check if an object is loaded...if it returns nil, it is not.
if not self.wagon.object:getyaw() then
atprint("Discouple: wagon no longer loaded, destroying")
self.object:remove()
return
end
atprintbm("discouple_step", t)
if not self.wagon:train() and self.wagon:train().velocity > 0 then
self.object:remove()
return
end
end)
end,
})
@ -102,13 +102,13 @@ minetest.register_entity("advtrains:couple", {
advtrains.train_ensure_init(self.train_id_2, train2)
local id1, id2=self.train_id_1, self.train_id_2
local bp1, bp2 = self.t1_is_backpos, self.t2_is_backpos
if not bp1 then
local bp1, bp2 = self.t1_is_front, self.t2_is_front
if bp1 then
if train1.couple_lock_front then
lockmarker(self.object)
return
end
if not bp2 then
if bp2 then
if train2.couple_lock_front then
lockmarker(self.object)
return
@ -127,7 +127,7 @@ minetest.register_entity("advtrains:couple", {
lockmarker(self.object)
return
end
if not bp2 then
if bp2 then
if train2.couple_lock_front then
lockmarker(self.object)
return
@ -174,13 +174,13 @@ minetest.register_entity("advtrains:couple", {
if not self.position_set then
local tp1
if not self.train1_is_backpos then
if self.t1_is_front then
tp1=advtrains.path_get_interpolated(train1, train1.index)
else
tp1=advtrains.path_get_interpolated(train1, train1.end_index)
end
local tp2
if not self.train2_is_backpos then
if self.t2_is_front then
tp2=advtrains.path_get_interpolated(train2, train2.index)
else
tp2=advtrains.path_get_interpolated(train2, train2.end_index)

View File

@ -56,7 +56,7 @@ Whenever a path gets invalidated or path items are deleted, their index counterp
When a train needs to know whether a position is blocked by another train, it will (and is permitted to)
query the train.index and train.end_index and compare them to the blocked position's index.
Callback system for 3rd-party path checkers: TODO
Callback system for 3rd-party path checkers:
advtrains.te_register_on_new_path(func(id, train))
-- Called when a train's path is re-initalized, either when it was invalidated
-- or the saves were just loaded
@ -72,6 +72,12 @@ advtrains.te_register_on_update(func(id, train))
-- It is ensured that on_new_path callbacks are executed prior to these callbacks whenever
-- an invalidation or a reload occured.
advtrains.te_register_on_create(func(id, train))
-- Called right after a train is created, right after the initial new_path callback
advtrains.te_register_on_remove(func(id, train))
-- Called right before a train is deleted
All callbacks are allowed to save certain values inside the train table, but they must ensure that
those are reinitialized in the on_new_path callback. The on_new_path callback must explicitly
set ALL OF those values to nil or to a new updated value, and must not rely on their existence.
@ -162,11 +168,13 @@ function o.check_collision(pos, train_id)
if not t then return end
local i = 1
while t[i] do
if t[i]~=train_id then
local ti = t[i]
if ti~=train_id then
local idx = t[i+1]
local train = advtrains.trains[train_id]
advtrains.train_ensure_init(train_id, train)
local train = advtrains.trains[ti]
atdebug("checking train",t[i],"index",idx,"<>",train.index,train.end_index)
if idx >= train.end_index and idx <= train.index then
atdebug("collides.")
return true
end
end
@ -183,19 +191,39 @@ function o.get_occupations(train, index)
local ppos, ontrack = advtrains.path_get(train, index)
if not ontrack then
atdebug("Train",train.id,"get_occupations requested off-track",index)
return {}, pos
return {}, ppos
end
local pos = advtrains.round_vector_floor_y(ppos)
local t = occget(pos)
if not t then return {} end
local r = {}
local i = 1
local train_id = train.id
while t[i] do
if t[i]~=train_id then
r[train_id] = t[i+1]
r[t[i]] = t[i+1]
end
i = i + 2
end
return r, pos
end
-- Gets a mapping of train id's to indexes of trains that stand or drive over
-- returns (table with train_id->index), position
function o.get_trains_at(ppos)
local pos = advtrains.round_vector_floor_y(ppos)
local t = occget(pos)
if not t then return {} end
local r = {}
local i = 1
while t[i] do
local train = advtrains.trains[t[i]]
local idx = t[i+1]
if train.end_index - 0.5 <= idx and idx <= train.index + 0.5 then
r[t[i]] = idx
end
i = i + 2
end
return r
end
advtrains.occ = o

