Repixture/mods/rp_default/nodes_waterlife.lua
2024-04-07 22:00:29 +02:00

753 lines
31 KiB
Lua

local S = minetest.get_translator("rp_default")
local ALGA_BLOCK_SLIPPERY = 2 -- Slippery level of alga block
local AIRWEED_ADD_BREATH = 1 -- How much breath points an airweed restores by a single use
-- Airweed recharge times on different nodes, in seconds
local AIRWEED_RECHARGE_DIRT = 10
local AIRWEED_RECHARGE_SWAMP_DIRT = 15
local AIRWEED_RECHARGE_DRY_DIRT = 12.5
local AIRWEED_RECHARGE_GRAVEL = 5
local AIRWEED_RECHARGE_SAND = 7.5
-- Maximum possible alga growth heights
-- Max. height by growing on different surfaces
local ALGA_MAX_HEIGHT_BLOCK = 10
local ALGA_MAX_HEIGHT_SAND = 3
local ALGA_MAX_HEIGHT_DIRT = 5
local ALGA_MAX_HEIGHT_SWAMP_DIRT = 7
local ALGA_MAX_HEIGHT_FERTILIZED_SAND = 4
local ALGA_MAX_HEIGHT_FERTILIZED_DIRT = 7
local ALGA_MAX_HEIGHT_FERTILIZED_SWAMP_DIRT = 9
-- Max. alga height by manual placing
local ALGA_MAX_HEIGHT_BUILD = 10
-- Age
-- About age: Age is a number assigned to leveled water plants like algae.
-- It is randomly assigned when it is newly placed. It increases
-- whenever the plant growths. Age essentially is used to limit
-- growth with a bit of randomness, so that algae don't grow
-- to the same height when you plant them.
-- The special age value of 0 stops all growth.
-- All mapgen-generated plants start with a age of 0.
-- Age is affected by various other events, like cutting.
local INIT_AGE_MIN_NORMAL = 1
local INIT_AGE_MIN_FERTILIZED = 3
-- Get initial age for levels water plant like algae.
-- If the ground is fertilized, the minimum possible
-- growth height (limited by height) is increased.
local get_init_age = function(max_height, is_fertilized)
if not max_height then
return 1
end
local min_height
if is_fertilized then
min_height = INIT_AGE_MIN_FERTILIZED
else
min_height = INIT_AGE_MIN_NORMAL
end
local diff = max_height - min_height
local age = math.random(1, math.max(2, diff))
return age
end
local function get_sea_plant_on_place(base, paramtype2)
return function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
-- Boilerplate to handle pointed node handlers
local handled, handled_itemstack = util.on_place_pointed_node_handler(itemstack, placer, pointed_thing)
if handled then
return handled_itemstack
end
local player_name = placer:get_player_name()
local undernode = minetest.get_node(pointed_thing.under)
local underdef = minetest.registered_nodes[undernode.name]
-- Grow leveled plantlike_rooted node by 1 "node length"
if paramtype2 == "leveled" and underdef and underdef.paramtype2 == "leveled" and pointed_thing.under.y < pointed_thing.above.y and pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z then
if minetest.is_protected(pointed_thing.under, player_name) or
minetest.is_protected(pointed_thing.above, player_name) then
minetest.record_protection_violation(pointed_thing.under, player_name)
return itemstack
end
local grown, top = default.grow_underwater_leveled_plant(pointed_thing.under, undernode)
if grown then
local meta = minetest.get_meta(pointed_thing.under)
local age = meta:get_int("age")
if age == 0 then
local is_fertilized = minetest.get_item_group(undernode.name, "plantable_fertilizer") == 1
meta:set_int("age", get_init_age(underdef._waterplant_max_height, is_fertilized))
end
rp_sounds.play_node_sound(pointed_thing.under, undernode, "place")
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
end
return itemstack
end
-- Find position to place plant at
local place_in, place_floor = util.pointed_thing_to_place_pos(pointed_thing)
if place_in == nil then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
local floornode = minetest.get_node(place_floor)
-- Check protection
if minetest.is_protected(place_in, player_name) or
minetest.is_protected(place_floor, player_name) then
minetest.record_protection_violation(place_floor, player_name)
return itemstack
end
local node_floor = minetest.get_node(place_floor)
local def_floor = minetest.registered_nodes[node_floor.name]
if not util.is_water_source_or_waterfall(place_in) then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
