Merge branch 'new_bed_head'
This commit is contained in:
commit
29e34ae49f
46
manual_generator/content/home.md
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46
manual_generator/content/home.md
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@ -0,0 +1,46 @@
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+++
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title = "Repixture"
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+++
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Welcome to Repixture!
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||||
### Survive
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||||
|
||||

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||||
|
||||
### Explore
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||||
|
||||

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||||
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||||
### Build
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||||
|
||||

|
||||
|
||||
### Decorate
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||||
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||||

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||||
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||||
### Achieve
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||||
|
||||

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||||
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||||
### And more!
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||||

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||||
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||||
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## Features
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Blabla.
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## Player Manual
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Read the [Player Manual](/manual) to learn how to play.
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## Links
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* Download page (ContentDB)
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* Forum discussion
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* Code repository
|
@ -83,7 +83,7 @@ Repixture recognizes the following game-related controls offered by Minetest:
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* <kbd>Look around</kbd>
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* <kbd>Left</kbd> / <kbd>Right</kbd> / <kbd>Forwards</kbd> / <kbd>Backwards</kbd>
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* <kbd>Jump</kbd>
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* <kbd>Sneak</kbd> (also unmounts you on boats)
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* <kbd>Sneak</kbd> (also unmounts you on boats and gets you up from a bed)
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* <kbd>Drop item</kbd>
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* <kbd>Punch</kbd> (see below)
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* <kbd>Place</kbd> (see below)
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|
@ -8,6 +8,7 @@ local S = minetest.get_translator("rp_bed")
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bed = {}
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local DEFAULT_BED_COLOR = rp_paint.COLOR_AZURE_BLUE
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local BED_EYE_OFFSET_Y = -13
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-- Per-user data table
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@ -37,7 +38,7 @@ bed.set_spawn = function(player, spawn_pos)
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local name = player:get_player_name()
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local old_spawn_pos = bed_userdata.saved[name].spawn_pos
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if old_spawn_pos and vector.equals(spawn_pos, old_spawn_pos) then
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return false
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return false
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end
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bed_userdata.saved[name].spawn_pos = table.copy(spawn_pos)
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minetest.log("action", "[rp_bed] Respawn position of "..name.." set to "..minetest.pos_to_string(spawn_pos, 1))
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@ -77,7 +78,7 @@ local saving = false
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-- Timer
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local timer_interval = 1
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local TIMER_INTERVAL = 1
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local timer = 0
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local delay_daytime = false
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@ -124,7 +125,7 @@ local function put_player_in_bed(player)
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player_effects.apply_effect(player, "inbed")
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player:set_eye_offset(vector.new(0, -13, 0), vector.new(0, -13, 0))
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player:set_eye_offset(vector.new(0, BED_EYE_OFFSET_Y, 0), vector.new(0, BED_EYE_OFFSET_Y, 0))
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player:set_local_animation(
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{x=162, y=166},
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{x=162, y=166},
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@ -381,25 +382,34 @@ end
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local function on_globalstep(dtime)
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timer = timer + dtime
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|
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if timer < timer_interval then
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return
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end
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timer = 0
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local sleeping_players = 0
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-- Count number of sleeping players;
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-- also check for Sneak key
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local in_bed = {}
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for name, data in pairs(bed_userdata.temp) do
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if data.in_bed then
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local player = minetest.get_player_by_name(name)
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if player then
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table.insert(in_bed, name)
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sleeping_players = sleeping_players + 1
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local ctrl = player:get_player_control()
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-- Get up from bed if holding down Sneak
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if ctrl and ctrl.sneak then
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take_player_from_bed(player)
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-- Count player
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else
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table.insert(in_bed, name)
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sleeping_players = sleeping_players + 1
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end
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end
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end
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end
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-- Reduce load of the following section
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if timer < TIMER_INTERVAL then
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return
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end
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timer = 0
|
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|
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local players = minetest.get_connected_players()
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local player_count = #players
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@ -479,6 +489,91 @@ local sounds = rp_sounds.node_sound_planks_defaults({
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place = {name="rp_sounds_place_planks", gain=1.0, pitch=0.8},
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})
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local on_rightclick_bed_foot = function(pos, node, clicker, itemstack)
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if not clicker:is_player() then
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return itemstack
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end
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local clicker_name = clicker:get_player_name()
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local sleeper_name = get_player_in_bed(pos)
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if clicker_name == sleeper_name then
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take_player_from_bed(clicker)
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elseif sleeper_name == nil and not rp_player.player_attached[clicker_name]
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and bed_userdata.temp[clicker_name].in_bed == false then
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if not minetest.settings:get_bool("bed_enable", true) then
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minetest.chat_send_player(clicker_name, minetest.colorize("#FFFF00", S("Sleeping is disabled.")))
