Repixture/mods/rp_default/nodes_plants.lua

588 lines
20 KiB
Lua

local S = minetest.get_translator("rp_default")
local grow_tall = function(pos, y_dir, nodename)
local newpos
for i=1, 10 do
newpos = vector.add(pos, vector.new(0,i*y_dir,0))
local newnode = minetest.get_node(newpos)
if newnode.name == "air" then
minetest.set_node(newpos, {name=nodename})
return true
elseif newnode.name ~= nodename then
return false
end
end
return false
end
local degrow_tall = function(pos, y_dir, nodename)
local prevpos, newpos
for i=1, 10 do
prevpos = vector.add(pos, vector.new(0,(i-1)*y_dir,0))
newpos = vector.add(pos, vector.new(0,i*y_dir,0))
local newnode = minetest.get_node(newpos)
if newnode.name ~= nodename then
-- Don't destroy 1-node tall block
if i == 1 then
return false
end
minetest.remove_node(prevpos)
return true
end
end
return false
end
-- Cacti
minetest.register_node(
"rp_default:cactus",
{
description = S("Cactus"),
_tt_help = S("Grows on sand and dry dirt"),
_rp_hunger_food = 2,
_rp_hunger_sat = 5,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
{-0.5, -0.5, -0.5+(1/3), 0.5, 0.5-(1/3), 0.5-(1/3)},
{-0.5+(1/3), -0.5, -0.5, 0.5-(1/3), 0.5-(1/3), 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
},
},
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_sides.png"},
-- damage_per_second = 1,
groups = {snappy = 2, choppy = 2, fall_damage_add_percent = 20, plant = 1, food = 2},
sounds = rp_sounds.node_sound_defaults({
footstep = { name = "rp_default_footstep_cactus", gain = 1.0 },
dig = { name = "rp_default_dig_cactus", gain = 0.5 },
dug = { name = "rp_default_dig_cactus", gain = 0.7, pitch = 0.9 },
}),
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
on_use = minetest.item_eat(0),
_on_grow = function(pos, node)
grow_tall(pos, 1, node.name)
end,
_on_degrow = function(pos, node)
degrow_tall(pos, 1, node.name)
end,
})
-- Papyrus
-- Note: param2 has a special meaning:
-- * 0: Papyrus node was not grown (i.e. placed or generated by mapgen)
-- * other values: Papyrus node was spawned because it has grown (by an ABM).
-- The value is the height to which the papyrus has grown.
-- This was done for the mega_papyrus achievement.
minetest.register_node(
"rp_default:papyrus",
{
description = S("Papyrus"),
_tt_help = S("Grows on sand or dirt near water"),
drawtype = "nodebox",
tiles = {"default_papyrus_repixture.png"},
use_texture_alpha = "clip",
inventory_image = "default_papyrus_inventory.png",
wield_image = "default_papyrus_inventory.png",
paramtype = "light",
walkable = false,
climbable = true,
selection_box = {
type = "fixed",
fixed = {-0.5+(2/16), -0.5, -0.5+(2/16), 0.5-(2/16), 0.5, 0.5-(2/16)}
},
node_box = {
type = "fixed",
fixed = {
{-0.5+(2/16), -0.5, -0.5+(2/16), -0.5+(4/16), 0.5, -0.5+(4/16)},
{0.5-(2/16), -0.5, -0.5+(2/16), 0.5-(4/16), 0.5, -0.5+(4/16)},
{-0.5+(2/16), -0.5, 0.5-(2/16), -0.5+(4/16), 0.5, 0.5-(4/16)},
{0.5-(2/16), -0.5, 0.5-(2/16), 0.5-(4/16), 0.5, 0.5-(4/16)},
{-1/16, -0.5, -1/16, 1/16, 0.5, 1/16},
}
},
groups = {snappy = 3, plant = 1},
sounds = rp_sounds.node_sound_grass_defaults({
footstep = {name="rp_sounds_footstep_grass", gain=1.0, pitch=0.8},
dug = {name="rp_sounds_dug_grass", gain=0.7, pitch=0.8},
dig = {name="rp_sounds_dug_grass", gain=0.3, pitch=0.8},
place = {name="rp_sounds_dug_grass", gain=1.0, pitch=0.8},
}),
floodable = true,
on_flood = function(pos, oldnode)
minetest.add_item(pos, "rp_default:papyrus")
util.dig_up(pos, oldnode, nil, "rp_default:papyrus")
end,
after_dig_node = function(pos, node, metadata, digger)
-- Award player for digging the tallest possible papyrus
-- that can naturally grow (by ABM)
local max = default.PAPYRUS_MAX_HEIGHT_TOTAL
if node.param2 >= max and digger and digger:is_player() then
achievements.trigger_achievement(digger, "mega_papyrus")
end
-- Dig up (papyrus can't float)
util.dig_up(pos, node, digger)
end,
_on_grow = function(pos, node)
grow_tall(pos, 1, node.name)
end,
_on_degrow = function(pos, node)
degrow_tall(pos, 1, node.name)
end,
})
-- Vine
minetest.register_node(
"rp_default:vine",
{
description = S("Vine"),
_tt_help = S("Hangs from stone or dirt"),
drawtype = "plantlike",
tiles = {"rp_default_vine.png"},
is_ground_content = false,
use_texture_alpha = "clip",
inventory_image = "rp_default_vine_inventory.png",
wield_image = "rp_default_vine_inventory.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
climbable = true,
selection_box = {
type = "fixed",
fixed = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16 },
},
floodable = true,
groups = {_attached_node_top = 1, snappy = 3, plant = 1, vine = 1},
sounds = rp_sounds.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
-- Set random age of vine above, it it exists
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local aboven = minetest.get_node(above)
if aboven.name == "rp_default:vine" then