if node_floor.name == "rp_default:dirt" then
node_floor.name = "rp_default:"..base.."_on_dirt"
elseif node_floor.name == "rp_default:swamp_dirt" then
node_floor.name = "rp_default:"..base.."_on_swamp_dirt"
elseif node_floor.name == "rp_default:sand" then
node_floor.name = "rp_default:"..base.."_on_sand"
elseif node_floor.name == "rp_default:fertilized_dirt" then
node_floor.name = "rp_default:"..base.."_on_fertilized_dirt"
elseif node_floor.name == "rp_default:fertilized_swamp_dirt" then
node_floor.name = "rp_default:"..base.."_on_fertilized_swamp_dirt"
elseif node_floor.name == "rp_default:fertilized_sand" then
node_floor.name = "rp_default:"..base.."_on_fertilized_sand"
elseif base == "alga" and node_floor.name == "rp_default:alga_block" then
node_floor.name = "rp_default:"..base.."_on_alga_block"
elseif base == "airweed_inert" and node_floor.name == "rp_default:gravel" then
node_floor.name = "rp_default:"..base.."_on_gravel"
elseif base == "airweed_inert" and node_floor.name == "rp_default:dry_dirt" then
node_floor.name = "rp_default:"..base.."_on_dry_dirt"
elseif base == "airweed_inert" and node_floor.name == "rp_default:fertilized_dry_dirt" then
node_floor.name = "rp_default:"..base.."_on_fertilized_dry_dirt"
else
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
def_floor = minetest.registered_nodes[node_floor.name]
if def_floor and def_floor.place_param2 then
node_floor.param2 = def_floor.place_param2
end
minetest.set_node(place_floor, node_floor)
local meta = minetest.get_meta(place_floor)
local is_fertilized = minetest.get_item_group(node_floor.name, "plantable_fertilizer") == 1
meta:set_int("age", get_init_age(def_floor._waterplant_max_height, is_fertilized))
local snd = def_floor.sounds.place
if snd then
minetest.sound_play(snd, {pos = place_in}, true)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
return itemstack
end
end
-- Seagrass
local register_seagrass = function(plant_id, selection_box, drop, append, basenode, basenode_tiles, _on_trim, fertilize_info)
local groups = {snappy = 2, dig_immediate = 3, seagrass = 1, grass = 1, green_grass = 1, plant = 1, rooted_plant = 1}
local _fertilized_node
local def_base = minetest.registered_nodes[basenode]
if minetest.get_item_group(basenode, "fall_damage_add_percent") ~= 0 then
groups.fall_damage_add_percent = def_base.groups.fall_damage_add_percent
end
if fertilize_info == true then
groups.plantable_fertilizer = 1
elseif type(fertilize_info) == "string" then
_fertilized_node = "rp_default:"..plant_id.."_on_"..fertilize_info
end
local sounds
if def_base.sounds then
local base_sounds = table.copy(def_base.sounds)
sounds = rp_sounds.node_sound_grass_defaults({
footstep = base_sounds.footstep,
})
else
sounds = rp_sounds.node_sound_grass_defaults()
end
minetest.register_node(
"rp_default:"..plant_id.."_on_"..append,
{
drawtype = "plantlike_rooted",
paramtype = "light",
selection_box = selection_box,
collision_box = {
type = "regular",
},
visual_scale = 1.14,
tiles = basenode_tiles,
special_tiles = {"rp_default_"..plant_id.."_clump.png"},
inventory_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_"..plant_id..".png",
wield_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_"..plant_id..".png",
waving = 1,
walkable = true,
groups = groups,
sounds = sounds,
node_dig_prediction = basenode,
after_destruct = function(pos)
local newnode = minetest.get_node(pos)
if minetest.get_item_group(newnode.name, "seagrass") == 0 then
minetest.set_node(pos, {name=basenode})
minetest.check_for_falling(pos)
end
end,
_on_trim = _on_trim,
_fertilized_node = _fertilized_node,
_waterplant_base_node = basenode,
drop = drop,
})
end
local register_seagrass_on = function(append, basenode, basenode_tiles, fertilize_info)
register_seagrass("seagrass",
{ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, 0.5, 17/16, 0.5},
}}, "rp_default:seagrass", append, basenode, basenode_tiles, nil, fertilize_info)
-- Trim tall sea grass with shears
local _on_trim = function(pos, node, player, itemstack)
local param2 = node.param2
-- This turns it to a normal sea grass clump and drops one bonus sea grass clump
