32 lines
1.4 KiB
Plaintext
32 lines
1.4 KiB
Plaintext
Conditions (2/2)
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Flanking: when making a melee attack, you get a +2 flanking bonus if your
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opponent is threatened by a character or creature friendly to you on the
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opponent’s opposite border or opposite corner.
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Flat-footed: a character who has not yet acted during a combat is flat-footed,
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not yet reacting normally to the situation. A flat-footed character loses his
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Dexterity bonus to AC (if any).
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Grappled: two grappling units are immobilized and suffer a -2 penalty to armor
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class.
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Knee-deep: a character standing on water has a -2 penalty to attack rolls and
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armor class. Entering a flooded square takes twice longer than normal terrain.
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A hero that can swim or fly acts normally.
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Meld: in some battles if an unit is killed a crystal will form in it's
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position. This crystal grants a +2 bonus to AC and attacks and heals 20% hit
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points to whoever grabs it. Additional crystals will improve the bonuses.
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Poisoned: a poisoned unit has taken constitution damage and will receive
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secondary damage a little while after leaving combat. The constitution damage
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needs to be recovered by resting.
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Prone: a prone creature has -2 or +2 armor class against mêlée or ranged
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attacks and has to spend a move action to get up.
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Shaken: receives -2 to attack rolls and saving throws.
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Stunned: can’t take actions, takes a -2 penalty to armor class and loses
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dexterity bonus to armor class (if any). |