709 lines
22 KiB
Lua
709 lines
22 KiB
Lua
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--
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-- Node definitions of simple, non-interactive nodes
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--
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local S = minetest.get_translator("rp_default")
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-- Ores
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minetest.register_node(
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"rp_default:stone_with_sulfur",
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{
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description = S("Stone with Sulfur"),
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tiles = {"default_stone.png^default_mineral_sulfur.png"},
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groups = {cracky = 2, stone = 1, ore = 1},
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drop = "rp_default:lump_sulfur",
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"rp_default:stone_with_graphite",
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{
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description = S("Stone with Graphite"),
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tiles = {"default_stone.png^default_mineral_graphite.png"},
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groups = {cracky = 2, stone = 1, ore = 1},
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drop = "rp_default:sheet_graphite",
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"rp_default:stone_with_coal",
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{
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description = S("Stone with Coal"),
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tiles = {"default_stone.png^default_mineral_coal.png"},
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groups = {cracky = 2, stone = 1, ore = 1},
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drop = "rp_default:lump_coal",
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"rp_default:stone_with_iron",
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{
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description = S("Stone with Iron"),
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tiles = {"default_stone.png^default_mineral_iron.png"},
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groups = {cracky = 2, stone = 1, magnetic = 1, ore = 1},
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drop = "rp_default:lump_iron",
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"rp_default:stone_with_tin",
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{
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description = S("Stone with Tin"),
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tiles = {"default_stone.png^default_mineral_tin.png"},
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groups = {cracky = 1, stone = 1, ore = 1},
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drop = "rp_default:lump_tin",
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"rp_default:stone_with_copper",
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{
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description = S("Stone with Copper"),
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tiles = {"default_stone.png^default_mineral_copper.png"},
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groups = {cracky = 1, stone = 1, ore = 1},
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drop = "rp_default:lump_copper",
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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-- Stonelike
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minetest.register_node(
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"rp_default:stone",
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{
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description = S("Stone"),
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tiles = {"default_stone.png"},
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groups = {cracky = 2, stone = 1},
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drop = "rp_default:cobble",
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"rp_default:cobble",
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{
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description = S("Cobble"),
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tiles = {"default_cobbles.png"},
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stack_max = 240,
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groups = {cracky = 3, stone = 1},
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sounds = rp_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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})
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minetest.register_node(
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"rp_default:reinforced_cobble",
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{
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description = S("Reinforced Cobble"),
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tiles = {"default_reinforced_cobbles.png"},
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is_ground_content = false,
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groups = {cracky = 1, stone = 1},
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"rp_default:gravel",
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{
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description = S("Gravel"),
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tiles = {"default_gravel.png"},
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groups = {crumbly = 2, falling_node = 1, gravel = 1},
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sounds = rp_sounds.node_sound_gravel_defaults(),
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})
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-- Material blocks
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minetest.register_node(
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"rp_default:block_coal",
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{
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description = S("Coal Block"),
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tiles = {"default_block_coal.png"},
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groups = {cracky = 3},