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return itemstack
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end
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local dir = minetest.fourdir_to_dir(node.param2)
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local above_posses = {
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{x=pos.x, y=pos.y+1, z=pos.z},
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vector.add({x=pos.x, y=pos.y+1, z=pos.z}, dir),
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{x=pos.x, y=pos.y+2, z=pos.z},
|
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vector.add({x=pos.x, y=pos.y+2, z=pos.z}, dir),
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}
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for a=1,#above_posses do
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local apos = above_posses[a]
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local anode = minetest.get_node(apos)
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local is_spawnable, fail_reason = node_is_spawnable_in(anode, true)
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if not is_spawnable then
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local msg
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if fail_reason == "damage" then
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msg = S("It’s too painful to sleep here!")
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elseif fail_reason == "drowning" then
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msg = S("You can’t sleep while holding your breath!")
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elseif fail_reason == "blocked" then
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msg = S("Not enough space to sleep!")
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else
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msg = S("You can’t sleep here!")
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end
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minetest.chat_send_player(clicker_name, minetest.colorize("#FFFF00", msg))
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return itemstack
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end
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end
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-- No sleeping while moving
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if vector.length(clicker:get_velocity()) > 0.001 then
|
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minetest.chat_send_player(clicker_name, minetest.colorize("#FFFF00", S("You have to stop moving before going to bed!")))
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return itemstack
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end
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|
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local put_pos = table.copy(pos)
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local yaw = (-(node.param2 / 2.0) * math.pi) + math.pi
|
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bed_userdata.temp[clicker_name].in_bed = true
|
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|
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local changed = bed.set_spawn(clicker, put_pos)
|
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if changed then
|
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minetest.chat_send_player(clicker_name, minetest.colorize("#00FFFF", S("Respawn position set!")))
|
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end
|
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|
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bed_userdata.temp[clicker_name].node_pos = pos
|
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local sleep_pos = vector.add(pos, vector.multiply(minetest.fourdir_to_dir(node.param2), 0.49))
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bed_userdata.temp[clicker_name].sleep_pos = sleep_pos
|
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|
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set_bed_occupier(pos, clicker_name)
|
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|
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put_player_in_bed(clicker)
|
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end
|
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return itemstack
|
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end
|
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|
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local function drop_bed(pos, player)
|
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local item = ItemStack("rp_bed:bed_foot")
|
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if player and player:is_player() and minetest.is_creative_enabled(player:get_player_name()) then
|
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local inv = player:get_inventory()
|
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if not inv:contains_item("main", item) then
|
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inv:add_item("main", item)
|
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end
|
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else
|
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minetest.add_item(pos, item)
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end
|
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end
|
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|
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minetest.register_node(
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"rp_bed:bed_foot",
|
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{
|
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@ -515,12 +610,19 @@ minetest.register_node(
|
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type = "fixed",
|
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fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
|
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},
|
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selection_box = {
|
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type = "fixed",
|
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fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 1.5}
|
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},
|
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|
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node_placement_prediction = "",
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on_rightclick = function(pos, node, clicker, itemstack)
|
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local dir = minetest.fourdir_to_dir(node.param2)
|
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local head_pos = vector.add(pos, dir)
|
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local head_node = minetest.get_node(head_pos)
|
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-- Make sure the bed is complete
|
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if head_node.name == "rp_bed:bed_head" then
|
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return on_rightclick_bed_foot(pos, node, clicker, itemstack)
|
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end
|
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return itemstack
|
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end,
|
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|
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on_place = function(itemstack, placer, pointed_thing)
|
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local under = pointed_thing.under
|
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|
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@ -563,8 +665,8 @@ minetest.register_node(
|
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|
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local bot = minetest.get_node(botpos)
|
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local botdef = minetest.registered_nodes[bot.name]
|
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-- Check if the 2nd node for the bed is free or already a bed head.
