297 lines
9.6 KiB
Lua

--
-- Goodies mod
--
goodies = {}
goodies.max_stack_default = 6
goodies.types = {}
goodies.types_valuable = {}
-- custom types
goodies.types["FURNACE_SRC_general"] = {
["rp_default:lump_iron"] = 3,
["rp_farming:flour"] = 5,
["rp_farming:potato_1"] = 8,
}
goodies.types["FURNACE_FUEL_general"] = {
["rp_default:lump_coal"] = 2,
["rp_default:planks_oak"] = 4,
["rp_default:planks_birch"] = 5,
}
goodies.types["FURNACE_DST_general"] = {
["rp_default:ingot_wrought_iron"] = 5,
["rp_farming:bread"] = 8,
["rp_farming:potato_baked"] = 9,
}
goodies.types["BOOKSHELF"] = {
["rp_default:book_empty"] = { chance = 4, max_stack = 1 },
["rp_default:paper"] = 16,
}
-- chunk types for villages
if minetest.get_modpath("rp_village") ~= nil then
goodies.types["forge"] = {
["rp_default:lump_coal"] = 4,
["rp_default:lump_iron"] = 6,
["rp_default:pick_stone"] = 9,
["rp_default:tree_oak"] = 2,
["rp_default:ingot_steel"] = { chance = 20, max_stack = 1 },
}
goodies.types_valuable["forge"] = {
["rp_default:ingot_steel"] = 10,
["rp_default:ingot_carbon_steel"] = 12,
}
goodies.types["tavern"] = {
["rp_bed:bed"] = { chance = 8, max_stack = 1},
["rp_default:bucket"] = 20,
["rp_farming:potato_baked"] = 5,
["rp_default:ladder"] = 9,
}
goodies.types_valuable["tavern"] = {
["rp_farming:bread"] = 5,
["rp_mobs_mobs:meat"] = 7,
["rp_mobs_mobs:pork"] = 9,
["rp_farming:asparagus_cooked"] = 9,
}
goodies.types["house"] = {
["rp_default:stick"] = 2,
["rp_farming:bread"] = 6,
["rp_farming:cotton_1"] = 9,
["rp_farming:wheat_1"] = 6,
["rp_default:axe_stone"] = 13,
["rp_default:apple"] = 3,
["rp_default:bucket"] = 8,
["rp_default:bucket_water"] = 12,
}
goodies.types["reading_club"] = {
["rp_default:paper"] = 2,
}
goodies.types["hut_s"] = {
["rp_default:stick"] = 2,
["rp_farming:asparagus_cooked"] = 6,
["rp_farming:asparagus_1"] = 9,
["rp_default:axe_stone"] = 13,
["rp_default:shovel_stone"] = 13,
["rp_default:acorn"] = 3,
["rp_default:bucket"] = 8,
["rp_default:bucket_swamp_water"] = 12,
}
goodies.types["workshop"] = {
["rp_default:stick"] = 2,
["rp_default:fiber"] = 2,
["rp_default:planks_oak"] = 6,
["rp_default:planks_birch"] = 6,
["rp_default:bucket"] = 8,
["rp_default:axe_stone"] = 10,
["rp_default:pick_stone"] = 10,
["rp_default:spear_stone"] = 10,
["rp_default:shovel_stone"] = 10,
["rp_default:ladder"] = 10,
["rp_farming:cotton"] = 12,
}
goodies.types["bakery"] = {
["rp_farming:bread"] = 4,
["rp_farming:flour"] = 8,
["rp_farming:wheat"] = 12,
["rp_default:lump_coal"] = 15,
}
goodies.types["FURNACE_SRC_bakery"] = {
["rp_farming:flour"] = 4,
}
goodies.types["FURNACE_FUEL_bakery"] = {
["rp_default:lump_coal"] = 2,
["rp_default:planks_oak"] = 6,
["rp_default:planks_birch"] = 6,
}
goodies.types["FURNACE_DST_bakery"] = {
["rp_farming:bread"] = 7,
}
goodies.types_valuable["bakery"] = {
["rp_farming:bread"] = 5,
}
goodies.types_valuable["workshop"] = {
["rp_default:reinforced_frame"] = 20,
["rp_default:reinforced_cobble"] = 5,
["rp_default:axe_wrought_iron"] = 10,
["rp_default:pick_wrought_iron"] = 10,
["rp_default:spear_wrought_iron"] = 10,
["rp_default:shovel_wrought_iron"] = 10,
["rp_default:ingot_steel"] = 20,
["rp_locks:lock"] = 20,
}
goodies.types_valuable["house"] = {}
goodies.types_valuable["hut_s"] = {}
goodies.types_valuable["reading_club"] = {
["rp_default:pearl"] = 10,
}
-- jewels and gold
if minetest.get_modpath("rp_jewels") ~= nil then
goodies.types_valuable["house"]["rp_jewels:bench"] = { chance = 24, max_stack = 1 }
goodies.types_valuable["house"]["rp_jewels:jewel"] = 34
goodies.types_valuable["hut_s"]["rp_jewels:bench"] = { chance = 24, max_stack = 1 }
goodies.types_valuable["hut_s"]["rp_jewels:jewel"] = 34
goodies.types_valuable["tavern"]["rp_jewels:jewel"] = 32
goodies.types_valuable["forge"]["rp_jewels:jewel"] = 30
goodies.types_valuable["reading_club"]["rp_jewels:jewel"] = 29
goodies.types_valuable["workshop"]["rp_jewels:jewel"] = 28
end
if minetest.get_modpath("rp_gold") ~= nil then
goodies.types["forge"]["rp_gold:ingot_gold"] = { chance = 24, max_stack = 2 }
goodies.types["forge"]["rp_gold:lump_gold"] = { chance = 18, max_stack = 6 }
goodies.types_valuable["house"]["rp_gold:ingot_gold"] = 12
goodies.types_valuable["hut_s"]["rp_gold:ingot_gold"] = 12
goodies.types_valuable["tavern"]["rp_gold:ingot_gold"] = 10
