280 lines
9.1 KiB
Lua

local S = minetest.get_translator("rp_default")
-- Torches
local function register_torch(subname, description, tt_help, tiles, overlay_tiles, overlay_side_R90, inv_image, light, on_construct, on_timer)
minetest.register_node(
"rp_default:"..subname,
{
description = description,
_tt_help = tt_help,
drawtype = "nodebox",
tiles = tiles,
use_texture_alpha = "clip",
overlay_tiles = overlay_tiles,
inventory_image = inv_image,
wield_image = inv_image,
paramtype = "light",
paramtype2 = "wallmounted",
light_source = light,
sunlight_propagates = true,
walkable = false,
floodable = true,
on_flood = function(pos, oldnode, newnode)
minetest.add_item(pos, "rp_default:torch_dead")
end,
node_placement_prediction = "",
node_box = {
type = "wallmounted",
wall_top = {-2/16, 0, -2/16, 2/16, 0.5, 2/16},
wall_bottom = {-2/16, -0.5, -2/16, 2/16, 0, 2/16},
wall_side = {-0.5, -8/16, -2/16, -0.5+4/16, 0, 2/16},
},
groups = {choppy = 2, dig_immediate = 3, attached_node = 1, torch = 1, creative_decoblock = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_defaults(),
on_construct = on_construct,
on_timer = on_timer,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack
end
local above = pointed_thing.above
if minetest.is_protected(above, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 or wdir == 1 then
fakestack:set_name("rp_default:"..subname)
else
fakestack:set_name("rp_default:"..subname.."_wall")
end
local place_pos
itemstack, place_pos = minetest.item_place(fakestack, placer, pointed_thing, wdir)
if not place_pos then
wdir = 1
fakestack:set_name("rp_default:"..subname)
itemstack, place_pos = minetest.item_place(fakestack, placer, pointed_thing, wdir)
end
if place_pos then
local sounds = minetest.registered_nodes["rp_default:"..subname].sounds
minetest.sound_play(sounds.place, {pos = place_pos}, true)
end
itemstack:set_name("rp_default:"..subname)
return itemstack
end,
})
local copy, copy_o
for i=1,6 do
if tiles[i] ~= nil then
copy = tiles[i]
else
tiles[i] = copy
end
if overlay_tiles then
if overlay_tiles[i] ~= nil then
copy_o = overlay_tiles[i]
else
overlay_tiles[i] = copy_o
end
end
end
local copy_tile = function(tile)
if type(tile) == "table" then
return table.copy(tile)
else
return tile
end
end
local overlay_tiles2
if overlay_tiles then
overlay_tiles2 = {
copy_tile(overlay_tiles[3]),
copy_tile(overlay_tiles[4]),
copy_tile(overlay_side_R90),
copy_tile(overlay_side_R90),
copy_tile(overlay_tiles[1]),
copy_tile(overlay_tiles[2]),
}
end
local tiles2
if tiles then
tiles2 = {
tiles[3],
tiles[4],
tiles[5].."^[transformR90",
tiles[6].."^[transformR90",
tiles[1],
tiles[2],
}
end
minetest.register_node(
"rp_default:"..subname.."_wall",
{
drawtype = "nodebox",
tiles = tiles2,
use_texture_alpha = "clip",
overlay_tiles = overlay_tiles2,
paramtype = "light",
paramtype2 = "wallmounted",
light_source = light,
sunlight_propagates = true,
walkable = false,
floodable = true,
on_flood = function(pos, oldnode, newnode)
minetest.add_item(pos, "rp_default:torch_dead")
end,
node_box = {
type = "wallmounted",
wall_top = {-2/16, 0, -2/16, 2/16, 0.5, 2/16},
wall_bottom = {-2/16, -0.5, -2/16, 2/16, 0, 2/16},
wall_side = {-0.5, -8/16, -2/16, -0.5+4/16, 0, 2/16},
},
drop = "rp_default:"..subname,
groups = {choppy = 2, dig_immediate = 3, attached_node = 1, not_in_creative_inventory = 1, torch = 2},
is_ground_content = false,
sounds = rp_sounds.node_sound_defaults(),
on_construct = on_construct,
on_timer = on_timer,
})
end
local tiles_base = {"default_torch_ends.png","default_torch_bottom.png","default_torch_base.png"}
local overlay_tiles_weak = {
{
name = "default_torch_weak_ends_overlay.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
{
name = "blank.png"
},
{
name = "default_torch_weak_overlay.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
}
local overlay_tiles_normal = {
{
name = "default_torch_ends_overlay.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
{
name = "blank.png",
},
{
name = "default_torch_overlay.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
}
local overlayR90_weak = {
name = "default_torch_weak_overlayR90.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
}
local overlayR90_normal = {
name = "default_torch_overlayR90.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
}
local start_weak_torch_timer = function(pos)
local time = math.random(default.WEAK_TORCH_MIN_TIMER, default.WEAK_TORCH_MAX_TIMER)
local timer = minetest.get_node_timer(pos)
timer:start(time)
minetest.log("action", "[rp_default] Weak torch timer at "..minetest.pos_to_string(pos).." started at "..time.."s")
end
local on_construct_weak = function(pos)
start_weak_torch_timer(pos)
end
local on_timer_weak = function(pos)
local node = minetest.get_node(pos)
if node.name == "rp_default:torch_weak" then
minetest.swap_node(pos, {name="rp_default:torch_dead", param2 = node.param2})
elseif node.name == "rp_default:torch_weak_wall" then
minetest.swap_node(pos, {name="rp_default:torch_dead_wall", param2 = node.param2})
end
minetest.log("action", "[rp_default] Weak torch at "..minetest.pos_to_string(pos).." burns out")
end
register_torch("torch_dead", S("Dead Torch"), S("Doesn't provide any light"), {"default_torch_ends.png","default_torch_bottom.png","default_torch_base.png"}, nil, nil, "default_torch_dead_inventory.png")
register_torch("torch_weak", S("Weak Torch"), S("Provides a bit of light but it will eventually burn out"), {"default_torch_ends.png","default_torch_bottom.png","default_torch_base.png"}, overlay_tiles_weak, overlayR90_weak, "default_torch_weak_inventory.png", default.LIGHT_MAX-4, on_construct_weak, on_timer_weak)
register_torch("torch", S("Torch"), S("It's bright and burns forever"), {"default_torch_ends.png","default_torch_bottom.png","default_torch_base.png"}, overlay_tiles_normal, overlayR90_normal, "default_torch_inventory.png", default.LIGHT_MAX-1)
minetest.register_lbm({
label = "Upgrade wall torches",
name = "rp_default:replace_legacy_wall_torches",
nodenames = { "rp_default:torch", "rp_default:torch_weak", "rp_default:torch_dead" },
action = function(pos, node)
local dir = minetest.wallmounted_to_dir(node.param2)
if dir and (dir.x ~= 0 or dir.z ~= 0) then
node.name = node.name .. "_wall"
minetest.set_node(pos, node)
end
end,
})
minetest.register_lbm(
{
label = "Start weak torch timer",
name = "rp_default:start_weak_torch_timer",
nodenames = {"rp_default:torch_weak", "rp_default:torch_weak_wall"},
run_at_every_load = true,
action = function(pos, node)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
start_weak_torch_timer(pos)
end
end
})