View File

@ -137,7 +137,7 @@ function advtrains.path_setrestore(train, invert)
idx = train.end_index
end
local pos, connid, frac = advtrains.path_getrestore(train, idx, invert)
local pos, connid, frac = advtrains.path_getrestore(train, idx, invert, true)
train.last_pos = pos
train.last_connid = connid
@ -145,23 +145,25 @@ function advtrains.path_setrestore(train, invert)
end
-- Get restore position, connid and frac (in this order) for a train that will originate at the passed index
-- If invert is set, it will return path_cp and multiply frac by -1, in order to reverse the train there.
function advtrains.path_getrestore(train, index, invert)
local idx = train.index
function advtrains.path_getrestore(train, index, invert, tmp)
local idx = index
local cns = train.path_cn
if invert then
idx = train.end_index
cns = train.path_cp
end
fli = atfloor(train.index)
fli = atfloor(index)
advtrains.path_get(train, fli)
if fli > train.path_trk_f then
fli = train.path_trk_f
end
if fli < train.path_trk_b then
fli = train.path_trk_b
end
if not tmp then
atdebug ("getrestore ",atround(train.index),"calc",atround(index),fli)
end
return advtrains.path_get(train, fli),
cns[fli],
(idx - fli) * (invert and -1 or 1)
@ -359,7 +361,7 @@ function advtrains.path_clear_unused(train)
train.path_cp[i] = nil
train.path_cn[i] = nil
train.path_dir[i+1] = nil
train.path_ext_b = i - 1
train.path_ext_f = i - 1
end
train.path_req_f = math.ceil(train.index)

View File

@ -389,100 +389,6 @@ function advtrains.get_track_connections(name, param2)
return advtrains.rotate_conn_by(nodedef.at_conns, noderot*AT_CMAX/4), (nodedef.at_rail_y or 0), tracktype
end
--detector code
--holds a table with nodes on which trains are on.
advtrains.detector = {}
advtrains.detector.on_node = {}
--Returns true when position is occupied by a train other than train_id, false when occupied by the same train as train_id and nil in case there's no train at all
function advtrains.detector.occupied(pos, train_id)
local ppos=advtrains.round_vector_floor_y(pos)
local pts=minetest.pos_to_string(ppos)
local s=advtrains.detector.on_node[pts]
if not s then return nil end
if s==train_id then return false end
--in case s is a table, it's always occupied by another train
return true
end
-- If given a train id as second argument, this is considered as 'not there'.
-- Returns the train id of (one of, nondeterministic) the trains at this position
function advtrains.detector.get(pos, train_id)
local ppos=advtrains.round_vector_floor_y(pos)
local pts=minetest.pos_to_string(ppos)
local s=advtrains.detector.on_node[pts]
if not s then return nil end
if type(s)=="table" then
for _,t in ipairs(s) do
if t~=train_id then return t end
end
return nil
end
return s
end
function advtrains.detector.enter_node(pos, train_id)
advtrains.detector.stay_node(pos, train_id)
local ppos=advtrains.round_vector_floor_y(pos)
advtrains.detector.call_enter_callback(ppos, train_id)
end
function advtrains.detector.leave_node(pos, train_id)
local ppos=advtrains.round_vector_floor_y(pos)
local pts=minetest.pos_to_string(ppos)
local s=advtrains.detector.on_node[pts]
if type(s)=="table" then
local i
for j,t in ipairs(s) do
if t==train_id then i=j end
end
if not i then return end
s=table.remove(s,i)
if #s==0 then
s=nil
elseif #s==1 then
s=s[1]
end
advtrains.detector.on_node[pts]=s
else
advtrains.detector.on_node[pts]=nil
end
advtrains.detector.call_leave_callback(ppos, train_id)
end
function advtrains.detector.stay_node(pos, train_id)
local ppos=advtrains.round_vector_floor_y(pos)
local pts=minetest.pos_to_string(ppos)
local s=advtrains.detector.on_node[pts]
if not s then
advtrains.detector.on_node[pts]=train_id
elseif type(s)=="string" then
advtrains.detector.on_node[pts]={s, train_id}
elseif type(s)=="table" then
advtrains.detector.on_node[pts]=table.insert(s, train_id)
end
end
function advtrains.detector.call_enter_callback(pos, train_id)
--atprint("instructed to call enter calback")
local node = advtrains.ndb.get_node(pos) --this spares the check if node is nil, it has a name in any case
local mregnode=minetest.registered_nodes[node.name]
if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_enter then
mregnode.advtrains.on_train_enter(pos, train_id)
end
end
function advtrains.detector.call_leave_callback(pos, train_id)
--atprint("instructed to call leave calback")
local node = advtrains.ndb.get_node(pos) --this spares the check if node is nil, it has a name in any case
local mregnode=minetest.registered_nodes[node.name]
if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_leave then
mregnode.advtrains.on_train_leave(pos, train_id)
end
end
-- slope placer. Defined in register_tracks.
--crafted with rail and gravel
local sl={}