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sounds = rp_sounds.node_sound_coal_defaults(),
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})
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local make_metal_sounds = function(pitch)
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local sounds = rp_sounds.node_sound_metal_defaults()
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if sounds.footstep then
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sounds.footstep.pitch = pitch
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end
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if sounds.dig then
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sounds.dig.pitch = pitch
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end
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if sounds.dug then
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sounds.dug.pitch = pitch
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end
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if sounds.place then
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sounds.place.pitch = pitch
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end
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return sounds
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end
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minetest.register_node(
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"rp_default:block_wrought_iron",
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{
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description = S("Wrought Iron Block"),
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tiles = {"default_block_wrought_iron.png"},
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groups = {cracky = 2, magnetic = 1},
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sounds = make_metal_sounds(default.METAL_PITCH_WROUGHT_IRON),
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is_ground_content = false,
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})
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minetest.register_node(
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"rp_default:block_steel",
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{
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description = S("Steel Block"),
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tiles = {"default_block_steel.png"},
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groups = {cracky = 2},
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sounds = make_metal_sounds(default.METAL_PITCH_STEEL),
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is_ground_content = false,
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})
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minetest.register_node(
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"rp_default:block_carbon_steel",
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{
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description = S("Carbon Steel Block"),
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tiles = {"default_block_carbon_steel.png"},
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groups = {cracky = 1},
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sounds = make_metal_sounds(default.METAL_PITCH_CARBON_STEEL),
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is_ground_content = false,
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})
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minetest.register_node(
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"rp_default:block_bronze",
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{
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description = S("Bronze Block"),
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tiles = {"default_block_bronze.png"},
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groups = {cracky = 1},
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sounds = make_metal_sounds(default.METAL_PITCH_BRONZE),
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is_ground_content = false,
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})
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minetest.register_node(
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"rp_default:block_copper",
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{
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description = S("Copper Block"),
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tiles = {"default_block_copper.png"},
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groups = {cracky = 2},
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sounds = make_metal_sounds(default.METAL_PITCH_COPPER),
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is_ground_content = false,
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})
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minetest.register_node(
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"rp_default:block_tin",
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{
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description = S("Tin Block"),
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tiles = {"default_block_tin.png"},
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groups = {cracky = 2},
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sounds = make_metal_sounds(default.METAL_PITCH_TIN),
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is_ground_content = false,
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})
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-- Soil
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minetest.register_node(
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"rp_default:dirt",
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{
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description = S("Dirt"),
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tiles = {"default_dirt.png"},
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stack_max = 240,
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groups = {crumbly = 3, soil = 1, dirt = 1, normal_dirt = 1, plantable_soil = 1, fall_damage_add_percent = -5},
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sounds = rp_sounds.node_sound_dirt_defaults(),
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_fertilized_node = "rp_default:fertilized_dirt",
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})
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minetest.register_node(