goodies.types_valuable["forge"]["rp_gold:ingot_gold"] = 8
goodies.types_valuable["reading_club"]["rp_gold:ingot_gold"] = 9
goodies.types_valuable["bakery"]["rp_gold:ingot_gold"] = 11
end
end
goodies.types["hut_m"] = table.copy(goodies.types["hut_s"])
goodies.types_valuable["hut_m"] = table.copy(goodies.types_valuable["hut_s"])
goodies.types_all = {}
for k,v in pairs(goodies.types) do
goodies.types_all[k] = table.copy(v)
end
for k,v in pairs(goodies.types_valuable) do
if not goodies.types_all[k] then
goodies.types_all[k] = table.copy(v)
else
for q,r in pairs(v) do
goodies.types_all[k][q] = r
end
end
end
-- Remove node at pos with a certain chance.
-- Takes falling nodes into account.
-- Returns true if node was kept.
local apply_keepchance = function(pos, pr, keepchance)
-- Remove/replace node with a certain chance
if pr:next(1, keepchance) ~= 1 then
-- Check if node above is a falling node
local above = vector.add(pos, vector.new(0, 1, 0))
local anode = minetest.get_node(above)
if minetest.get_item_group(anode.name, "falling_node") >= 1 then
-- If yes, make sure we don't end up with a floating
-- falling node.
local below = vector.add(pos, vector.new(0, -1, 0))
local bnode = minetest.get_node(below)
local bdef = minetest.registered_nodes[bnode.name]
-- If node below is walkable, copy the falling node to the container pos
if bdef.walkable then
minetest.set_node(pos, anode)
else
-- Wooden planks are the final fallback for the container
-- (this is just a block to stop the fall)
minetest.set_node(pos, {name="rp_default:planks"})
end
return false
end
-- Regular case: Just remove the node
minetest.remove_node(pos)
return false
end
return true
end
function goodies.fill(pos, ctype, pr, listname, keepchance)
-- fill an inventory with a specified type's goodies
if goodies.types_all[ctype] == nil then return end
-- Remove/replace node with a certain chance
local keep = apply_keepchance(pos, pr, keepchance)
if not keep then
return
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local size = inv:get_size(listname)
if size < 1 then return end
local is_locked = false
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "locked") > 0 then
is_locked = true
end
-- In locked chests, double the amount of item attempts,
-- 75% of which are drawn from all items,
-- 25% are drawn only from valuable items.
local item_amt = pr:next(1, size)
local valuable_guaranteed_at
if is_locked then
item_amt = item_amt * 2
valuable_guaranteed_at = item_amt * 0.75
end
local types
-- Select initial items pool to draw items from
if is_locked then
types = goodies.types_all -- unvaluable and valuable
else
types = goodies.types -- unvaluable only
end
for i = 1, item_amt do
if is_locked and i >= valuable_guaranteed_at then
types = goodies.types_valuable
end
local item = util.choice(types[ctype], pr)
local goodie = types[ctype][item]
local chance, max_stack
if type(goodie) == "table" then
chance = goodie.chance
max_stack = goodie.max_stack
else
chance = goodie
max_stack = goodies.max_stack_default
end
if pr:next(1, chance) <= 1 then
local max = math.min(max_stack, minetest.registered_items[item].stack_max)
local itemstr = item.." "..pr:next(1, max)
local slot = pr:next(1, size)
if inv:get_stack(listname, slot):item_fits(ItemStack(itemstr)) then
inv:set_stack(listname, pr:next(1, size), ItemStack(itemstr))
else
local leftover = inv:add_item(listname, ItemStack(itemstr))
if not leftover:is_empty() then
-- Chest is full, abort!
break
end
end
end
end
end
-- In testing mode, verify if all goodies are known, valid and registered items
local function goodies_verify()
for location, ldata in pairs(goodies.types_all) do
for goodie, gdata in pairs(ldata) do
if type(goodie) ~= "string" then
minetest.log("error", "[rp_goodies] Malformed goodie found: "..tostring(goodie).." (type="..type(goodie)..")")
elseif goodie == "" then
minetest.log("error", "[rp_goodies] Empty string goodie found")
elseif not minetest.registered_items[goodie] then
local alias = minetest.registered_aliases[goodie]
if not alias or not minetest.registered_items[alias] then
minetest.log("error", "[rp_goodies] Unknown goodie found: "..tostring(goodie))
end
end
end
end
end
if minetest.settings:get_bool("rp_testing_enable", false) then
goodies_verify()
end