View File

@ -176,29 +176,24 @@ end
-- Occupation Callback system
-- see occupation.lua
local callbacks_new_path = {}
local callbacks_update = {}
function advtrains.te_register_on_new_path(func)
assertt(func, "function")
table.insert(callbacks_new_path, func)
end
function advtrains.te_register_on_update(func)
assertt(func, "function")
table.insert(callbacks_update, func)
end
local function run_callbacks_new_path(id, train)
for _,f in ipairs(callbacks_new_path) do
f(id, train)
end
end
local function run_callbacks_update(id, train)
for _,f in ipairs(callbacks_new_path) do
f(id, train)
local function mkcallback(name)
local callt = {}
advtrains["te_register_on_"..name] = function(func)
assertt(func, "function")
table.insert(callt, func)
end
return callt, function(id, train)
for _,f in ipairs(callt) do
f(id, train)
end
end
end
local callbacks_new_path, run_callbacks_new_path = mkcallback("new_path")
local callbacks_update, run_callbacks_update = mkcallback("update")
local callbacks_create, run_callbacks_create = mkcallback("create")
local callbacks_remove, run_callbacks_remove = mkcallback("remove")
-- train_ensure_init: responsible for creating a state that we can work on, after one of the following events has happened:
-- - the train's path got cleared
@ -385,7 +380,7 @@ function advtrains.train_step_b(id, train, dtime)
--- 4. move train ---
train.index=train.index and train.index+((train.velocity/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
recalc_end_index()
recalc_end_index(train)
end
@ -420,22 +415,21 @@ if train.no_step or train.wait_for_path then return end
if train_moves then
local collpos
local collided = false
local coll_grace=1
local collindex = advtrains.path_get_index_by_offset(train, train.index, coll_grace)
collpos = advtrains.path_get(train, atround(collindex))
local collindex = advtrains.path_get_index_by_offset(train, train.index, -coll_grace)
local collpos = advtrains.path_get(train, atround(collindex))
if collpos then
local rcollpos=advtrains.round_vector_floor_y(collpos)
for x=-train.extent_h,train.extent_h do
for z=-train.extent_h,train.extent_h do
local testpos=vector.add(rcollpos, {x=x, y=0, z=z})
--- 8a Check collision ---
if advtrains.occ.check_collision(testpos, id) then
if not collided and advtrains.occ.check_collision(testpos, id) then
--collides
--advtrains.collide_and_spawn_couple(id, testpos, advtrains.detector.get(testpos, id), train.movedir==-1)
train.velocity = 0
train.tarvelocity = 0
atwarn("Train",id,"collided!")
collided = true
end
--- 8b damage players ---
if not minetest.settings:get_bool("creative_mode") then
@ -499,7 +493,9 @@ advtrains.te_register_on_new_path(function(id, train)
old_index = atround(train.index),
old_end_index = atround(train.end_index),
}
atdebug(id,"tnc init",train.index,train.end_index)
end)
advtrains.te_register_on_update(function(id, train)
local new_index = atround(train.index)
local new_end_index = atround(train.end_index)
@ -507,14 +503,38 @@ advtrains.te_register_on_update(function(id, train)
local old_end_index = train.tnc.old_end_index
while old_index < new_index do
old_index = old_index + 1
local pos = advtrains.round_vector_floor_y(advtrains.path_get(old_index))
local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,old_index))
tnc_call_enter_callback(pos, id)
end
while old_end_index > new_end_index do
local pos = advtrains.round_vector_floor_y(advtrains.path_get(old_end_index))
while old_end_index < new_end_index do
local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,old_end_index))
tnc_call_leave_callback(pos, id)
old_end_index = old_end_index - 1
old_end_index = old_end_index + 1
end
train.tnc.old_index = new_index
train.tnc.old_end_index = new_end_index
end)
advtrains.te_register_on_create(function(id, train)
local index = atround(train.index)
local end_index = atround(train.end_index)
while end_index <= index do
local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,end_index))
tnc_call_enter_callback(pos, id)
end_index = end_index + 1
end
atdebug(id,"tnc create",train.index,train.end_index)
end)
advtrains.te_register_on_remove(function(id, train)
local index = atround(train.index)
local end_index = atround(train.end_index)
while end_index <= index do
local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,end_index))
tnc_call_leave_callback(pos, id)
end_index = end_index + 1
end
atdebug(id,"tnc remove",train.index,train.end_index)
end)
-- Calculates the indices where the window borders of the occupation windows are.
@ -572,9 +592,10 @@ function advtrains.create_new_train_at(pos, connid, ioff, trainparts)
advtrains.trains[new_id] = t
atdebug("Created new train:",t)
advtrains.train_ensure_init(new_id, advtrains.trains[new_id])
run_callbacks_create(new_id, advtrains.trains[new_id])
return new_id
end
@ -583,9 +604,13 @@ function advtrains.remove_train(id)