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"rp_default:dry_dirt",
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{
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description = S("Dry Dirt"),
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tiles = { "default_dry_dirt.png" },
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stack_max = 240,
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groups = {crumbly = 3, soil = 1, dirt = 1, dry_dirt = 1, plantable_dry = 1, fall_damage_add_percent = -10},
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sounds = rp_sounds.node_sound_dry_dirt_defaults(),
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_fertilized_node = "rp_default:fertilized_dry_dirt",
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})
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minetest.register_node(
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"rp_default:swamp_dirt",
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{
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description = S("Swamp Dirt"),
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tiles = { "default_swamp_dirt.png" },
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stack_max = 240,
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groups = {crumbly = 3, soil = 1, dirt = 1, swamp_dirt = 1, plantable_wet = 1, fall_damage_add_percent = -10},
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sounds = rp_sounds.node_sound_swamp_dirt_defaults(),
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_fertilized_node = "rp_default:fertilized_swamp_dirt",
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})
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minetest.register_node(
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"rp_default:dirt_with_dry_grass",
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{
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description = S("Dirt with Dry Grass"),
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tiles = {
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{ name = "rp_default_dry_grass_4x4.png", align_style = "world", scale = 4 },
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"default_dirt.png",
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"default_dirt.png^default_dry_grass_side.png"
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},
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groups = {crumbly = 3, soil = 1, dirt = 1, normal_dirt = 1, plantable_soil = 1, grass_cover = 1,
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fall_damage_add_percent = -5},
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drop = {
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max_items = 3,
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items = {
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{items = {"rp_default:dirt"}, rarity = 1},
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{items = {"rp_default:dry_grass 4"}, rarity = 12},
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{items = {"rp_default:dry_grass 2"}, rarity = 6},
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{items = {"rp_default:dry_grass 1"}, rarity = 2},
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}
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},
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sounds = rp_sounds.node_sound_dirt_defaults({
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footstep = { name = "rp_sounds_footstep_grass", gain = 1.0 },
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}),
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_fertilized_node = "rp_default:fertilized_dirt",
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})
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minetest.register_node(
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"rp_default:dirt_with_swamp_grass",
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{
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description = S("Swamp Dirt with Swamp Grass"),
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tiles = {
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{ name = "rp_default_swamp_grass_4x4.png", align_style = "world", scale = 4 },
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"default_swamp_dirt.png",
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"default_swamp_dirt.png^default_swamp_grass_side.png"
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},
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groups = {crumbly = 3, soil = 1, dirt = 1, swamp_dirt = 1, plantable_wet = 1, grass_cover = 1,
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fall_damage_add_percent = -10},
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drop = {
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max_items = 3,
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items = {
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{items = {"rp_default:swamp_dirt"}, rarity = 1},
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{items = {"rp_default:swamp_grass 6"}, rarity = 14},
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{items = {"rp_default:swamp_grass 3"}, rarity = 7},
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{items = {"rp_default:swamp_grass 2"}, rarity = 3},
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}
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},
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sounds = rp_sounds.node_sound_swamp_dirt_defaults({
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footstep = { name = "rp_sounds_footstep_swamp_grass", gain = 1.0 },
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}),
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_fertilized_node = "rp_default:fertilized_swamp_dirt",
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})
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minetest.register_node(
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"rp_default:dirt_with_grass",
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{
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description = S("Dirt with Grass"),
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tiles = {
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{ name = "rp_default_grass_4x4.png", align_style = "world", scale = 4 },
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"default_dirt.png",
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"default_dirt.png^default_grass_side.png",