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name = "rp_default:seagrass_on_"..append, param2 = param2})
local dir = vector.multiply(minetest.wallmounted_to_dir(param2), -1)
local droppos = vector.add(pos, dir)
item_drop.drop_item(droppos, "rp_default:seagrass")
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear_by_uses(def.tool_capabilities.groupcaps.snappy.uses)
end
return itemstack
end
register_seagrass("tall_seagrass",
{ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, 0.5, 1.5, 0.5},
}}, "rp_default:seagrass", append, basenode, basenode_tiles, _on_trim, fertilize_info)
end
minetest.register_craftitem("rp_default:tall_seagrass", {
description = S("Tall Seagrass Clump"),
_tt_help = S("Grows underwater on dirt, swamp dirt or sand"),
inventory_image = "rp_default_tall_seagrass_clump_inventory.png",
wield_image = "rp_default_tall_seagrass_clump_inventory.png",
on_place = get_sea_plant_on_place("tall_seagrass", "none"),
groups = { node = 1, green_grass = 1, seagrass = 1, plant = 1, grass = 1 },
})
minetest.register_craftitem("rp_default:seagrass", {
description = S("Seagrass Clump"),
_tt_help = S("Grows underwater on dirt, swamp dirt or sand"),
inventory_image = "rp_default_seagrass_clump_inventory.png",
wield_image = "rp_default_seagrass_clump_inventory.png",
on_place = get_sea_plant_on_place("seagrass", "none"),
groups = { node = 1, green_grass = 1, seagrass = 1, plant = 1, grass = 1 },
})
local waterplant_base_tiles = function(basetexture, plant_id, is_fertilized)
local fert = basetexture
if is_fertilized then
fert = basetexture.."^default_fertilizer.png"
end
return {
{name=fert,backface_culling=true},
{name=basetexture.."^rp_default_plantlike_rooted_"..plant_id.."_roots.png",backface_culling=true},
{name=basetexture,backface_culling=true},
}
end
register_seagrass_on("dirt", "rp_default:dirt", waterplant_base_tiles("default_dirt.png", "seagrass", false), "fertilized_dirt")
register_seagrass_on("swamp_dirt", "rp_default:swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "seagrass", false), "fertilized_swamp_dirt")
register_seagrass_on("sand", "rp_default:sand", waterplant_base_tiles("default_sand.png", "seagrass", false), "fertilized_sand")
register_seagrass_on("fertilized_dirt", "rp_default:fertilized_dirt", waterplant_base_tiles("default_dirt.png", "seagrass", true), true)
register_seagrass_on("fertilized_swamp_dirt", "rp_default:fertilized_swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "seagrass", true), true)
register_seagrass_on("fertilized_sand", "rp_default:fertilized_sand", waterplant_base_tiles("default_sand.png", "seagrass", true), true)
-- Airweed
local register_airweed = function(plant_id, selection_box, drop, append, basenode, basenode_tiles, on_rightclick, on_timer, on_construct, fertilize_info, is_inert, recharge_time)
local groups = {snappy = 2, dig_immediate = 3, airweed = 1, plant = 1, rooted_plant = 1}
if is_inert then
groups.airweed_inert = 1
else
groups.airweed_full = 1
end
local _fertilized_node
local def_base = minetest.registered_nodes[basenode]
if minetest.get_item_group(basenode, "fall_damage_add_percent") ~= 0 then
groups.fall_damage_add_percent = def_base.groups.fall_damage_add_percent
end
if fertilize_info == true then
groups.plantable_fertilizer = 1
elseif type(fertilize_info) == "string" then
_fertilized_node = "rp_default:"..plant_id.."_on_"..fertilize_info
end
local sounds
if def_base.sounds then
local base_sounds = table.copy(def_base.sounds)
sounds = rp_sounds.node_sound_grass_defaults({
footstep = base_sounds.footstep,
})
else
sounds = rp_sounds.node_sound_grass_defaults()
end
minetest.register_node(
"rp_default:"..plant_id.."_on_"..append,
{
drawtype = "plantlike_rooted",
paramtype = "light",
selection_box = selection_box,
collision_box = {
type = "regular",
},
visual_scale = 1.14,
tiles = basenode_tiles,
special_tiles = {"rp_default_"..plant_id.."_clump.png"},
inventory_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_"..plant_id..".png",
wield_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_"..plant_id..".png",
waving = 1,