minetest.set_node(above, {name="rp_default:vine", param2 = math.random(1, default.VINE_MAX_AGE-1)})
end
-- Detach vines below
util.dig_down(pos, node, digger)
end,
on_flood = function(pos, oldnode, newnode)
-- Set random age of vine above, it it exists
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local aboven = minetest.get_node(above)
if aboven.name == "rp_default:vine" then
minetest.set_node(above, {name="rp_default:vine", param2 = math.random(1, default.VINE_MAX_AGE-1)})
end
-- Drop vine as item and detach vines below
minetest.add_item(pos, "rp_default:vine")
util.dig_down(pos, oldnode, nil, "rp_default:vine")
end,
on_blast = function(pos)
-- Set random age of vine above, it it exists
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local aboven = minetest.get_node(above)
if aboven.name == "rp_default:vine" then
minetest.set_node(above, {name="rp_default:vine", param2 = math.random(1, default.VINE_MAX_AGE-1)})
end
-- Destroy the blasted node and detach vines below
local oldnode = minetest.get_node(pos)
minetest.remove_node(pos)
util.dig_down(pos, oldnode)
end,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
-- Boilerplate to handle pointed node handlers
local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
if handled then
return handled_itemstack
end
-- Find position to place vine at
local place_in, place_floor = util.pointed_thing_to_place_pos(pointed_thing, true)
if place_in == nil then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
local ceilingnode = minetest.get_node(place_floor)
-- Ceiling must be stone, dirt or another vine
if minetest.get_item_group(ceilingnode.name, "dirt") == 0 and ceilingnode.name ~= "rp_default:stone" and ceilingnode.name ~= "rp_default:vine" then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
-- Check protection
if minetest.is_protected(place_in, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
local age = ceilingnode.param2
-- Update age
if ceilingnode.name == "rp_default:vine" then
-- Vine extended: Increase age by 1 or set random age
local meta_c = minetest.get_meta(place_floor)
if age > 0 then
local meta_new = minetest.get_meta(place_in)
age = math.min(default.VINE_MAX_AGE, age + 1)
else
age = math.random(1, default.VINE_MAX_AGE-1)
end
else
-- New vine: Set random age
age = math.random(1, default.VINE_MAX_AGE-1)
end
-- Place vine
local newnode = {name = itemstack:get_name(), param2 = age}
minetest.set_node(place_in, newnode)
rp_sounds.play_node_sound(place_in, newnode, "place")
-- Reduce item count
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
_on_trim = function(pos, node, player, itemstack)
-- Cut the vine, set age of a remaining vine to 0 to stop growth
-- Dig vine
minetest.remove_node(pos)
local is_creative = minetest.is_creative_enabled(player:get_player_name())
if not is_creative then
item_drop.drop_item(pos, "rp_default:vine")
end
util.dig_down(pos, node)
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
-- Reset age of vine above, if present
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local aboven = minetest.get_node(above)
if aboven.name == "rp_default:vine" then
minetest.set_node(above, {name="rp_default:vine", param2=0})
end
-- Add tool wear
if not is_creative then
local def = itemstack:get_definition()
itemstack:add_wear_by_uses(def.tool_capabilities.groupcaps.snappy.uses)
end
return itemstack
end,
_on_grow = function(pos, node)
grow_tall(pos, -1, node.name)
end,
_on_degrow = function(pos, node)
degrow_tall(pos, -1, node.name)
end,
})
-- Fern
minetest.register_node(
"rp_default:fern",
{
description = S("Fern"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_fern.png"},
inventory_image = "default_fern_inventory.png",
wield_image = "default_fern_inventory.png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, fern = 1, plant = 1},
sounds = rp_sounds.node_sound_grass_defaults(),
})
-- Flowers
minetest.register_node(
"rp_default:flower",
{
description = S("Flower"),
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5 + 1/16, 0.5},
}
},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5 + 1/16, -0.5, 0.5, -0.5 + 1/16 + 0.0001, 0.5}, -- flower petals
{-3/16, -0.5, -3/16, -4/16, -7/16, -4/16}, -- flower stem 1
{-2/16, -0.5, 3/16, -1/16, -0.5 + 1/16, 4/16}, -- flower stem 2
{4/16, -0.5, -6/16, 5/16, -0.5 + 1/16, -5/16}, -- flower stem 3
}
},
tiles = {
"rp_default_flowers.png",
"rp_default_flowers_below.png",
"rp_default_flowers_side.png",
},
use_texture_alpha = "clip",
inventory_image = "rp_default_flowers_inventory.png",
wield_image = "rp_default_flowers_inventory.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, flower = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_grass_defaults(),
})
-- Grasses
minetest.register_node(
"rp_default:swamp_grass",
{
