2024-01-04 09:16:34 +01:00

120 lines
4.7 KiB
Lua

local S = minetest.get_translator("rp_default")
-- Fence register function loosely based on Minetest Game 5.5.0 (LGPLv2.1)
local fence_collision_extra = 1/2
local function register_fence(name, def)
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
},
collision_box = {
type = "connected",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
},
connects_to = {"group:fence", "group:wood", "group:tree"},
inventory_image = def.inventory_image,
wield_image = def.wield_image,
tiles = {def.texture_top, def.texture_top, def.texture_side},
-- HACK: This is a workaround to fix the coloring of the crack overlay
overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
sunlight_propagates = true,
is_ground_content = false,
groups = {},
after_dig_node = function(pos, node, metadata, digger)
util.dig_up(pos, node, digger)
end,
drop = name,
}
for k, v in pairs(default_fields) do
if def[k] == nil then
def[k] = v
end
end
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
def.groups.creative_decoblock = 1
def.groups.paintable = 2
def.texture = nil
def.material = nil
local description_painted = def.description_painted
def.description_painted = nil
minetest.register_node(name, def)
local def_painted = table.copy(def)
def_painted.groups = table.copy(def.groups)
def_painted.groups.paintable = 1
def_painted.groups.not_in_creative_inventory = 1
def_painted.description = description_painted
def_painted.paramtype2 = "color"
def_painted.palette = "rp_paint_palette_256.png"
def_painted.tiles = {def.texture_top_painted, def.texture_top_painted, def.texture_side_painted}
def_painted.inventory_image = def.inventory_image.."^[hsl:0:-100:0"
def_painted.wield_image = def.wield_image.."^[hsl:0:-100:0"
local name_painted = name .. "_painted"
minetest.register_node(name_painted, def_painted)
end
local sounds_wood_fence = rp_sounds.node_sound_planks_defaults({
footstep = { name = "rp_sounds_footstep_wood", pitch = 1.2 },
dig = { name = "rp_sounds_dig_wood", pitch = 1.2, gain = 0.5 },
dug = { name = "rp_sounds_dug_planks", pitch = 1.2, gain = 0.7 },
place = { name = "rp_sounds_place_planks", pitch = 1.2, gain = 0.9 },
})
register_fence("rp_default:fence", {
description = S("Wooden Fence"),
description_painted = S("Painted Wooden Fence"),
texture_side = "rp_default_fence_side.png",
texture_top = "rp_default_fence_top.png",
texture_side_painted = "rp_default_fence_side_painted.png",
texture_top_painted = "rp_default_fence_top_painted.png",
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
sounds = sounds_wood_fence,
})
register_fence("rp_default:fence_oak", {
description = S("Oak Fence"),
description_painted = S("Painted Oak Fence"),
texture_side = "rp_default_fence_oak_side.png",
texture_top = "rp_default_fence_oak_top.png",
texture_side_painted = "rp_default_fence_oak_side_painted.png",
texture_top_painted = "rp_default_fence_oak_top_painted.png",
inventory_image = "default_fence_oak.png",
wield_image = "default_fence_oak.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
sounds = sounds_wood_fence,
})
register_fence("rp_default:fence_birch", {
description = S("Birch Fence"),
description_painted = S("Painted Birch Fence"),
texture_side = "rp_default_fence_birch_side.png",
texture_top = "rp_default_fence_birch_top.png",
texture_side_painted = "rp_default_fence_birch_side_painted.png",
texture_top_painted = "rp_default_fence_birch_top_painted.png",
inventory_image = "default_fence_birch.png",
wield_image = "default_fence_birch.png",
groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
sounds = sounds_wood_fence,
})