120 lines
4.7 KiB
Lua
120 lines
4.7 KiB
Lua
local S = minetest.get_translator("rp_default")
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-- Fence register function loosely based on Minetest Game 5.5.0 (LGPLv2.1)
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local fence_collision_extra = 1/2
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local function register_fence(name, def)
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local default_fields = {
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
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connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
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{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
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connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
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{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
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connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
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{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
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connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
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{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
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},
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collision_box = {
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type = "connected",
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fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
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connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
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connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
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connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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},
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connects_to = {"group:fence", "group:wood", "group:tree"},
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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tiles = {def.texture_top, def.texture_top, def.texture_side},
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-- HACK: This is a workaround to fix the coloring of the crack overlay
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overlay_tiles = {{name="rp_textures_blank_paintable_overlay.png",color="white"}},
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {},
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after_dig_node = function(pos, node, metadata, digger)
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util.dig_up(pos, node, digger)
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end,
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drop = name,
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}
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for k, v in pairs(default_fields) do
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if def[k] == nil then
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def[k] = v
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end
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end
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-- Always add to the fence group, even if no group provided
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def.groups.fence = 1
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def.groups.creative_decoblock = 1
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def.groups.paintable = 2
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def.texture = nil
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def.material = nil
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local description_painted = def.description_painted
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def.description_painted = nil
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minetest.register_node(name, def)
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local def_painted = table.copy(def)
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def_painted.groups = table.copy(def.groups)
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def_painted.groups.paintable = 1
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def_painted.groups.not_in_creative_inventory = 1
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def_painted.description = description_painted
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def_painted.paramtype2 = "color"
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def_painted.palette = "rp_paint_palette_256.png"
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def_painted.tiles = {def.texture_top_painted, def.texture_top_painted, def.texture_side_painted}
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def_painted.inventory_image = def.inventory_image.."^[hsl:0:-100:0"
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def_painted.wield_image = def.wield_image.."^[hsl:0:-100:0"
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local name_painted = name .. "_painted"
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minetest.register_node(name_painted, def_painted)
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end
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local sounds_wood_fence = rp_sounds.node_sound_planks_defaults({
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footstep = { name = "rp_sounds_footstep_wood", pitch = 1.2 },
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dig = { name = "rp_sounds_dig_wood", pitch = 1.2, gain = 0.5 },
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dug = { name = "rp_sounds_dug_planks", pitch = 1.2, gain = 0.7 },
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place = { name = "rp_sounds_place_planks", pitch = 1.2, gain = 0.9 },
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})
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register_fence("rp_default:fence", {
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description = S("Wooden Fence"),
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description_painted = S("Painted Wooden Fence"),
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texture_side = "rp_default_fence_side.png",
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texture_top = "rp_default_fence_top.png",
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texture_side_painted = "rp_default_fence_side_painted.png",
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texture_top_painted = "rp_default_fence_top_painted.png",
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inventory_image = "default_fence.png",
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wield_image = "default_fence.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
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sounds = sounds_wood_fence,
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})
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register_fence("rp_default:fence_oak", {
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description = S("Oak Fence"),
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description_painted = S("Painted Oak Fence"),
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texture_side = "rp_default_fence_oak_side.png",
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texture_top = "rp_default_fence_oak_top.png",
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texture_side_painted = "rp_default_fence_oak_side_painted.png",
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texture_top_painted = "rp_default_fence_oak_top_painted.png",
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inventory_image = "default_fence_oak.png",
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wield_image = "default_fence_oak.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
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sounds = sounds_wood_fence,
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})
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register_fence("rp_default:fence_birch", {
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description = S("Birch Fence"),
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description_painted = S("Painted Birch Fence"),
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texture_side = "rp_default_fence_birch_side.png",
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texture_top = "rp_default_fence_birch_top.png",
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texture_side_painted = "rp_default_fence_birch_side_painted.png",
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texture_top_painted = "rp_default_fence_birch_top_painted.png",
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inventory_image = "default_fence_birch.png",
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wield_image = "default_fence_birch.png",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, level = -2, fence = 1},
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sounds = sounds_wood_fence,
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})
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