description = S("Swamp Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_swamp_grass_clump.png"},
inventory_image = "default_swamp_grass_clump_inventory.png",
wield_image = "default_swamp_grass_clump_inventory.png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, swamp_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_grass_defaults({
footstep = { name = "rp_sounds_footstep_swamp_grass", gain = 1.0 },
}),
})
minetest.register_node(
"rp_default:dry_grass",
{
description = S("Dry Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_dry_grass_clump.png"},
inventory_image = "default_dry_grass_clump_inventory.png",
wield_image = "default_dry_grass_clump_inventory.png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, dry_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_grass_defaults(),
})
minetest.register_node(
"rp_default:grass",
{
description = S("Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"default_grass_clump.png"},
inventory_image = "default_grass_clump_inventory.png",
wield_image = "default_grass_clump_inventory.png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_grass_defaults(),
_on_grow = function(pos)
minetest.set_node(pos, {name="rp_default:tall_grass"})
end,
})
minetest.register_node(
"rp_default:tall_grass",
{
description = S("Tall Grass Clump"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
visual_scale = 1.15,
tiles = {"default_grass_clump_tall.png"},
inventory_image = "default_grass_clump_tall_inventory.png",
wield_image = "default_grass_clump_tall_inventory.png",
drop = "rp_default:grass",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_grass_defaults(),
-- Trim tall grass with shears
_on_trim = function(pos, node, player, itemstack)
-- This turns it to a normal grass clump and drops one bonus grass clump
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name = "rp_default:grass"})
item_drop.drop_item(pos, "rp_default:grass")
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear_by_uses(def.tool_capabilities.groupcaps.snappy.uses)
end
return itemstack
end,
_on_degrow = function(pos)
minetest.set_node(pos, {name="rp_default:grass"})
end,
})
minetest.register_node(
"rp_default:sand_grass",
{
description = S("Sand Grass Clump"),
drawtype = "plantlike",
paramtype2 = "meshoptions",
place_param2 = 2,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles = {"rp_default_sand_grass_clump.png"},
inventory_image = "rp_default_sand_grass_clump_inventory.png",
wield_image = "rp_default_sand_grass_clump_inventory.png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, sand_grass = 1, green_grass = 1, plant = 1, spawn_allowed_in = 1},
sounds = rp_sounds.node_sound_grass_defaults(),
})
-- Thistle
minetest.register_node(
"rp_default:thistle",
{
description = S("Thistle"),
_tt_help = S("Careful, it stings!"),
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-6/16, -0.5, -6/16, 6/16, 0.5, 6/16}
},
tiles = {"default_thistle.png"},
inventory_image = "default_thistle_inventory.png",
wield_image = "default_thistle_inventory.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
floodable = true,
damage_per_second = 1,
groups = {snappy = 3, dig_immediate = 3, _attached_node_bottom = 1, plant = 1, immortal_item = 1},
sounds = rp_sounds.node_sound_plant_defaults(),
node_placement_prediction = "",
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
on_flood = function(pos, oldnode, newnode)
minetest.add_item(pos, "rp_default:thistle")
util.dig_up(pos, oldnode, nil, "rp_default:thistle")
end,
on_blast = function(pos)
-- Destroy the blasted node and detach thistles above
local oldnode = minetest.get_node(pos)
minetest.remove_node(pos)
util.dig_up(pos, oldnode)
end,
on_place = function(itemstack, placer, pointed_thing)
-- Boilerplate to handle pointed node handlers
local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
if handled then
return handled_itemstack
end
-- Find position to place thistle at
local place_in, place_floor = util.pointed_thing_to_place_pos(pointed_thing)
if place_in == nil then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
local floornode = minetest.get_node(place_floor)
local floordef = minetest.registered_nodes[floornode.name]
-- Floor must be a walkable node or another thistle
if not (floornode.name == "rp_default:thistle" or (floordef and floordef.walkable)) then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
-- Check protection
if minetest.is_protected(place_in, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
-- Place thistle
local newnode = {name = itemstack:get_name()}
minetest.set_node(place_in, newnode)
rp_sounds.play_node_sound(place_in, newnode, "place")
-- Reduce item count
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
_on_grow = function(pos, node)
grow_tall(pos, 1, node.name)
end,
_on_degrow = function(pos, node)
degrow_tall(pos, 1, node.name)
end
})