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},
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groups = {crumbly = 3, soil = 1, dirt = 1, normal_dirt = 1, plantable_soil = 1, grass_cover = 1,
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fall_damage_add_percent = -5},
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drop = {
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max_items = 3,
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items = {
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{items = {"rp_default:dirt"}, rarity = 1},
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{items = {"rp_default:grass 10"}, rarity = 30},
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{items = {"rp_default:grass 3"}, rarity = 9},
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{items = {"rp_default:grass 2"}, rarity = 6},
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{items = {"rp_default:grass 1"}, rarity = 3},
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}
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},
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sounds = rp_sounds.node_sound_dirt_defaults({
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footstep = { name = "rp_sounds_footstep_grass", gain = 1.0 },
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}),
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_fertilized_node = "rp_default:fertilized_dirt",
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})
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-- Paths
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minetest.register_node(
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"rp_default:dirt_path",
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{
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description = S("Dirt Path"),
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}
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},
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tiles = { "default_dirt.png" },
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groups = {crumbly = 3, path = 1, fall_damage_add_percent = -10},
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is_ground_content = false,
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sounds = rp_sounds.node_sound_dirt_defaults(),
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})
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minetest.register_node(
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"rp_default:path_slab",
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{
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description = S("Dirt Path Slab"),
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -2/16, 0.5}
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},
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tiles = { "default_dirt.png" },
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groups = {crumbly = 3, level = -1, path = 2, slab = 2, creative_decoblock = 1, fall_damage_add_percent = -10},
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is_ground_content = false,
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sounds = rp_sounds.node_sound_dirt_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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-- Path slab on path slab placement creates full dirt path block
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if not (pointed_thing.above.y > pointed_thing.under.y) then
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itemstack = minetest.item_place(itemstack, placer, pointed_thing)
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return itemstack
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end
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local pos = pointed_thing.under
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local shift = false
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if placer:is_player() then
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-- Place node normally when sneak is pressed
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shift = placer:get_player_control().sneak
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end
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if (not shift) and minetest.get_node(pos).name == itemstack:get_name()
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and itemstack:get_count() >= 1 then
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minetest.set_node(pos, {name = "rp_default:dirt_path"})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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else
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itemstack = minetest.item_place(itemstack, placer, pointed_thing)
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end
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return itemstack
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end,
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})
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minetest.register_node(
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"rp_default:heated_dirt_path",
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{
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description = S("Glowing Dirt Path"),
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drawtype = "nodebox",
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paramtype = "light",
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light_source = 6,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}
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},
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tiles = { "default_dirt.png" },
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groups = {crumbly = 3, path = 1, creative_decoblock = 1, fall_damage_add_percent = -10},
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is_ground_content = false,
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sounds = rp_sounds.node_sound_dirt_defaults(),
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})
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-- Brick
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minetest.register_node(
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"rp_default:brick",
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{
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description = S("Brick Block"),
