javelin/doc/conditions2.txt

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Conditions (2/2)
Flanking: when making a melee attack, you get a +2 flanking bonus if your
opponent is threatened by a character or creature friendly to you on the
opponents opposite border or opposite corner.
Flat-footed: a character who has not yet acted during a combat is flat-footed,
not yet reacting normally to the situation. A flat-footed character loses his
Dexterity bonus to AC (if any).
Grappled: two grappling units are immobilized and suffer a -2 penalty to armor
class.
Knee-deep: a character standing on water has a -2 penalty to attack rolls and
armor class. Entering a flooded square takes twice longer than normal terrain.
A hero that can swim or fly acts normally.
Meld: in some battles if an unit is killed a crystal will form in it's
position. This crystal grants a +2 bonus to AC and attacks and heals 20% hit
points to whoever grabs it. Additional crystals will improve the bonuses.
Poisoned: a poisoned unit has taken constitution damage and will receive
secondary damage a little while after leaving combat. The constitution damage
needs to be recovered by resting.
Prone: a prone creature has -2 or +2 armor class against mêlée or ranged
attacks and has to spend a move action to get up.
Shaken: receives -2 to attack rolls and saving throws.
Stunned: cant take actions, takes a -2 penalty to armor class and loses
dexterity bonus to armor class (if any).