advtrains.train_ensure_init(id, train)
run_callbacks_remove(id, train)
advtrains.path_invalidate(train)
advtrains.couple_invalidate(train)
local tp = train.trainparts
atdebug("Removing train",id,"leftover trainparts:",tp)
advtrains.trains[id] = nil
@ -661,6 +686,8 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate)
train.locomotives_in_train = count_l
end
local ablkrng = minetest.settings:get("active_block_range")*16
-- This function checks whether entities need to be spawned for certain wagons, and spawns them.
function advtrains.spawn_wagons(train_id)
local train = advtrains.trains[train_id]
@ -668,12 +695,23 @@ function advtrains.spawn_wagons(train_id)
for i, w_id in ipairs(train.trainparts) do
local data = advtrains.wagons[w_id]
if data then
if data.train_id ~= train_id then
atwarn("Train",train_id,"Wagon #",1,": Saved train ID",data.train_id,"did not match!")
data.train_id = train_id
end
if not data.object or not data.object:getyaw() then
-- eventually need to spawn new object. check if position is loaded.
local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
local pos = advtrains.path_get(train, atfloor(index))
if minetest.get_node_or_nil(pos) then
local spawn = false
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(p:get_pos(),pos)<=ablkrng then
spawn = true
end
end
if spawn then
local wt = advtrains.get_wagon_prototype(data)
local wagon = minetest.add_entity(pos, wt):get_luaentity()
wagon:set_id(w_id)
@ -693,16 +731,15 @@ function advtrains.split_train_at_wagon(wagon_id)
advtrains.train_ensure_init(old_id, train)
local index=advtrains.path_get_index_by_offset(train, train.index, -(data.pos_in_train + wagon.wagon_span))
local index=advtrains.path_get_index_by_offset(train, train.index, - data.pos_in_train + wagon.wagon_span)
-- find new initial path position for this train
local pos, connid, frac = advtrains.path_getrestore(train, index)
-- build trainparts table, passing it directly to the train constructor
local tp = {}
for k,v in ipairs(train.trainparts) do
if k>=wagon.pos_in_trainparts then
if k >= data.pos_in_trainparts then
table.insert(tp, v)
train.trainparts[k]=nil
end
@ -728,7 +765,7 @@ function advtrains.split_train_at_wagon(wagon_id)
end
-- coupling
local CPL_CHK_DST = 1
local CPL_CHK_DST = -1
local CPL_ZONE = 2
-- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information
@ -739,11 +776,24 @@ local function createcouple(pos, train1, t1_is_front, train2, t2_is_front)
local le=obj:get_luaentity()
le.train_id_1=train1.id
le.train_id_2=train2.id
le.train1_is_backpos=not t1_is_front
le.train2_is_backpos=not t2_is_front
le.t1_is_front=t1_is_front
le.t2_is_front=t2_is_front
atdebug("created couple between",train1.id,t1_is_front,train2.id,t2_is_front)
if t1_is_front then
train1.cpl_front = obj
else
train1.cpl_back = obj
end
if t2_is_front then
train2.cpl_front = obj
else
train2.cpl_back = obj
end
end
function advtrains.train_check_couples(train)
atdebug("rechecking couples")
if train.cpl_front then
if not train.cpl_front:getyaw() then
-- objectref is no longer valid. reset.
@ -756,6 +806,7 @@ function advtrains.train_check_couples(train)
for tid, idx in pairs(front_trains) do
local other_train = advtrains.trains[tid]
advtrains.train_ensure_init(tid, other_train)
atdebug(train.id,"front: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index))
if other_train.velocity == 0 then
if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then
createcouple(pos, train, true, other_train, true)
@ -794,7 +845,17 @@ function advtrains.train_check_couples(train)
end
end
function advtrains.couple_invalidate(train)
if train.cpl_back then
train.cpl_back:remove()
train.cpl_back = nil
end
if train.cpl_front then
train.cpl_front:remove()
train.cpl_front = nil
end
train.was_standing = nil
end
-- relevant code for this comment is in couple.lua
@ -833,6 +894,9 @@ function advtrains.do_connect_trains(first_id, second_id)
first.velocity=0
first.tarvelocity=0
first.couple_lck_back=tmp_cpl_lck
advtrains.update_trainpart_properties(first_id)
advtrains.couple_invalidate(first)
return true
end
@ -845,8 +909,12 @@ function advtrains.invert_train(train_id)
-- rotate some other stuff
train.couple_lck_back, train.couple_lck_front = train.couple_lck_front, train.couple_lck_back
if train.door_open then
train.door_open = - train.door_open
end
advtrains.path_invalidate(train)
advtrains.couple_invalidate(train)
local old_trainparts=train.trainparts
train.trainparts={}
@ -857,7 +925,7 @@ function advtrains.invert_train(train_id)
end
function advtrains.get_train_at_pos(pos)
return advtrains.detector.get(pos)
return advtrains.occ.get_trains_at(pos)[1]
end
function advtrains.invalidate_all_paths(pos)
@ -883,6 +951,7 @@ function advtrains.invalidate_path(id)
local v=advtrains.trains[id]
if not v then return end
advtrains.path_invalidate(v)
advtrains.couple_invalidate(v)
v.dirty = true
end

