Localize some hunger vars
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@ -38,7 +38,7 @@ local EATING_SPEED_DURATION = 2.0
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-- Per-player userdata
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hunger.userdata = {}
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local userdata = {}
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local particlespawners = {}
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local player_step = {}
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@ -58,7 +58,7 @@ local timer = 0
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local function save_hunger()
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local f = io.open(hunger_file, "w")
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for name, data in pairs(hunger.userdata) do
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for name, data in pairs(userdata) do
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f:write(data.hunger .. " " .. data.saturation .. " " .. name .. "\n")
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end
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@ -89,8 +89,8 @@ local function load_hunger()
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name = name:sub(2)
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if not hunger.userdata[name] then
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hunger.userdata[name] = {
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if not userdata[name] then
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userdata[name] = {
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hunger = MAX_HUNGER,
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active = 0,
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moving = 0,
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@ -99,10 +99,10 @@ local function load_hunger()
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end
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if hnger then
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hunger.userdata[name].hunger = hnger
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userdata[name].hunger = hnger
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end
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if sat then
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hunger.userdata[name].saturation = sat
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userdata[name].saturation = sat
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end
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until f:read(0) == nil
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@ -120,7 +120,7 @@ local function on_shutdown()
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save_hunger()
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end
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function hunger.update_bar(player)
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local function update_bar(player)
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if not player then
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return
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end
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@ -131,10 +131,10 @@ function hunger.update_bar(player)
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if player_debughud[name] then
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local text = "Hunger Debug:\n"
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if minetest.settings:get_bool("hunger_enable", true) then
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text = text .. "hunger = " .. tostring(hunger.userdata[name].hunger) .. "\n"
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text = text .. "saturation = " .. tostring(hunger.userdata[name].saturation) .. "\n"
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text = text .. "moving = " .. tostring(hunger.userdata[name].moving) .. "\n"
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text = text .. "active = " .. tostring(hunger.userdata[name].active) .. "\n"
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text = text .. "hunger = " .. tostring(userdata[name].hunger) .. "\n"
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text = text .. "saturation = " .. tostring(userdata[name].saturation) .. "\n"
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text = text .. "moving = " .. tostring(userdata[name].moving) .. "\n"
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text = text .. "active = " .. tostring(userdata[name].active) .. "\n"
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text = text .. "step = " .. tostring(player_step[name]) .. "\n"
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else
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text = text .. "<hunger disabled>\n"
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@ -161,7 +161,7 @@ function hunger.update_bar(player)
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end
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if player_bar[name] then
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player:hud_change(player_bar[name], "number", hunger.userdata[name].hunger)
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player:hud_change(player_bar[name], "number", userdata[name].hunger)
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else
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player_bar[name] = player:hud_add(
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{
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@ -169,7 +169,7 @@ function hunger.update_bar(player)
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position = {x=0.5,y=1.0},
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text = "hunger.png",
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text2 = "hunger.png^[colorize:#666666:255",
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number = hunger.userdata[name].hunger,
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number = userdata[name].hunger,
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item = MAX_HUNGER,
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dir = 0,
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size = {x=24, y=24},
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@ -185,12 +185,12 @@ local function on_dignode(pos, oldnode, player)
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end
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local name = player:get_player_name()
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if not hunger.userdata[name] then
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if not userdata[name] then
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return
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end
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hunger.userdata[name].active = hunger.userdata[name].active + 2
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userdata[name].active = userdata[name].active + 2
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if HUNGER_DEBUG then
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hunger.update_bar(player)
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update_bar(player)
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end
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end
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@ -201,17 +201,17 @@ local function on_placenode(pos, node, player)
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local name = player:get_player_name()
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hunger.userdata[name].active = hunger.userdata[name].active + 2
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userdata[name].active = userdata[name].active + 2
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if HUNGER_DEBUG then
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hunger.update_bar(player)
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update_bar(player)
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end
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end
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local function on_joinplayer(player)
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local name = player:get_player_name()
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if not hunger.userdata[name] then
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hunger.userdata[name] = {
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if not userdata[name] then
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userdata[name] = {
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hunger = MAX_HUNGER,
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active = 0,
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moving = 0,
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@ -219,7 +219,7 @@ local function on_joinplayer(player)
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}
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end
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hunger.update_bar(player)
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update_bar(player)
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end
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local function on_leaveplayer(player)
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@ -227,19 +227,19 @@ local function on_leaveplayer(player)
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player_bar[name] = nil
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player_debughud[name] = nil
