Merge branch 'new_bed_head'

This commit is contained in:
Wuzzy 2024-04-18 10:25:05 +02:00
commit 29e34ae49f
3 changed files with 255 additions and 99 deletions

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@ -0,0 +1,46 @@
+++
title = "Repixture"
+++
![](/assets/images/repixture.png)
Welcome to Repixture!
### Survive
![](/assets/screenshots/survive.png)
### Explore
![](/assets/screenshots/explore.png)
### Build
![](/assets/screenshots/build.png)
### Decorate
![](/assets/screenshots/decorate.png)
### Achieve
![](/assets/screenshots/achieve.png)
### And more!
![](/assets/screenshots/and_more.png)
## Features
Blabla.
## Player Manual
Read the [Player Manual](/manual) to learn how to play.
## Links
* Download page (ContentDB)
* Forum discussion
* Code repository

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@ -83,7 +83,7 @@ Repixture recognizes the following game-related controls offered by Minetest:
* <kbd>Look around</kbd> * <kbd>Look around</kbd>
* <kbd>Left</kbd> / <kbd>Right</kbd> / <kbd>Forwards</kbd> / <kbd>Backwards</kbd> * <kbd>Left</kbd> / <kbd>Right</kbd> / <kbd>Forwards</kbd> / <kbd>Backwards</kbd>
* <kbd>Jump</kbd> * <kbd>Jump</kbd>
* <kbd>Sneak</kbd> (also unmounts you on boats) * <kbd>Sneak</kbd> (also unmounts you on boats and gets you up from a bed)
* <kbd>Drop item</kbd> * <kbd>Drop item</kbd>
* <kbd>Punch</kbd> (see below) * <kbd>Punch</kbd> (see below)
* <kbd>Place</kbd> (see below) * <kbd>Place</kbd> (see below)

