2023-02-01 22:40:35 +01:00

55 lines
1.2 KiB
Lua

rp_checkitem = {}
-- Time in seconds to check inventory for items
local ITEM_CHECK_TIME = 10
local items_to_watch = {}
function rp_checkitem.register_on_got_item(item, callback)
table.insert(items_to_watch, {item=item, callback=callback})
end
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
for i=1, #items_to_watch do
local entry = items_to_watch[i]
if inv:contains_item("main", entry.item) then
entry.callback(player)
end
end
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if action == "put" then
local itemname = inventory_info.stack:get_name()
for i=1, #items_to_watch do
local entry = items_to_watch[i]
if inventory_info.stack:get_name() == entry.item then
entry.callback(player)
end
end
end
end)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < ITEM_CHECK_TIME then
return
end
timer = 0
local players = minetest.get_connected_players()
for p=1, #players do
local player = players[p]
local inv = player:get_inventory()
for i=1, #items_to_watch do
local entry = items_to_watch[i]
if inv:contains_item("main", entry.item) then
entry.callback(player)
end
end
end
end)