229 lines
7.2 KiB
Lua
229 lines
7.2 KiB
Lua
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local S = minetest.get_translator("rp_default")
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-- Water
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minetest.register_node(
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"rp_default:water_flowing",
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{
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description = S("Flowing Water"),
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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special_tiles = {
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{
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name = "default_water_animated.png",
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backface_culling = false,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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{
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name = "default_water_animated.png",
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backface_culling = true,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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},
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use_texture_alpha = "blend",
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drop = "",
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paramtype = "light",
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sunlight_propagates = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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is_ground_content = false,
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liquidtype = "flowing",
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liquid_alternative_flowing = "rp_default:water_flowing",
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liquid_alternative_source = "rp_default:water_source",
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liquid_viscosity = default.WATER_VISC,
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post_effect_color = {a = 90, r = 40, g = 40, b = 100},
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groups = {water = 1, flowing_water = 1, liquid = 1, not_in_creative_inventory=1,},
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sounds = rp_sounds.node_sound_water_defaults(),
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})
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minetest.register_node(
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"rp_default:water_source",
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{
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description = S("Water Source"),
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drawtype = "liquid",
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tiles = {
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{
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name = "default_water_source_animated.png",
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backface_culling = false,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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{
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name = "default_water_source_animated.png",
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backface_culling = true,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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},
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use_texture_alpha = "blend",
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sunlight_propagates = false,
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drop = "",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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is_ground_content = false,
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liquidtype = "source",
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liquid_alternative_flowing = "rp_default:water_flowing",
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liquid_alternative_source = "rp_default:water_source",
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liquid_viscosity = default.WATER_VISC,
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post_effect_color = {a=90, r=40, g=40, b=100},
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groups = {water=1, liquid=1},
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sounds = rp_sounds.node_sound_water_defaults(),
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})
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minetest.register_node(
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"rp_default:river_water_flowing",
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{
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description = S("Flowing River Water"),
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drawtype = "flowingliquid",
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tiles = {"default_river_water.png"},
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special_tiles = {
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{
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name = "default_river_water_animated.png",
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backface_culling = false,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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{
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name = "default_river_water_animated.png",
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backface_culling = true,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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},
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use_texture_alpha = "blend",
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drop= "",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 2,
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is_ground_content = false,
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liquidtype = "flowing",
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liquid_alternative_flowing = "rp_default:river_water_flowing",
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liquid_alternative_source = "rp_default:river_water_source",
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liquid_viscosity = default.RIVER_WATER_VISC,
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liquid_renewable = false,
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liquid_range = 1,
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post_effect_color = {a=40, r=40, g=70, b=100},
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groups = {water=1, flowing_water = 1, river_water = 1, liquid=1, not_in_creative_inventory=1,},
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sounds = rp_sounds.node_sound_water_defaults(),
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})
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minetest.register_node(
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"rp_default:river_water_source",
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{
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description = S("River Water Source"),
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drawtype = "liquid",
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tiles = {
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{
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name = "default_river_water_source_animated.png",
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backface_culling = false,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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{
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name = "default_river_water_source_animated.png",
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backface_culling = true,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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},
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use_texture_alpha = "blend",
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drop= "",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 2,
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is_ground_content = false,
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liquidtype = "source",
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liquid_alternative_flowing = "rp_default:river_water_flowing",
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liquid_alternative_source = "rp_default:river_water_source",
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liquid_viscosity = default.RIVER_WATER_VISC,
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liquid_renewable = false,
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liquid_range = 1,
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post_effect_color = {a=40, r=40, g=70, b=100},
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groups = {water = 1, river_water = 1, liquid = 1},
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sounds = rp_sounds.node_sound_water_defaults(),
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})
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minetest.register_node(
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"rp_default:swamp_water_flowing",
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{
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description = S("Flowing Swamp Water"),
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drawtype = "flowingliquid",
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tiles = {"default_swamp_water.png"},
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special_tiles = {
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{
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name = "default_swamp_water_animated.png",
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backface_culling = false,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.8}
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},
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{
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name = "default_swamp_water_animated.png",
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backface_culling = true,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.8}
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},
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},
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use_texture_alpha = "blend",
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drop= "",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 3,
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is_ground_content = false,
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liquidtype = "flowing",
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liquid_alternative_flowing = "rp_default:swamp_water_flowing",
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liquid_alternative_source = "rp_default:swamp_water_source",
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liquid_viscosity = default.SWAMP_WATER_VISC,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=220, r=50, g=40, b=70},
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groups = {water=1, flowing_water = 1, swamp_water = 1, liquid=1, not_in_creative_inventory=1,},
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sounds = rp_sounds.node_sound_water_defaults(),
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})
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minetest.register_node(
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"rp_default:swamp_water_source",
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{
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description = S("Swamp Water Source"),
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drawtype = "liquid",
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tiles = {
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{
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name = "default_swamp_water_source_animated.png",
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backface_culling = false,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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{
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name = "default_swamp_water_source_animated.png",
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backface_culling = true,
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animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
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},
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},
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use_texture_alpha = "blend",
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drop= "",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 3,
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is_ground_content = false,
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liquidtype = "source",
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liquid_alternative_flowing = "rp_default:swamp_water_flowing",
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liquid_alternative_source = "rp_default:swamp_water_source",
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liquid_viscosity = default.SWAMP_WATER_VISC,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=220, r=50, g=40, b=70},
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groups = {water = 1, swamp_water = 1, liquid = 1},
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sounds = rp_sounds.node_sound_water_defaults(),
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})
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