Repixture/mods/rp_default/nodes_liquids.lua

229 lines
7.2 KiB
Lua

local S = minetest.get_translator("rp_default")
-- Water
minetest.register_node(
"rp_default:water_flowing",
{
description = S("Flowing Water"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_water_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
drop = "",
paramtype = "light",
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 1,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "rp_default:water_flowing",
liquid_alternative_source = "rp_default:water_source",
liquid_viscosity = default.WATER_VISC,
post_effect_color = {a = 90, r = 40, g = 40, b = 100},
groups = {water = 1, flowing_water = 1, liquid = 1, not_in_creative_inventory=1,},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:water_source",
{
description = S("Water Source"),
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_water_source_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
sunlight_propagates = false,
drop = "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 1,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "rp_default:water_flowing",
liquid_alternative_source = "rp_default:water_source",
liquid_viscosity = default.WATER_VISC,
post_effect_color = {a=90, r=40, g=40, b=100},
groups = {water=1, liquid=1},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:river_water_flowing",
{
description = S("Flowing River Water"),
drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
special_tiles = {
{
name = "default_river_water_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_river_water_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
drop= "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 2,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "rp_default:river_water_flowing",
liquid_alternative_source = "rp_default:river_water_source",
liquid_viscosity = default.RIVER_WATER_VISC,
liquid_renewable = false,
liquid_range = 1,
post_effect_color = {a=40, r=40, g=70, b=100},
groups = {water=1, flowing_water = 1, river_water = 1, liquid=1, not_in_creative_inventory=1,},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:river_water_source",
{
description = S("River Water Source"),
drawtype = "liquid",
tiles = {
{
name = "default_river_water_source_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_river_water_source_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
drop= "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 2,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "rp_default:river_water_flowing",
liquid_alternative_source = "rp_default:river_water_source",
liquid_viscosity = default.RIVER_WATER_VISC,
liquid_renewable = false,
liquid_range = 1,
post_effect_color = {a=40, r=40, g=70, b=100},
groups = {water = 1, river_water = 1, liquid = 1},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:swamp_water_flowing",
{
description = S("Flowing Swamp Water"),
drawtype = "flowingliquid",
tiles = {"default_swamp_water.png"},
special_tiles = {
{
name = "default_swamp_water_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.8}
},
{
name = "default_swamp_water_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.8}
},
},
use_texture_alpha = "blend",
drop= "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 3,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "rp_default:swamp_water_flowing",
liquid_alternative_source = "rp_default:swamp_water_source",
liquid_viscosity = default.SWAMP_WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=220, r=50, g=40, b=70},
groups = {water=1, flowing_water = 1, swamp_water = 1, liquid=1, not_in_creative_inventory=1,},
sounds = rp_sounds.node_sound_water_defaults(),
})
minetest.register_node(
"rp_default:swamp_water_source",
{
description = S("Swamp Water Source"),
drawtype = "liquid",
tiles = {
{
name = "default_swamp_water_source_animated.png",
backface_culling = false,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
name = "default_swamp_water_source_animated.png",
backface_culling = true,
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
use_texture_alpha = "blend",
drop= "",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 3,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "rp_default:swamp_water_flowing",
liquid_alternative_source = "rp_default:swamp_water_source",
liquid_viscosity = default.SWAMP_WATER_VISC,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=220, r=50, g=40, b=70},
groups = {water = 1, swamp_water = 1, liquid = 1},
sounds = rp_sounds.node_sound_water_defaults(),
})