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tiles = {"default_brick.png"},
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is_ground_content = false,
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groups = {cracky = 2, paintable = 2},
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"rp_default:brick_painted",
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{
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description = S("Painted Brick Block"),
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tiles = {{name="rp_default_brick_paintable.png"}},
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overlay_tiles = {{name="rp_default_brick_paintable_overlay.png",color="white"}},
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use_texture_alpha = "blend",
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is_ground_content = false,
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groups = {cracky = 2, paintable = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
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sounds = rp_sounds.node_sound_stone_defaults(),
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paramtype2 = "color",
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palette = "rp_paint_palette_256.png",
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drop = "rp_default:brick",
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})
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-- Sand
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minetest.register_node(
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"rp_default:sand",
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{
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description = S("Sand"),
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tiles = {"default_sand.png"},
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groups = {crumbly = 3, falling_node = 1, sand = 1, plantable_sandy = 1, fall_damage_add_percent = -10},
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sounds = rp_sounds.node_sound_sand_defaults(),
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_fertilized_node = "rp_default:fertilized_sand",
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})
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minetest.register_node(
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"rp_default:sandstone",
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{
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description = S("Sandstone"),
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tiles = {"default_sandstone.png"},
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groups = {crumbly = 2, cracky = 3, sandstone = 1},
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drop = "rp_default:sand 2",
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sounds = rp_sounds.node_sound_stone_defaults({
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dug = {name="rp_sounds_dug_stone", gain=0.9, pitch=1.4},
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dig = {name="rp_sounds_dig_stone", gain=0.5, pitch=1.4},
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}),
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})
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minetest.register_node(
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"rp_default:compressed_sandstone",
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{
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description = S("Compressed Sandstone"),
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tiles = {"default_compressed_sandstone_top.png", "default_compressed_sandstone_top.png", "default_compressed_sandstone.png"},
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groups = {cracky = 2, sandstone = 1},
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is_ground_content = false,
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sounds = rp_sounds.node_sound_stone_defaults({
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dug = {name="rp_sounds_dug_stone", gain=0.9, pitch=1.2},
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dig = {name="rp_sounds_dig_stone", gain=0.5, pitch=1.2},
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}),
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})
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minetest.register_node(
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"rp_default:reinforced_compressed_sandstone",
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{
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description = S("Reinforced Compressed Sandstone"),
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tiles = {"rp_default_reinforced_compressed_sandstone.png"},
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groups = {cracky = 2, sandstone = 1},
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is_ground_content = false,
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sounds = rp_sounds.node_sound_stone_defaults({
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dug = {name="rp_sounds_dug_stone", gain=0.9, pitch=1.2},
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dig = {name="rp_sounds_dig_stone", gain=0.5, pitch=1.2},
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}),
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})
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-- Glass
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minetest.register_node(
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"rp_default:glass",
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{
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description = S("Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass_frame.png", "default_glass.png"},
|
|
use_texture_alpha = "clip",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
groups = {cracky = 3,oddly_breakable_by_hand = 2, glass=1, paintable=2},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_glass_defaults(),
|
|
drop = "rp_default:glass",
|
|
})
|
|
minetest.register_node(
|
|
"rp_default:glass_painted",
|
|
{
|
|
description = S("Painted Glass"),
|
|
drawtype = "glasslike_framed_optional",
|
|
palette = "rp_paint_palette_256.png",
|
|
paramtype2 = "color",
|
|
tiles = {"rp_default_glass_semi.png^default_glass_frame.png", "rp_default_glass_semi.png^default_glass.png"},
|
|
-- HACK: This is a workaround to fix the coloring of the crack overlay
|
|
overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
|
|