|
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if not (bot.name == "rp_bed:bed_head" and bot.param2 == dir) and (not botdef or not botdef.buildable_to) then
|
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-- Check if the 2nd node for the bed is free to build to
|
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if not botdef or not botdef.buildable_to then
|
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rp_sounds.play_place_failed_sound(placer)
|
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return itemstack
|
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end
|
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@ -591,8 +693,9 @@ minetest.register_node(
|
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end
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|
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set_bed_occupier(pos, nil)
|
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local node = minetest.get_node(pos)
|
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local dir = minetest.fourdir_to_dir(node.param2)
|
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end,
|
||||
after_destruct = function(pos, oldnode)
|
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local dir = minetest.fourdir_to_dir(oldnode.param2)
|
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local head_pos = vector.add(pos, dir)
|
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if minetest.get_node(head_pos).name == "rp_bed:bed_head" then
|
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minetest.remove_node(head_pos)
|
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@ -600,89 +703,36 @@ minetest.register_node(
|
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end
|
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end,
|
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on_blast = function(pos)
|
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-- Needed to force on_destruct to be called
|
||||
-- Needed to force on_destruct/after_destruct to be called
|
||||
minetest.remove_node(pos)
|
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minetest.check_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
|
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end,
|
||||
|
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on_rightclick = function(pos, node, clicker, itemstack)
|
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if not clicker:is_player() then
|
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return itemstack
|
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-- Can be dug if no sleeper or digger equals sleeper
|
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can_dig = function(pos, digger)
|
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local sleeper_name = get_player_in_bed(pos)
|
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if not sleeper_name then
|
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return true
|
||||
end
|
||||
|
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local clicker_name = clicker:get_player_name()
|
||||
|
||||
local sleeper_name = get_player_in_bed(pos)
|
||||
|
||||
if clicker_name == sleeper_name then
|
||||
take_player_from_bed(clicker)
|
||||
elseif sleeper_name == nil and not rp_player.player_attached[clicker_name]
|
||||
and bed_userdata.temp[clicker_name].in_bed == false then
|
||||
if not minetest.settings:get_bool("bed_enable", true) then
|
||||
minetest.chat_send_player(clicker_name, minetest.colorize("#FFFF00", S("Sleeping is disabled.")))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.fourdir_to_dir(node.param2)
|
||||
local above_posses = {
|
||||
{x=pos.x, y=pos.y+1, z=pos.z},
|
||||
vector.add({x=pos.x, y=pos.y+1, z=pos.z}, dir),
|
||||
{x=pos.x, y=pos.y+2, z=pos.z},
|
||||
vector.add({x=pos.x, y=pos.y+2, z=pos.z}, dir),
|
||||
}
|
||||
for a=1,#above_posses do
|
||||
local apos = above_posses[a]
|
||||
local anode = minetest.get_node(apos)
|
||||
local is_spawnable, fail_reason = node_is_spawnable_in(anode, true)
|
||||
if not is_spawnable then
|
||||
local msg
|
||||
if fail_reason == "damage" then
|
||||
msg = S("It’s too painful to sleep here!")
|
||||
elseif fail_reason == "drowning" then
|
||||
msg = S("You can’t sleep while holding your breath!")
|
||||
elseif fail_reason == "blocked" then
|
||||
msg = S("Not enough space to sleep!")
|
||||
else
|
||||
msg = S("You can’t sleep here!")
|
||||
end
|
||||
minetest.chat_send_player(clicker_name, minetest.colorize("#FFFF00", msg))
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- No sleeping while moving
|
||||
if vector.length(clicker:get_velocity()) > 0.001 then
|
||||
minetest.chat_send_player(clicker_name, minetest.colorize("#FFFF00", S("You have to stop moving before going to bed!")))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local put_pos = table.copy(pos)
|
||||
|
||||
local yaw = (-(node.param2 / 2.0) * math.pi) + math.pi
|
||||
|
||||
bed_userdata.temp[clicker_name].in_bed = true
|
||||
|
||||
local changed = bed.set_spawn(clicker, put_pos)
|
||||
if changed then
|
||||
minetest.chat_send_player(clicker_name, minetest.colorize("#00FFFF", S("Respawn position set!")))