View File

@ -10,6 +10,7 @@
advtrains.wagons = {}
advtrains.wagon_prototypes = {}
-- TODO: That yaw thing is still not fixed. seems like minetest itself obeys the counterclockwise system...
--
function advtrains.create_wagon(wtype, owner)
@ -107,14 +108,18 @@ function wagon:ensure_init()
-- Train not being set just means that this will happen as soon as the train calls update_trainpart_properties.
if self.initialized and self.id then
local data = advtrains.wagons[self.id]
if data.train_id then
if data and data.train_id and self:train() then
if self.noninitticks then self.noninitticks=nil end
return true
end
end
if not self.noninitticks then self.noninitticks=0 end
if not self.noninitticks then
atwarn("wagon",self.id,"uninitialized init=",self.initialized)
self.noninitticks=0
end
self.noninitticks=self.noninitticks+1
if self.noninitticks>20 then
atwarn("wagon",self.id,"uninitialized, removing")
self:destroy()
else
self.object:setvelocity({x=0,y=0,z=0})
@ -174,6 +179,10 @@ function wagon:destroy()
-- not when a driver is inside
if self.id then
local data = advtrains.wagons[self.id]
if not data then
atwarn("wagon:destroy(): data is not set!")
return
end
if self.custom_on_destroy then
self.custom_on_destroy(self)
@ -184,14 +193,12 @@ function wagon:destroy()
end
if data.train_id and self:train() then
table.remove(self:train().trainparts, data.pos_in_trainparts)
advtrains.update_trainpart_properties(data.train_id)
advtrains.remove_train(data.train_id)
advtrains.wagons[self.id]=nil
if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects
return true
end
end
atprint("[wagon ", self.id, "]: destroying")
atdebug("[wagon ", self.id, "]: destroying")
self.object:remove()
end
@ -247,7 +254,7 @@ function wagon:on_step(dtime)
advtrains.on_control_change(pc, self:train(), data.wagon_flipped)
--bordcom
if pc.sneak and pc.jump then
self:show_bordcom(self.seatp[seatno])
self:show_bordcom(data.seatp[seatno])
end
--sound horn when required
if self.horn_sound and pc.aux1 and not pc.sneak and not self.horn_handle then
@ -458,6 +465,7 @@ function wagon:on_step(dtime)
or not vector.equals(accelerationvec, self.old_acceleration_vector)
or self.old_yaw~=yaw
or self.updatepct_timer<=0 then--only send update packet if something changed
self.object:setpos(pos)
self.object:setvelocity(velocityvec)
self.object:setacceleration(accelerationvec)
@ -494,6 +502,10 @@ function wagon:on_step(dtime)
if self.custom_on_velocity_change then
self:custom_on_velocity_change(train.velocity, self.old_velocity or 0, dtime)
end
-- remove discouple object, because it will be in a wrong location
if self.discouple then
self.discouple.object:remove()
end
end
@ -529,7 +541,7 @@ function wagon:on_rightclick(clicker)
poss[#poss+1]={name=attrans("Show Inventory"), key="inv"}
end
if self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
poss[#poss+1]={name=attrans("Bord Computer"), key="bordcom"}
