Repixture/mods/rp_mobs/child.lua

320 lines
9.9 KiB
Lua

-- Child system.
-- This file adds functionality for child mobs as well as breeding.
-- Hardcoded values:
-- How long a mob remains horny (seconds)
local HORNY_TIME = 40
-- How long a mob needs to wait before being able to become horny again (seconds)
local HORNY_AGAIN_TIME = 240
-- How long it takes by default for a child mob to grow into an adult (seconds)
local CHILD_GROW_TIME = 240
-- How long it take for a child to spawn once a mob turned pregnant
local CHILD_BIRTH_TIME = 7
-- The size of child mobs is divided by this number
local CHILD_SIZE_DIVISOR = 2
-- Range in within mobs can breed
local DEFAULT_BREED_RANGE = 4
-- Interval in which the mob checks for partners to breed with (seconds)
local BREED_CHECK_INTERVAL = 1
-- Entity variables to persist:
rp_mobs.add_persisted_entity_vars({
"_child", -- true if this is a child mob
"_child_grow_timer", -- counts the time the mob has been a child (seconds)
"_horny", -- true if mob is horny and ready to mate
"_horny_timer", -- time the mob has been horny (seconds)
"_breed_check_timer", -- timer for the breed check; if it reaches BREED_CHECK_INTERVAL, mob will attempt to mate, then the timer resets (in seconds)
"_pregnant", -- true if mob is 'pregnant' and about to spawn a child
"_pregnant_timer" -- timer the mob has been pregnant (seconds)
})
--[[ NOT persisted variables:
_last_breeder: Name of the player who last breeded the mob, used for achievement
]]
-- Make mob horny, if possible
rp_mobs.make_horny = function(mob, force)
if mob._child or not rp_mobs.is_alive(mob) then
return
end
if (not mob._horny) and (force or (mob._horny_timer < HORNY_AGAIN_TIME)) then
rp_mobs.default_mob_sound(mob, "horny")
mob._horny = true
mob._horny_timer = 0
-- Start spawning breed particles in next step
mob._breed_check_timer = BREED_CHECK_INTERVAL
end
end
-- Disable mob being horny again
rp_mobs.make_unhorny = function(mob)
mob._horny = false
mob._horny_timer = 0
end
-- Turn the mob into an adult
rp_mobs.turn_into_adult = function(mob)
if not mob._child or not rp_mobs.is_alive(mob) then
-- No-op if already an adult or dying
return
end
mob._child = false
mob._child_grow_timer = nil
local cpos = mob.object:get_pos()
cpos.y = cpos.y + ((mob._base_colbox[5] - mob._base_colbox[2]) / CHILD_SIZE_DIVISOR)
mob.object:set_pos(cpos)
mob.object:set_properties({
visual_size = mob._base_size,
collisionbox = mob._base_colbox,
selectionbox = mob._base_selbox,
textures = mob._textures_adult,
})
end
-- Change the mob's properties to child properties without
-- setting the _child or _child_grow_timer variables.
-- Meant for internal rp_mobs use only!
rp_mobs.set_mob_child_properties = function(mob)
if not rp_mobs.is_alive(mob) then
return
end
mob.object:set_properties({
visual_size = {
x = mob._base_size.x / CHILD_SIZE_DIVISOR,
y = mob._base_size.y / CHILD_SIZE_DIVISOR,
z = mob._base_size.z / CHILD_SIZE_DIVISOR,
},
collisionbox = {
mob._base_colbox[1] / CHILD_SIZE_DIVISOR,
mob._base_colbox[2] / CHILD_SIZE_DIVISOR,
mob._base_colbox[3] / CHILD_SIZE_DIVISOR,
mob._base_colbox[4] / CHILD_SIZE_DIVISOR,
mob._base_colbox[5] / CHILD_SIZE_DIVISOR,
mob._base_colbox[6] / CHILD_SIZE_DIVISOR,
},
selectionbox = {
mob._base_selbox[1] / CHILD_SIZE_DIVISOR,
mob._base_selbox[2] / CHILD_SIZE_DIVISOR,
mob._base_selbox[3] / CHILD_SIZE_DIVISOR,
mob._base_selbox[4] / CHILD_SIZE_DIVISOR,
mob._base_selbox[5] / CHILD_SIZE_DIVISOR,
mob._base_selbox[6] / CHILD_SIZE_DIVISOR,
rotate = mob._base_selbox.rotate,
},
textures = mob._textures_child,
})
end
-- Turn the mob into a child, if not already.
rp_mobs.turn_into_child = function(mob)
if not rp_mobs.is_alive(mob) then
return
end
local mobl = mob:get_luaentity()
if mobl._child then
-- No-op if already a child
return
end
rp_mobs.set_mob_child_properties(mobl)
mobl._child = true
mobl._child_grow_timer = 0
end
-- Advance the child growth timer of the given mob by dtime (in seconds)
-- and turn it into an adult once the time has passed.