walkable = true,
groups = groups,
sounds = sounds,
node_dig_prediction = basenode,
on_rightclick = on_rightclick,
on_timer = on_timer,
on_construct = on_construct,
after_destruct = function(pos)
local newnode = minetest.get_node(pos)
if minetest.get_item_group(newnode.name, "airweed") == 0 then
minetest.set_node(pos, {name=basenode})
minetest.check_for_falling(pos)
end
end,
_fertilized_node = _fertilized_node,
_waterplant_base_node = basenode,
_airweed_recharge_time = recharge_time,
drop = drop,
})
end
local register_airweed_on = function(append, basenode, basenode_tiles, fertilize_info, recharge_time)
local on_timer = function(pos)
local node = minetest.get_node(vector.add(pos, vector.new(0,1,0)))
if minetest.get_item_group(node.name, "water") == 0 then
-- Restart timer if airweed is not in water
default.start_inert_airweed_timer(pos)
return
end
-- Airweed is ready again
minetest.set_node(pos, {name="rp_default:airweed_on_"..append})
end
local on_construct = function(pos)
default.start_inert_airweed_timer(pos)
end
-- on_rightclick for "inert" airweed: Start timer
-- in case the airweed timer was not started before
-- for some reason. This acts as a simple fallback,
-- just in case.
local on_rightclick_inert = function(pos)
default.start_inert_airweed_timer(pos)
end
-- on_rightclick for "charged" airweed: Increase breath of clicker
-- and players nearby. Also make airweed inert
local on_rightclick_charged = function(pos, node, clicker, itemstack, pointed_thing)
-- First check if the *plant* was rightclicked (the base node does not count)
local face_pos
if pointed_thing and clicker and clicker:is_player() then
face_pos = minetest.pointed_thing_to_face_pos(clicker, pointed_thing)
if face_pos and (face_pos.y < pos.y + 0.5) then
-- The base node was rightclicked: Do nothing
return
end
end
local bubble_pos = {x=pos.x,y=pos.y+1,z=pos.z}
-- No bubbles if the plant is not in water
local bnode = minetest.get_node(bubble_pos)
if minetest.get_item_group(bnode.name, "water") == 0 then
return
end
-- Effect particles + sound
minetest.add_particlespawner({
amount = 20,
time = 0.1,
pos = {
min = {
x = bubble_pos.x - 0.4,
y = bubble_pos.y,
z = bubble_pos.z - 0.4
},
max = {
x = bubble_pos.x + 0.4,
y = bubble_pos.y + 0.2,
z = bubble_pos.z + 0.4
},
},
vel = {
min = {x = -1.5, y = 0, z = -1.5},
max = {x = 1.5, y = 0, z = 1.5},
},
acc = {
min = {x = -0.5, y = 4, z = -0.5},
max = {x = 0.5, y = 1, z = 0.5},
},
drag = { x = 0.7, y = 0, z = 0.7 },
exptime = {min=0.3,max=0.8},
size = {min=0.7, max=2.4},
texture = {
name = "rp_textures_bubble_particle.png",
alpha_tween = { 1, 0, start = 0.75 }
},
})
minetest.sound_play({name = "rp_default_airweed_bubbles", gain = 0.6}, {pos = bubble_pos}, true)
-- Set airweed inert (in which it can't release bubbles
-- temporarily)
minetest.set_node(pos, {name="rp_default:airweed_inert_on_"..append})
-- Always increase breath of clicker
if clicker and clicker:is_player() then
clicker:set_breath(clicker:get_breath() + AIRWEED_ADD_BREATH)
end
-- Also increase breath of other players nearby
-- TODO: Also mobs
local min = vector.add(bubble_pos, vector.new(-1.5,-1,-1.5))
local max = vector.add(bubble_pos, vector.new(1.5,1.5,1.5))
local objs = minetest.get_objects_in_area(min, max)
for o=1, #objs do
local obj = objs[o]
if obj:is_player() and obj ~= clicker then
obj:set_breath(obj:get_breath() + AIRWEED_ADD_BREATH)
end
end
end
-- Inert airweed (bubbles not ready)
register_airweed("airweed_inert",
{ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, 0.5, 17/16, 0.5},
}}, "rp_default:airweed_inert", append, basenode, basenode_tiles, on_rightclick_inert, on_timer, on_construct, fertilize_info, true, recharge_time)
-- "charged" airweed (bubbles ready)
register_airweed("airweed",
{ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.5, -0.5, 0.5, 22/16, 0.5},
}}, "rp_default:airweed_inert", append, basenode, basenode_tiles, on_rightclick_charged, nil, nil, fertilize_info, nil, recharge_time)
end
minetest.register_craftitem("rp_default:airweed_inert", {
description = S("Airweed"),
_tt_help = S("Gives back breath") .. "\n"..