|
||||
end
|
||||
|
||||
bed_userdata.temp[clicker_name].node_pos = pos
|
||||
local sleep_pos = vector.add(pos, vector.divide(minetest.fourdir_to_dir(node.param2), 2))
|
||||
bed_userdata.temp[clicker_name].sleep_pos = sleep_pos
|
||||
|
||||
set_bed_occupier(pos, clicker_name)
|
||||
|
||||
put_player_in_bed(clicker)
|
||||
local sleeper = minetest.get_player_by_name(sleeper_name)
|
||||
if (not digger) or (not sleeper) or (digger and digger:is_player() and sleeper == digger) then
|
||||
return true
|
||||
end
|
||||
return itemstack
|
||||
return false
|
||||
end,
|
||||
|
||||
can_dig = function(pos)
|
||||
local sleeper = get_player_in_bed(pos)
|
||||
return sleeper == nil
|
||||
on_dig = function(pos, node, digger)
|
||||
-- Drop bed if neccessary
|
||||
local dir = minetest.fourdir_to_dir(node.param2)
|
||||
local head_pos = vector.add(pos, dir)
|
||||
if minetest.get_node(head_pos).name == "rp_bed:bed_head" then
|
||||
drop_bed(pos, digger)
|
||||
end
|
||||
return minetest.node_dig(pos, node, digger)
|
||||
end,
|
||||
|
||||
|
||||
|
||||
-- Paint support for rp_paint mod
|
||||
_on_paint = function(pos, new_param2)
|
||||
local node = minetest.get_node(pos)
|
||||
@ -694,8 +744,8 @@ minetest.register_node(
|
||||
return true
|
||||
end,
|
||||
|
||||
-- Drop itself, but without metadata
|
||||
drop = "rp_bed:bed_foot",
|
||||
-- Drop is handled in on_dig
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_node(
|
||||
@ -706,8 +756,6 @@ minetest.register_node(
|
||||
paramtype2 = "color4dir",
|
||||
palette = "bed_palette.png",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
|
||||
tiles = {
|
||||
"bed_head.png",
|
||||
@ -726,13 +774,75 @@ minetest.register_node(
|
||||
{name="bed_inside_overlay.png",color="white"},
|
||||
},
|
||||
use_texture_alpha = "clip",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent = -15, not_in_creative_inventory = 1 },
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent = -15, not_in_creative_inventory = 1, paintable = 1 },
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
|
||||
},
|
||||
on_blast = function() end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
local dir = minetest.fourdir_to_dir(node.param2)
|
||||
local foot_pos = vector.subtract(pos, dir)
|
||||
local foot_node = minetest.get_node(foot_pos)
|
||||
if foot_node.name == "rp_bed:bed_foot" then
|
||||
return on_rightclick_bed_foot(foot_pos, foot_node, clicker, itemstack)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
after_destruct = function(pos, oldnode)
|
||||
local dir = minetest.fourdir_to_dir(oldnode.param2)
|
||||
local foot_pos = vector.subtract(pos, dir)
|
||||
if minetest.get_node(foot_pos).name == "rp_bed:bed_foot" then
|
||||
minetest.remove_node(foot_pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_blast = function(pos)
|
||||
-- Needed to force after_destruct to be called
|
||||
minetest.remove_node(pos)
|
||||
minetest.check_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
|
||||
end,
|
||||
|
||||
-- Can be dug if no sleeper or digger equaals sleeper
|
||||
can_dig = function(pos, digger)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.fourdir_to_dir(node.param2)
|
||||
local foot_pos = vector.subtract(pos, dir)
|
||||
local sleeper_name = get_player_in_bed(foot_pos)
|
||||
if not sleeper_name then
|
||||
return true
|
||||
end
|
||||
local sleeper = minetest.get_player_by_name(sleeper_name)
|
||||
if (not digger) or (not sleeper) or (digger and digger:is_player() and sleeper == digger) then
|
||||
return true
|
||||
end
|
||||
if sleeper and sleeper:is_player() and digger and digger:is_player() and sleeper == digger then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
on_dig = function(pos, node, digger)
|
||||
-- Drop bed if neccessary
|
||||
local dir = minetest.fourdir_to_dir(node.param2)
|
||||
local foot_pos = vector.subtract(pos, dir)
|
||||
if minetest.get_node(foot_pos).name == "rp_bed:bed_foot" then
|
||||
drop_bed(foot_pos, digger)
|
||||
end
|
||||
return minetest.node_dig(pos, node, digger)
|
||||
end,
|
||||
|
||||
-- Paint support for rp_paint mod
|
||||
_on_paint = function(pos, new_param2)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.fourdir_to_dir(node.param2)
|
||||
local foot_pos = vector.subtract(pos, dir)
|
||||
if minetest.get_node(foot_pos).name == "rp_bed:bed_foot" then
|
||||
minetest.swap_node(foot_pos, {name = "rp_bed:bed_foot", param2=new_param2})
|
||||
end
|
||||
return true
|
||||
end,
|
||||
drop = "",
|
||||
})
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user