-- Recommended to be added into the on_step function of the mob
-- if the mob supports a child version of it.
rp_mobs.advance_child_growth = function(mob, dtime)
if not rp_mobs.is_alive(mob) then
return
end
-- If mob is child, take CHILD_GROW_TIME seconds before growing into adult
if mob._child == true then
mob._child_grow_timer = (mob._child_grow_timer or 0) + dtime
if mob._child_grow_timer > CHILD_GROW_TIME then
rp_mobs.turn_into_adult(mob)
end
end
end
-- Pregnancy check that needs to be called every step for mobs
-- that can be bred.
local pregnancy = function(mob, dtime)
if not rp_mobs.is_alive(mob) then
return
end
if mob._pregnant then
mob._pregnant_timer = mob._pregnant_timer + dtime
if mob._pregnant_timer >= CHILD_BIRTH_TIME then
-- Spawn child
local pos = mob.object:get_pos()
local child = minetest.add_entity(pos, mob.name)
if child then
rp_mobs.default_mob_sound(mob, "give_birth")
rp_mobs.turn_into_child(child)
-- Award achievement to player who has breeded the mobs
if mob._last_breeder then
local breeder = minetest.get_player_by_name(mob._last_breeder)
if breeder:is_player() then
achievements.trigger_achievement(breeder, "wonder_of_life")
end
mob._last_breeder = nil
end
mob._pregnant = false
mob._pregnant_timer = nil
minetest.log("action", "[rp_mobs] Child mob of type '"..mob.name.."' was born at "..minetest.pos_to_string(pos, 1))
else
minetest.log("error", "[rp_mobs] Child mob of type '"..mob.name.."' could not be born at "..minetest.pos_to_string(pos, 1))
end
end
end
end
rp_mobs.handle_breeding = function(mob, dtime)
if mob._dying then
return
end
if not mob._horny_timer then
mob._horny_timer = 0
end
if not mob._breed_check_timer then
mob._breed_check_timer = 0
end
-- Horny mob can mate for HORNY_TIME seconds, afterwards the mob cannot mate again for HORNY_AGAIN_TIME seconds
if mob._horny and mob._horny_timer < HORNY_AGAIN_TIME and not mob._child then
mob._horny_timer = mob._horny_timer + dtime
if mob._horny_timer >= HORNY_AGAIN_TIME then
rp_mobs.make_unhorny(mob)
end
end
-- Update pregnancy status, if pregnant
pregnancy(mob, dtime)
-- If mob is horny, find another same mob who is horny, and mate
if (not mob._pregnant) and mob._horny and mob._horny_timer <= HORNY_TIME then
local pos = mob.object:get_pos()
mob._breed_check_timer = mob._breed_check_timer + dtime
if mob._breed_check_timer < BREED_CHECK_INTERVAL then
return
end
mob._breed_check_timer = 0
-- Particles show that the mob is horny
local effect_pos = {x = pos.x, y = pos.y, z = pos.z}
local props = mob.object:get_properties()
effect_pos.y = effect_pos.y + props.collisionbox[5]
minetest.add_particlespawner(
{
amount = 4,
time = 0.25,
minpos = effect_pos,
maxpos = effect_pos,
minvel = {x = -0, y = 2, z = -0},
maxvel = {x = 2, y = 6, z = 2},
minacc = {x = -4, y = -16, z = -4},
maxacc = {x = 4, y = -4, z = 4},
minexptime = 0.1,
maxexptime = 1,
minsize = 1,
maxsize = 2,
texture = {
name = "mobs_breed.png",
alpha_tween = { 1, 0, start = 0.75 },
},
})
-- Pick a partner to mate with
local nearby_objects = minetest.get_objects_inside_radius(pos, mob._breed_range or DEFAULT_BREED_RANGE)
local potential_partners = {}
local num = 0
local partner = nil
for _, obj in ipairs(nearby_objects) do
local ent = obj:get_luaentity()
-- Partner must be a horny non-pregnant mob
if ent and mob ~= ent and ent.name == mob.name and ent._horny and ent._horny_timer <= HORNY_TIME and (not ent._pregnant) then
-- There must be no solid node between the two partners
local ray = minetest.raycast(obj:get_pos(), mob.object:get_pos(), false, false)
local collision = false
for pointed_thing in ray do
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local ndef = minetest.registered_nodes[node.name]
-- Walkable nodes and unknown nodes count as "solid" nodes
if (not ndef) or (ndef and ndef.walkable) then
collision = true
break
end
end
end
if not collision then
table.insert(potential_partners, ent)
end
end
end
-- No partners found, abort
if #potential_partners == 0 then
return
end
-- Of all eligible partners, pick a random one
local r = math.random(1, #potential_partners)
local partner = potential_partners[r]
-- Of the two parents, a random mob will become pregnant and bear the child
local child_bearer, child_giver
r = math.random(1, 2)
if r == 1 then
child_bearer = mob
child_giver = partner
else
child_bearer = partner
child_giver = mob
end
child_bearer._horny_timer = HORNY_TIME + 1
child_giver._horny_timer = HORNY_TIME + 1
child_bearer._horny = false
child_giver._horny = false
-- Record breeder name if player has fed both parents (for achievement)
if child_bearer._last_feeder and child_bearer._last_feeder ~= "" and child_bearer._last_feeder == child_giver._last_feeder then
child_bearer._last_breeder = child_bearer._last_feeder
end
-- Induce pregnancy; the actual child will happen in rp_mobs.pregnancy
child_bearer._pregnant = true
child_bearer._pregnant_timer = 0
local ppos = child_bearer.object:get_pos()
local effect2_pos = {x = ppos.x, y = ppos.y, z = ppos.z}
props = child_bearer.object:get_properties()
effect2_pos.y = effect2_pos.y + props.collisionbox[5]
minetest.add_particlespawner({
amount = 1,
time = 0.01,
minpos = effect2_pos,
maxpos = effect2_pos,
minvel = {x = 0, y = 2, z = -0},
maxvel = {x = 0, y = 2, z = 0},
minexptime = 2,
maxexptime = 2,
minsize = 4,
maxsize = 4,
drag = { x=2, y=2, z=2 },
texture = {
name = "mobs_pregnant.png",
alpha_tween = { 1, 0, start = 0.75 },
},
})
minetest.log("action", "[rp_mobs] Mob of type '"..child_bearer.name.."' became pregnant at "..minetest.pos_to_string(child_bearer.object:get_pos(), 1))
end
end