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hunger.userdata[name] = nil
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userdata[name] = nil
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end
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local function on_respawnplayer(player)
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local name = player:get_player_name()
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hunger.userdata[name].hunger = MAX_HUNGER
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hunger.userdata[name].saturation = 0
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hunger.userdata[name].active = 0
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hunger.userdata[name].moving = 0
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userdata[name].hunger = MAX_HUNGER
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userdata[name].saturation = 0
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userdata[name].active = 0
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userdata[name].moving = 0
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player_step[name] = 0
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player_health_step[name] = 0
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hunger.update_bar(player)
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update_bar(player)
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delayed_save()
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end
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@ -249,7 +249,7 @@ local function on_respawnplayer_nohunger(player)
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player_health_step[name] = 0
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if HUNGER_DEBUG then
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hunger.update_bar(player)
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update_bar(player)
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end
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end
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@ -270,11 +270,11 @@ local function on_item_eat(hpdata, replace_with_item, itemstack,
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local name = player:get_player_name()
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hunger.userdata[name].hunger = hunger.userdata[name].hunger + hp_change
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userdata[name].hunger = userdata[name].hunger + hp_change
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hunger.userdata[name].hunger = math.min(MAX_HUNGER, hunger.userdata[name].hunger)
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hunger.userdata[name].saturation = math.min(MAX_SATURATION, hunger.userdata[name].saturation
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userdata[name].hunger = math.min(MAX_HUNGER, userdata[name].hunger)
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userdata[name].saturation = math.min(MAX_SATURATION, userdata[name].saturation
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+ saturation)
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local headpos = player:get_pos()
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@ -307,7 +307,7 @@ local function on_item_eat(hpdata, replace_with_item, itemstack,
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player_effects.apply_effect(player, "hunger_eating")
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hunger.update_bar(player)
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update_bar(player)
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delayed_save()
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if not minetest.is_creative_enabled(name) then
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@ -370,15 +370,15 @@ local function on_globalstep(dtime)
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moving = moving + 3
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end
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hunger.userdata[name].moving = math.max(0, moving)
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userdata[name].moving = math.max(0, moving)
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end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local hp = player:get_hp()
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if hunger.userdata[name] == nil then
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hunger.userdata[name] = {
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if userdata[name] == nil then
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userdata[name] = {
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hunger = MAX_HUNGER,
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active = 0,
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moving = 0,
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@ -390,27 +390,27 @@ local function on_globalstep(dtime)
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player_step[name] = 0
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end
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hunger.userdata[name].active = hunger.userdata[name].active +
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hunger.userdata[name].moving
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userdata[name].active = userdata[name].active +
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userdata[name].moving
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player_step[name] = player_step[name] + hunger.userdata[name].active + 1
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player_step[name] = player_step[name] + userdata[name].active + 1
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hunger.userdata[name].saturation = hunger.userdata[name].saturation - 1
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userdata[name].saturation = userdata[name].saturation - 1
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if hunger.userdata[name].saturation <= 0 then
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hunger.userdata[name].saturation = 0
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if userdata[name].saturation <= 0 then
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userdata[name].saturation = 0
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if player_step[name] >= 24 then -- how much the player has been active
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player_step[name] = 0
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local oldhng = hunger.userdata[name].hunger
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hunger.userdata[name].hunger = hunger.userdata[name].hunger - 1
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local oldhng = userdata[name].hunger
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userdata[name].hunger = userdata[name].hunger - 1
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if (oldhng == HUNGER_WARNING_1 or oldhng == HUNGER_WARNING_2) and hp >= 0 then
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minetest.chat_send_player(name, minetest.colorize("#ff0", S("You are hungry.")))
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local pos_sound = player:get_pos()
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minetest.sound_play({name="hunger_hungry"}, {pos=pos_sound, max_hear_distance=3, object=player}, true)
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end
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if hunger.userdata[name].hunger <= HUNGER_STARVE_LEVEL and hp >= 0 then
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if userdata[name].hunger <= HUNGER_STARVE_LEVEL and hp >= 0 then
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player:set_hp(hp - 1)
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hunger.userdata[name].hunger = 0
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userdata[name].hunger = 0
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if hp > 1 then
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minetest.chat_send_player(name, minetest.colorize("#f00", S("You are starving.")))
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else
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@ -420,11 +420,11 @@ local function on_globalstep(dtime)
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end
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end
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hunger.userdata[name].active = 0
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userdata[name].active = 0
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health_step(player, hunger.userdata[name].hunger)
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health_step(player, userdata[name].hunger)
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hunger.update_bar(player)
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update_bar(player)
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end
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delayed_save()
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@ -461,7 +461,7 @@ local function on_globalstep_nohunger(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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health_step(player, nil)
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if HUNGER_DEBUG then
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hunger.update_bar(player)
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update_bar(player)
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end
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end
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end
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