S("Grows underwater on any dirt, sand or gravel"),
inventory_image = "rp_default_airweed_inert_clump_inventory.png",
wield_image = "rp_default_airweed_inert_clump_inventory.png",
on_place = get_sea_plant_on_place("airweed_inert", "none"),
groups = { node = 1, airweed = 1, airweed_inert = 1, plant = 1 },
})
minetest.register_craftitem("rp_default:airweed", {
description = S("Airweed (full)"),
_tt_help = S("Gives back breath") .. "\n"..
S("Grows underwater on any dirt, sand or gravel"),
inventory_image = "rp_default_airweed_clump_inventory.png",
wield_image = "rp_default_airweed_clump_inventory.png",
on_place = get_sea_plant_on_place("airweed", "none"),
groups = { node = 1, airweed = 1, plant = 1 },
})
register_airweed_on("dirt", "rp_default:dirt", waterplant_base_tiles("default_dirt.png", "airweed", false), "fertilized_dirt", AIRWEED_RECHARGE_DIRT)
register_airweed_on("swamp_dirt", "rp_default:swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "airweed", false), "fertilized_swamp_dirt", AIRWEED_RECHARGE_SWAMP_DIRT)
register_airweed_on("dry_dirt", "rp_default:dry_dirt", waterplant_base_tiles("default_dry_dirt.png", "airweed", false), "fertilized_dry_dirt", AIRWEED_RECHARGE_DRY_DIRT)
register_airweed_on("sand", "rp_default:sand", waterplant_base_tiles("default_sand.png", "airweed", false), "fertilized_sand", AIRWEED_RECHARGE_SAND)
register_airweed_on("gravel", "rp_default:gravel", waterplant_base_tiles("default_gravel.png", "airweed", false), false, AIRWEED_RECHARGE_GRAVEL)
register_airweed_on("fertilized_dirt", "rp_default:fertilized_dirt", waterplant_base_tiles("default_dirt.png", "airweed", true), true, AIRWEED_RECHARGE_DIRT)
register_airweed_on("fertilized_swamp_dirt", "rp_default:fertilized_swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "airweed", true), true, AIRWEED_RECHARGE_SWAMP_DIRT)
register_airweed_on("fertilized_sand", "rp_default:fertilized_sand", waterplant_base_tiles("default_sand.png", "airweed", true), true, AIRWEED_RECHARGE_SAND)
register_airweed_on("fertilized_dry_dirt", "rp_default:fertilized_dry_dirt", waterplant_base_tiles("default_dry_dirt.png", "airweed", true), true, AIRWEED_RECHARGE_DRY_DIRT)
-- Alga
local register_alga_on = function(append, basenode, basenode_tiles, max_height, fertilize_info)
if not max_height then
max_height = 15
end
local groups = {snappy = 2, dig_immediate = 3, alga = 1, plant = 1, rooted_plant = 1}
local def_base = minetest.registered_nodes[basenode]
if minetest.get_item_group(basenode, "fall_damage_add_percent") ~= 0 then
groups.fall_damage_add_percent = def_base.groups.fall_damage_add_percent
end
local _fertilized_node, _unfertilized_node
if fertilize_info == true then
groups.plantable_fertilizer = 1
elseif type(fertilize_info) == "string" then
_fertilized_node = "rp_default:alga_on_"..fertilize_info
end
if basenode == "rp_default:alga_block" then
groups.slippery = ALGA_BLOCK_SLIPPERY
end
local sounds
if def_base.sounds then
local base_sounds = table.copy(def_base.sounds)
sounds = rp_sounds.node_sound_grass_defaults({
footstep = base_sounds.footstep,
})
else
sounds = rp_sounds.node_sound_grass_defaults()
end
minetest.register_node(
"rp_default:alga_on_"..append,
{
drawtype = "plantlike_rooted",
paramtype = "light",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- base
{ -6/16, 0.5, -6/16, 6/16, 1.5, 6/16 }, -- plant
},
},
collision_box = {
type = "regular",
},
waving = 1,
paramtype2 = "leveled",