use_texture_alpha = "blend",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
groups = {cracky = 3,oddly_breakable_by_hand = 2, glass=1, paintable=1, not_in_creative_inventory=1, not_in_craft_guide = 1},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_glass_defaults(),
|
|
drop = "rp_default:glass",
|
|
})
|
|
|
|
|
|
|
|
-- Planks
|
|
|
|
minetest.register_node(
|
|
"rp_default:planks",
|
|
{
|
|
description = S("Wooden Planks"),
|
|
tiles = {"default_wood.png"},
|
|
groups = {planks = 1, wood = 1, choppy = 3, oddly_breakable_by_hand = 3, paintable = 2},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
})
|
|
minetest.register_node(
|
|
"rp_default:planks_painted",
|
|
{
|
|
description = S("Painted Wooden Planks"),
|
|
tiles = {"rp_default_wood_painted.png"},
|
|
-- HACK: This is a workaround to fix the coloring of the crack overlay
|
|
overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
|
|
groups = {planks = 1, wood = 1, choppy = 3, oddly_breakable_by_hand = 3, paintable = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
|
|
palette = "rp_paint_palette_256.png",
|
|
drop = "rp_default:planks",
|
|
paramtype2 = "color",
|
|
})
|
|
|
|
minetest.register_node(
|
|
"rp_default:planks_oak",
|
|
{
|
|
description = S("Oak Planks"),
|
|
tiles = {"default_wood_oak.png"},
|
|
groups = {planks = 1, wood = 1, choppy = 3, oddly_breakable_by_hand = 3, paintable = 2},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
})
|
|
minetest.register_node(
|
|
"rp_default:planks_oak_painted",
|
|
{
|
|
description = S("Painted Oak Planks"),
|
|
tiles = {"rp_default_wood_oak_painted.png"},
|
|
-- HACK: This is a workaround to fix the coloring of the crack overlay
|
|
overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
|
|
groups = {planks = 1, wood = 1, choppy = 3, oddly_breakable_by_hand = 3, paintable=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
palette = "rp_paint_palette_256.png",
|
|
drop = "rp_default:planks_oak",
|
|
paramtype2 = "color",
|
|
})
|
|
|
|
minetest.register_node(
|
|
"rp_default:planks_birch",
|
|
{
|
|
description = S("Birch Planks"),
|
|
tiles = {"default_wood_birch.png"},
|
|
groups = {planks = 1, wood = 1, choppy = 3, oddly_breakable_by_hand = 3, paintable=2},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
})
|
|
minetest.register_node(
|
|
"rp_default:planks_birch_painted",
|
|
{
|
|
description = S("Painted Birch Planks"),
|
|
tiles = {"rp_default_wood_birch_painted.png"},
|
|
-- HACK: This is a workaround to fix the coloring of the crack overlay
|
|
overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
|
|
groups = {planks = 1, wood = 1, choppy = 3, oddly_breakable_by_hand = 3, paintable=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
palette = "rp_paint_palette_256.png",
|
|
drop = "rp_default:planks_birch",
|
|
paramtype2 = "color",
|
|
})
|
|
|
|
|
|
|
|
-- Frames
|
|
|
|
minetest.register_node(
|
|
"rp_default:frame",
|
|
{
|
|
description = S("Frame"),
|
|
tiles = {"default_frame.png"},
|
|
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, paintable = 2},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
})
|
|
minetest.register_node(
|
|
"rp_default:frame_painted",
|
|
{
|
|
description = S("Painted Frame"),
|
|
tiles = {"rp_default_frame_painted.png"},
|
|
-- HACK: This is a workaround to fix the coloring of the crack overlay
|
|
overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
|
|
paramtype2 = "color",
|
|
palette = "rp_paint_palette_256.png",
|
|
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, paintable = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
drop = "rp_default:frame",
|
|
})
|
|
|
|
minetest.register_node(
|
|
"rp_default:reinforced_frame",
|
|
{
|
|
description = S("Reinforced Frame"),
|
|
tiles = {"default_reinforced_frame.png"},
|
|
groups = {wood = 1, choppy = 1, paintable = 2},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
})
|
|
minetest.register_node(
|
|
"rp_default:reinforced_frame_painted",
|
|
{
|
|
description = S("Painted Reinforced Frame"),
|
|
tiles = {"rp_default_reinforced_frame_painted.png"},
|
|
overlay_tiles = {{name="rp_default_reinforced_frame_overlay.png",color="white"}},
|
|
paramtype2 = "color",
|
|
palette = "rp_paint_palette_256.png",
|
|
groups = {wood = 1, choppy = 1, paintable = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_planks_defaults(),
|
|
drop = "rp_default:reinforced_frame",
|
|
})
|
|
|
|
|
|
-- Reed
|
|
minetest.register_node(
|
|
"rp_default:reed_block",
|
|
{
|
|
description = S("Reed Block"),
|
|
tiles = {
|
|
"rp_default_reed_block_top.png",
|
|
"rp_default_reed_block_top.png",
|
|
"rp_default_reed_block_side.png",
|
|
},
|
|
groups = {snappy=2, fall_damage_add_percent=-10},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_grass_defaults(),
|
|
})
|
|
minetest.register_node(
|
|
"rp_default:dried_reed_block",
|
|
{
|
|
description = S("Dried Reed Block"),
|
|
tiles = {
|
|
"rp_default_dried_reed_block_top.png",
|
|
"rp_default_dried_reed_block_top.png",
|
|
"rp_default_dried_reed_block_side.png",
|
|
},
|
|
groups = {snappy=2, fall_damage_add_percent=-15},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_straw_defaults(),
|
|
})
|
|
|
|
-- Hay
|
|
minetest.register_node(
|
|
"rp_default:hay",
|
|
{
|
|
description = S("Hay"),
|
|
tiles = {
|
|
"rp_default_hay.png",
|
|
},
|
|
groups = {snappy=3, fall_damage_add_percent=-30},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_grass_defaults({
|
|
footstep = { name = "rp_default_footstep_hay", gain = 1.0 },
|
|
place = { name = "rp_default_place_hay", gain = 1.0 },
|
|
dig = { name = "rp_default_dig_hay", gain = 0.5 },
|
|
dug = { name = "rp_default_dig_hay", gain = 1.0, pitch = 0.8 },
|
|
}),
|
|
})
|
|
|
|
-- Rope
|
|
|
|
minetest.register_node(
|
|
"rp_default:rope",
|
|
{
|
|
description = S("Rope"),
|
|
drawtype = "nodebox",
|
|
tiles = {"default_rope.png"},
|
|
inventory_image = "default_rope_inventory.png",
|
|
wield_image = "default_rope_inventory.png",
|
|
paramtype = "light",
|
|
walkable = false,
|
|
climbable = true,
|
|
sunlight_propagates = true,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {-1/16, -0.5, -1/16, 1/16, 0.5, 1/16},
|
|
},
|
|
groups = {snappy = 3, creative_decoblock = 1},
|
|
is_ground_content = false,
|
|
sounds = rp_sounds.node_sound_leaves_defaults(),
|
|
floodable = true,
|
|
on_flood = function(pos, oldnode)
|
|
minetest.add_item(pos, "rp_default:rope")
|
|
util.dig_down(pos, oldnode, nil, "rp_default:rope")
|
|
end,
|
|
after_dig_node = function(pos, node, metadata, digger)
|
|
util.dig_down(pos, node, digger)
|
|
end,
|
|
|
|
})
|
|
|