poss[#poss+1]={name=attrans("Board Computer"), key="bordcom"}
end
if data.owner==pname then
poss[#poss+1]={name=attrans("Wagon properties"), key="prop"}
@ -706,7 +718,7 @@ function wagon:show_get_on_form(pname)
local addtext, colorcode="", ""
if data.seatp and data.seatp[seatno] then
colorcode="#FF0000"
addtext=" ("..self.seatp[seatno]..")"
addtext=" ("..data.seatp[seatno]..")"
end
form=form..comma..colorcode..seattbl.name..addtext
comma=","
@ -732,16 +744,12 @@ function wagon:show_wagon_properties(pname)
end
--BordCom
local function checkcouple(eid)
if not eid then return nil end
local ent=minetest.object_refs[eid]
local function checkcouple(ent)
if not ent or not ent:getyaw() then
eid=nil
return nil
end
local le = ent:get_luaentity()
if not le or not le.is_couple then
eid=nil
return nil
end
return le
@ -793,8 +801,8 @@ function wagon:show_bordcom(pname)
form = form .. "label[0.5,"..(linhei)..";<--]"
end
--check cpl_eid_front and _back of train
local couple_front = checkcouple(train.couple_eid_front)
local couple_back = checkcouple(train.couple_eid_back)
local couple_front = checkcouple(train.cpl_front)
local couple_back = checkcouple(train.cpl_back)
if couple_front then
form = form .. "image_button[0.5,"..(linhei+1)..";1,1;advtrains_couple.png;cpl_f;]"
end
@ -872,8 +880,8 @@ function wagon:handle_bordcom_fields(pname, formname, fields)
end
end
--check cpl_eid_front and _back of train
local couple_front = checkcouple(train.couple_eid_front)
local couple_back = checkcouple(train.couple_eid_back)
local couple_front = checkcouple(train.cpl_front)
local couple_back = checkcouple(train.cpl_back)
if fields.cpl_f and couple_front then
couple_front:on_rightclick(pname)

View File

@ -24,7 +24,7 @@ function r.fire_event(pos, evtdata)
--prepare ingame API for ATC. Regenerate each time since pos needs to be known
--If no train, then return false.
local train_id=advtrains.detector.get(pos)
local train_id=advtrains.get_train_at_pos(pos)
local train, atc_arrow, tvel
if train_id then train=advtrains.trains[train_id] end
if train then
@ -34,19 +34,16 @@ function r.fire_event(pos, evtdata)
atlatc.interrupt.add(0,pos,evtdata)
return
end
for index, ppos in pairs(train.path) do
if vector.equals(advtrains.round_vector_floor_y(ppos), pos) then
atc_arrow =
vector.equals(
advtrains.dirCoordSet(pos, arrowconn),
advtrains.round_vector_floor_y(train.path[index+train.movedir])
)
end
end
if atc_arrow==nil then
atwarn("LuaAutomation ATC rail at", pos, ": Rail not on train's path! Can't determine arrow direction. Assuming +!")
atc_arrow=true
local index = advtrains.path_lookup(train, pos)
local iconnid = 1
if index then
iconnid = train.path_cn[index]
else
atwarn("ATC rail at", pos, ": Rail not on train's path! Can't determine arrow direction. Assuming +!")
end
atc_arrow = iconnid == 1
tvel=train.velocity
end
local customfct={