place_param2 = 16,
leveled_max = 16 * ALGA_MAX_HEIGHT_BUILD,
tiles = basenode_tiles,
special_tiles = {{name="rp_default_alga.png", tileable_vertical=true}},
inventory_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_alga.png",
wield_image = "rp_default_plantlike_rooted_inv_"..append..".png^rp_default_plantlike_rooted_inv_alga.png",
walkable = true,
groups = groups,
sounds = sounds,
node_dig_prediction = basenode,
drop = "rp_default:alga",
after_destruct = function(pos)
local newnode = minetest.get_node(pos)
if minetest.get_item_group(newnode.name, "alga") == 0 then
minetest.set_node(pos, {name=basenode})
minetest.check_for_falling(pos)
end
end,
on_dig = function(pos, node, digger)
local dname = ""
if digger:is_player() then
dname = digger:get_player_name()
end
-- Check protection
if minetest.is_protected(pos, digger:get_player_name()) and
not minetest.check_player_privs(digger, "protection_bypass") then
minetest.record_protection_violation(pos, digger:get_player_name())
return itemstack
end
local height = math.floor(node.param2 / 16)
-- Destroy alga
local def = minetest.registered_nodes[node.name]
node.name = def.node_dig_prediction
node.param2 = 0
minetest.set_node(pos, node)
-- Drop items
if not minetest.is_creative_enabled(digger:get_player_name()) then
for i=1, height do
local droppos = vector.new(pos.x, pos.y + i, pos.z)
item_drop.drop_item(droppos, "rp_default:alga")
end
end
return true
end,
_on_trim = function(pos, node, player, itemstack)
local param2 = node.param2
if param2 <= 16 then
return itemstack
end
local cut_height = math.floor((node.param2 - 16) / 16)
-- This reduces the alga height
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.swap_node(pos, {name=node.name, param2=16})
-- Add wear
if not minetest.is_creative_enabled(player:get_player_name()) then
local def = itemstack:get_definition()
itemstack:add_wear_by_uses(def.tool_capabilities.groupcaps.snappy.uses)
end
-- Set new init age
local meta = minetest.get_meta(pos)
local def = minetest.registered_nodes[node.name]
if def and def._waterplant_max_height then
local is_fertilized = minetest.get_item_group(node.name, "plantable_fertilizer") == 1
meta:set_int("age", get_init_age(def._waterplant_max_height, is_fertilized))
end
-- Drop items
if cut_height < 1 then
return itemstack
end
if not minetest.is_creative_enabled(player:get_player_name()) then
local dir = vector.multiply(minetest.wallmounted_to_dir(param2), -1)
for i=3, cut_height+2 do
local droppos = vector.new(pos.x, pos.y + i, pos.z)
item_drop.drop_item(droppos, "rp_default:alga")
end
end
return itemstack
end,
_fertilized_node = _fertilized_node,
_waterplant_base_node = basenode,
_waterplant_max_height = max_height,
})
end
-- Alga Block
local alga_block_tiles = {
{ name="rp_default_alga_block_top.png", backface_culling=true },
{ name="rp_default_alga_block_top.png", backface_culling=true },
{ name="rp_default_alga_block_side.png", backface_culling=true },
}
minetest.register_node(
"rp_default:alga_block",
{
description = S("Alga Block"),
tiles = alga_block_tiles,
groups = {snappy=2, fall_damage_add_percent=-10, slippery=ALGA_BLOCK_SLIPPERY},
is_ground_content = false,
sounds = rp_sounds.node_sound_grass_defaults({
footstep = {name="rp_default_footstep_alga", gain=0.3},
dig = {name="rp_default_dig_alga", gain=0.3},
dug = {name="rp_default_dug_alga", gain=0.3},
place = {name="rp_default_place_alga", gain=0.3},
}),
})
-- Alga item
