Repixture/mods/rp_hud/init.lua
2024-03-22 13:42:01 +01:00

218 lines
6.3 KiB
Lua

-- Based off MT's core builtin/game/statbars.lua, changed a lot to add statbar background and better layout
local rp_hud={}
-- time in seconds the breath bar will still show after going full again
local BREATH_KEEP_TIME = 2.05
local health_bar_definition = {
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "heart.png",
text2 = "heart_gone.png",
number = minetest.PLAYER_MAX_HP_DEFAULT,
item = minetest.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = { x=(-10*16)-64-32, y=-(48+24+24)},
z_index = 1,
}
local breath_bar_definition = {
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
text2 = "bubble_gone.png",
number = minetest.PLAYER_MAX_BREATH_DEFAULT*2,
item = minetest.PLAYER_MAX_BREATH_DEFAULT*2,
dir = 0,
size = { x=24, y=24 },
offset = {x=16,y=-(48+24+24)-24},
z_index = 1,
}
rp_hud.ids={} -- HUD IDs
rp_hud.breath_timers={} -- count the time each player has a full breath bar
function rp_hud.initialize_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
player:hud_set_hotbar_selected_image("ui_hotbar_selected.png")
player:hud_set_hotbar_image("ui_hotbar_bg.png")
if rp_hud.ids[name] == nil then
rp_hud.ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
local flg=player:hud_get_flags()
flg["healthbar"]=false
flg["breathbar"]=false
player:hud_set_flags(flg)
end
if rp_hud.breath_timers[name] == nil then
-- Initial breath time is initialized to use a time so a full breath bar
-- initially does NOT show up.
rp_hud.breath_timers[name] = BREATH_KEEP_TIME + 1
end
-- Health bar
if minetest.is_yes(minetest.settings:get("enable_damage")) then
if rp_hud.ids[name].id_healthbar == nil then
health_bar_definition.number = player:get_hp()
rp_hud.ids[name].id_healthbar = player:hud_add(health_bar_definition)
end
else
if rp_hud.ids[name].id_healthbar ~= nil then
player:hud_remove(rp_hud.ids[name].id_healthbar)
rp_hud.ids[name].id_healthbar = nil
end
end
-- Breath bar
-- This bar will automatically hide when its full.
-- But a full bar stay shown for short delay (BREATH_KEEP_TIME)
-- after it has become full again instead of instantly disappearing.
if ((player:get_breath() < minetest.PLAYER_MAX_BREATH_DEFAULT) or (rp_hud.breath_timers[name] <= BREATH_KEEP_TIME)) then
if minetest.is_yes(minetest.settings:get("enable_damage")) then
if rp_hud.ids[name].id_breathbar == nil then
breath_bar_definition.number = player:get_breath()*2
rp_hud.ids[name].id_breathbar = player:hud_add(breath_bar_definition)
rp_hud.breath_timers[name] = 0
end
else
if rp_hud.ids[name].id_breathbar ~= nil then
player:hud_remove(rp_hud.ids[name].id_breathbar)
rp_hud.ids[name].id_breathbar = nil
end
end
elseif rp_hud.ids[name].id_breathbar ~= nil then
player:hud_remove(rp_hud.ids[name].id_breathbar)
rp_hud.ids[name].id_breathbar = nil
end
end
function rp_hud.cleanup_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
rp_hud.ids[name] = nil
rp_hud.breath_timers[name] = nil
end
function rp_hud.player_event_handler(player, eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" then
return
end
if eventname == "health_changed" then
rp_hud.initialize_builtin_statbars(player)
if rp_hud.ids[name].id_healthbar ~= nil then
player:hud_change(rp_hud.ids[name].id_healthbar,"number",player:get_hp())
return true
end
end
if eventname == "breath_changed" then
rp_hud.initialize_builtin_statbars(player)
if rp_hud.ids[name].id_breathbar ~= nil then
player:hud_change(rp_hud.ids[name].id_breathbar,"number",player:get_breath()*2)
return true
end
end
if eventname == "hud_changed" then
rp_hud.initialize_builtin_statbars(player)
return true
end
return false
end
function rp_hud.replace_builtin(name, definition)
if definition == nil or type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then
return false
end
if name == "health" then
health_bar_definition = definition
for name,ids in pairs(rp_hud.ids) do
local player = minetest.get_player_by_name(name)
if player and rp_hud.ids[name].id_healthbar then
player:hud_remove(rp_hud.ids[name].id_healthbar)
rp_hud.initialize_builtin_statbars(player)
end
end
return true
end
if name == "breath" then
breath_bar_definition = definition
for name,ids in pairs(rp_hud.ids) do
local player = minetest.get_player_by_name(name)
if player and rp_hud.ids[name].id_breathbar then
player:hud_remove(rp_hud.ids[name].id_breathbar)
rp_hud.initialize_builtin_statbars(player)
end
end
return true
end
return false
end
minetest.register_on_joinplayer(rp_hud.initialize_builtin_statbars)
minetest.register_on_leaveplayer(rp_hud.cleanup_builtin_statbars)
minetest.register_playerevent(rp_hud.player_event_handler)
-- Increase or reset player breath timers.
-- Time increases when player has full breath, time resets to 0
-- otherwise. This is used to make sure the breath bar will
-- keep showing for a few seconds after going full breath again
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for p=1, #players do
local player = players[p]
local name = player:get_player_name()
if not rp_hud.breath_timers[name] then
rp_hud.breath_timers[name] = BREATH_KEEP_TIME + 1
end
if player:get_breath() >= minetest.PLAYER_MAX_BREATH_DEFAULT then
rp_hud.breath_timers[name] = rp_hud.breath_timers[name] + dtime
if rp_hud.breath_timers[name] > BREATH_KEEP_TIME then
if rp_hud.ids[name].id_breathbar ~= nil then
player:hud_remove(rp_hud.ids[name].id_breathbar)
rp_hud.ids[name].id_breathbar = nil
end
end
else
rp_hud.breath_timers[name] = 0
end
end
end)