Add find_all_minerals achievement
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@ -55,6 +55,8 @@ These groups are mainly used for a better item sorting in Creative Mode.
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* `spawn_egg`: Item that spawns mobs
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* `book`: Book. Rating: 1 = unspecific book, 2 = writable book
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* `mineral_lump`: A lump of a mineral, like coal lump, iron lump, etc.
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* `mineral_natural`: A mineral item that occurs naturally (NOT the ore!)
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* `mineral_artificial`: A mineral item that does not occur naturally (e.g. bronze lump)
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* `ingot`: Ingot
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@ -176,3 +176,41 @@ if mg_name ~= "v6" then
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end
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end)
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end
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minetest.register_on_mods_loaded(function()
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if not minetest.get_modpath("rp_checkitem") then
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return
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end
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local minerals = {}
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local minerals_readable = {}
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for k,v in pairs(minetest.registered_items) do
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if minetest.get_item_group(k, "mineral_natural") == 1 then
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table.insert(minerals, k)
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table.insert(minerals_readable, ItemStack(k):get_short_description())
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end
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end
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-- Achievement for collecting all minerals that generate naturally in the world
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-- (e.g. coal lump, iron lump, etc.).
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achievements.register_achievement(
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"find_all_minerals",
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{
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title = S("A Complete Collection"),
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description = S("Obtain one of each minerals from the underground."),
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subconditions = minerals,
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subconditions_readable = minerals_readable,
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times = 0,
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icon = "rp_default_achievement_find_all_minerals.png",
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})
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local got_mineral = function(player, item)
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end
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for m=1, #minerals do
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rp_checkitem.register_on_got_item(minerals[m], function(player)
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achievements.trigger_subcondition(player, "find_all_minerals", minerals[m])
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end)
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end
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end)
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@ -42,6 +42,7 @@ minetest.register_craftitem(
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"rp_default:sheet_graphite",
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{
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description = S("Graphite Sheet"),
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groups = { mineral_natural = 1 },
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inventory_image = "default_sheet_graphite.png",
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})
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@ -51,7 +52,7 @@ minetest.register_craftitem(
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"rp_default:lump_sulfur",
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{
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description = S("Sulfur Lump"),
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groups = { mineral_lump = 1 },
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groups = { mineral_lump = 1, mineral_natural = 1 },
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inventory_image = "default_lump_sulfur.png",
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})
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@ -59,7 +60,7 @@ minetest.register_craftitem(
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"rp_default:lump_coal",
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{
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description = S("Coal Lump"),
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groups = { mineral_lump = 1 },
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groups = { mineral_lump = 1, mineral_natural = 1 },
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inventory_image = "default_lump_coal.png",
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})
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@ -67,7 +68,7 @@ minetest.register_craftitem(
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"rp_default:lump_iron",
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{
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description = S("Iron Lump"),
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groups = { mineral_lump = 1 },
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groups = { mineral_lump = 1, mineral_natural = 1 },
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inventory_image = "default_lump_iron.png",
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})
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@ -75,7 +76,7 @@ minetest.register_craftitem(
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"rp_default:lump_tin",
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{
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description = S("Tin Lump"),
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groups = { mineral_lump = 1 },
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groups = { mineral_lump = 1, mineral_natural = 1 },
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inventory_image = "default_lump_tin.png",
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})
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@ -83,7 +84,7 @@ minetest.register_craftitem(
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"rp_default:lump_copper",
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{
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description = S("Copper Lump"),
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groups = { mineral_lump = 1 },
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groups = { mineral_lump = 1, mineral_natural = 1 },
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inventory_image = "default_lump_copper.png",
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})
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@ -91,7 +92,7 @@ minetest.register_craftitem(
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"rp_default:lump_bronze",
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{
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description = S("Bronze Lump"),
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groups = { mineral_lump = 1 },
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groups = { mineral_lump = 1, mineral_artificial = 1 },
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inventory_image = "default_lump_bronze.png",
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})
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@ -1,4 +1,4 @@
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name = rp_default
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depends = rp_sounds, rp_util, rp_formspec, rp_crafting, rp_item_drop
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optional_depends = rp_achievements, rp_weather
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optional_depends = rp_achievements, rp_checkitem, rp_weather
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description = Main Repixture content mod. Contains most of the basic building blocks and items, including tools, weapons, fertilizer, buckets, chest, furnace, signs, torches, ladders and fences. Also contains the core map generator.
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After Width: | Height: | Size: 809 B |
@ -536,7 +536,7 @@ minetest.register_craftitem(
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"rp_gold:lump_gold",
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{
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description = S("Gold Lump"),
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groups = { mineral_lump = 1 },
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groups = { mineral_lump = 1, mineral_natural = 1 },
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inventory_image = "gold_lump_gold.png",
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})
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@ -260,6 +260,7 @@ minetest.register_node(
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type = "fixed",
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fixed = {-4/16, -0.5, -4/16, 4/16, -0.5+(3/16), 4/16}
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},
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-- Note: The jewel does NOT count as a mineral, it is special
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groups = {dig_immediate = 3, craftitem = 1, attached_node = 1},
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sounds = rp_sounds.node_sound_defaults(),
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})
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@ -115,7 +115,7 @@ minetest.register_node(
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description = S("Lumien Block"),
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_tt_help = S("It shines so bright"),
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tiles = {"lumien_block.png"},
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groups = {cracky = 1},
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groups = {cracky = 1, mineral_natural=1},
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light_source = LUMIEN_BLOCK_LIGHT,
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sounds = rp_sounds.node_sound_stone_defaults(),
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})
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