minetest.register_craftitem("rp_default:alga", {
description = S("Alga"),
_tt_help = S("Grows underwater on dirt, swamp dirt, sand or alga block"),
inventory_image = "rp_default_alga_inventory.png",
wield_image = "rp_default_alga_inventory.png",
on_place = get_sea_plant_on_place("alga", "leveled"),
groups = { node = 1, plant = 1, alga = 1 },
})
-- Register alga on block nodes
register_alga_on("alga_block", "rp_default:alga_block", alga_block_tiles, ALGA_MAX_HEIGHT_BLOCK)
register_alga_on("dirt", "rp_default:dirt", waterplant_base_tiles("default_dirt.png", "alga", false), ALGA_MAX_HEIGHT_DIRT, "fertilized_dirt")
register_alga_on("swamp_dirt", "rp_default:swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "alga", false), ALGA_MAX_HEIGHT_SWAMP_DIRT, "fertilized_swamp_dirt")
register_alga_on("sand", "rp_default:sand", waterplant_base_tiles("default_sand.png", "alga", false), ALGA_MAX_HEIGHT_SAND, "fertilized_sand")
register_alga_on("fertilized_dirt", "rp_default:fertilized_dirt", waterplant_base_tiles("default_dirt.png", "alga", true), ALGA_MAX_HEIGHT_FERTILIZED_DIRT, true)
register_alga_on("fertilized_swamp_dirt", "rp_default:fertilized_swamp_dirt", waterplant_base_tiles("default_swamp_dirt.png", "alga", true), ALGA_MAX_HEIGHT_FERTILIZED_SWAMP_DIRT, true)
register_alga_on("fertilized_sand", "rp_default:fertilized_sand", waterplant_base_tiles("default_sand.png", "alga", true), ALGA_MAX_HEIGHT_FERTILIZED_SAND, true)
local sounds_clam = rp_sounds.node_sound_small_defaults({
place = {name = "rp_default_place_clam", gain = 1.0 },
dig = {name = "rp_default_dig_clam", gain = 0.8 },
dug = {name = "rp_default_dug_clam", gain = 1.0 },
fall = {name = "rp_default_fall_clam", gain = 1.0 },
footstep = {},
})
minetest.register_node(
"rp_default:clam",
{
description = S("Clam"),
_rp_hunger_food = 4,
_rp_hunger_sat = 10,
drawtype = "nodebox",
tiles = {"default_clam.png"},
use_texture_alpha = "clip",
inventory_image = "default_clam_inventory.png",
wield_image = "default_clam_inventory.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-3/16, -0.5, -3/16, 3/16, -6/16, 3/16},
},
},
sunlight_propagates = true,
walkable = false,
floodable = true,
drop = {
max_items = 3,
items = {
{items = {"rp_default:clam"}, rarity = 1},
{items = {"rp_default:pearl"}, rarity = 60},
{items = {"rp_default:pearl"}, rarity = 20},
}
},
groups = {clam = 1, fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, food = 2},
on_use = minetest.item_eat(0),
sounds = sounds_clam,
-- Place node as the 'nopearl' clam to make sure the player can't
-- place the same clam over and over again to farm pearls.
node_placement_prediction = "rp_default:clam_nopearl",
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.set_node(pos, {name="rp_default:clam_nopearl"})
end,
})
-- Same as clam, except it never drops pearls.
-- To be used as node only, not for player inventory.
minetest.register_node(
"rp_default:clam_nopearl",
{
drawtype = "nodebox",
tiles = {"default_clam.png"},
use_texture_alpha = "clip",
inventory_image = "default_clam_inventory.png^default_clam_nopearl_overlay.png",
wield_image = "default_clam_inventory.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-3/16, -0.5, -3/16, 3/16, -6/16, 3/16},
},
},
drop = "rp_default:clam",
sunlight_propagates = true,
walkable = false,
floodable = true,
groups = {clam = 1, fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, not_in_creative_inventory = 1},
sounds = sounds_clam,
})