View File

@ -8,6 +8,7 @@ local S = minetest.get_translator("rp_bed")
bed = {} bed = {}
local DEFAULT_BED_COLOR = rp_paint.COLOR_AZURE_BLUE local DEFAULT_BED_COLOR = rp_paint.COLOR_AZURE_BLUE
local BED_EYE_OFFSET_Y = -13
-- Per-user data table -- Per-user data table
@ -77,7 +78,7 @@ local saving = false
-- Timer -- Timer
local timer_interval = 1 local TIMER_INTERVAL = 1
local timer = 0 local timer = 0
local delay_daytime = false local delay_daytime = false
@ -124,7 +125,7 @@ local function put_player_in_bed(player)
player_effects.apply_effect(player, "inbed") player_effects.apply_effect(player, "inbed")
player:set_eye_offset(vector.new(0, -13, 0), vector.new(0, -13, 0)) player:set_eye_offset(vector.new(0, BED_EYE_OFFSET_Y, 0), vector.new(0, BED_EYE_OFFSET_Y, 0))
player:set_local_animation( player:set_local_animation(
{x=162, y=166}, {x=162, y=166},
{x=162, y=166}, {x=162, y=166},
@ -381,24 +382,33 @@ end
local function on_globalstep(dtime) local function on_globalstep(dtime)
timer = timer + dtime timer = timer + dtime
if timer < timer_interval then
return
end
timer = 0
local sleeping_players = 0 local sleeping_players = 0
-- Count number of sleeping players;
-- also check for Sneak key
local in_bed = {} local in_bed = {}
for name, data in pairs(bed_userdata.temp) do for name, data in pairs(bed_userdata.temp) do
if data.in_bed then if data.in_bed then
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
if player then if player then
local ctrl = player:get_player_control()
-- Get up from bed if holding down Sneak
if ctrl and ctrl.sneak then
take_player_from_bed(player)
-- Count player
else
table.insert(in_bed, name) table.insert(in_bed, name)
sleeping_players = sleeping_players + 1 sleeping_players = sleeping_players + 1
end end
end end
end end
end
-- Reduce load of the following section
if timer < TIMER_INTERVAL then
return
end
timer = 0
local players = minetest.get_connected_players() local players = minetest.get_connected_players()
local player_count = #players local player_count = #players
@ -479,133 +489,7 @@ local sounds = rp_sounds.node_sound_planks_defaults({
place = {name="rp_sounds_place_planks", gain=1.0, pitch=0.8}, place = {name="rp_sounds_place_planks", gain=1.0, pitch=0.8},
}) })
minetest.register_node( local on_rightclick_bed_foot = function(pos, node, clicker, itemstack)
"rp_bed:bed_foot",
{
description = S("Bed"),
_tt_help = S("Sets the respawn position and allows to pass the night"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "color4dir",
palette = "bed_palette.png",
sunlight_propagates = true,
wield_image = "bed_bed_inventory.png",
inventory_image = "bed_bed_inventory.png",
tiles = {
"bed_foot.png",
{name="default_wood.png",color="white"},
"bed_side_l.png",
"bed_side_r.png",
"bed_inside.png",
"bed_back.png",
},
overlay_tiles = {
{name="bed_foot_overlay.png",color="white"},
"",
{name="bed_side_l_overlay.png",color="white"},
{name="bed_side_r_overlay.png",color="white"},
{name="bed_inside_overlay.png",color="white"},
{name="bed_back_overlay.png",color="white"},
},
use_texture_alpha = "clip",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent = -15, creative_decoblock = 1, interactive_node = 1, paintable = 1 },
is_ground_content = false,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 1.5}
},
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing) or itemstack
end
end
local pos
local undername = minetest.get_node(under).name
if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
pos = under
else
pos = pointed_thing.above
end
if minetest.is_protected(pos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
if not node_def or not node_def.buildable_to then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
local dir = minetest.dir_to_fourdir(placer:get_look_dir())
local botpos = vector.add(pos, minetest.fourdir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local bot = minetest.get_node(botpos)
local botdef = minetest.registered_nodes[bot.name]
-- Check if the 2nd node for the bed is free or already a bed head.
if not (bot.name == "rp_bed:bed_head" and bot.param2 == dir) and (not botdef or not botdef.buildable_to) then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
local param2 = dir + (DEFAULT_BED_COLOR - 1) * 4
local footnode = {name = "rp_bed:bed_foot", param2 = param2}
local headnode = {name = "rp_bed:bed_head", param2 = param2}
minetest.set_node(pos, footnode)
minetest.set_node(botpos, headnode)
rp_sounds.play_node_sound(pos, footnode, "place")
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
on_destruct = function(pos)
local player_name = get_player_in_bed(pos)
if player_name then
local player = minetest.get_player_by_name(player_name)
take_player_from_bed(player)
end
set_bed_occupier(pos, nil)
local node = minetest.get_node(pos)
local dir = minetest.fourdir_to_dir(node.param2)
local head_pos = vector.add(pos, dir)
if minetest.get_node(head_pos).name == "rp_bed:bed_head" then
minetest.remove_node(head_pos)
minetest.check_for_falling({x=head_pos.x, y=head_pos.y+1, z=head_pos.z})
end
end,
on_blast = function(pos)
-- Needed to force on_destruct to be called
minetest.remove_node(pos)
minetest.check_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not clicker:is_player() then if not clicker:is_player() then
return itemstack return itemstack
end end
@ -668,7 +552,7 @@ minetest.register_node(
end end
bed_userdata.temp[clicker_name].node_pos = pos bed_userdata.temp[clicker_name].node_pos = pos
local sleep_pos = vector.add(pos, vector.divide(minetest.fourdir_to_dir(node.param2), 2)) local sleep_pos = vector.add(pos, vector.multiply(minetest.fourdir_to_dir(node.param2), 0.49))
bed_userdata.temp[clicker_name].sleep_pos = sleep_pos bed_userdata.temp[clicker_name].sleep_pos = sleep_pos
set_bed_occupier(pos, clicker_name) set_bed_occupier(pos, clicker_name)
@ -676,13 +560,179 @@ minetest.register_node(
put_player_in_bed(clicker) put_player_in_bed(clicker)
end end
return itemstack return itemstack
end
local function drop_bed(pos, player)
local item = ItemStack("rp_bed:bed_foot")
if player and player:is_player() and minetest.is_creative_enabled(player:get_player_name()) then
local inv = player:get_inventory()
if not inv:contains_item("main", item) then
inv:add_item("main", item)
end
else
minetest.add_item(pos, item)
end
end
minetest.register_node(
"rp_bed:bed_foot",
{
description = S("Bed"),
_tt_help = S("Sets the respawn position and allows to pass the night"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "color4dir",
palette = "bed_palette.png",
sunlight_propagates = true,
wield_image = "bed_bed_inventory.png",
inventory_image = "bed_bed_inventory.png",
tiles = {
"bed_foot.png",
{name="default_wood.png",color="white"},
"bed_side_l.png",
"bed_side_r.png",
"bed_inside.png",
"bed_back.png",
},
overlay_tiles = {
{name="bed_foot_overlay.png",color="white"},
"",
{name="bed_side_l_overlay.png",color="white"},
{name="bed_side_r_overlay.png",color="white"},
{name="bed_inside_overlay.png",color="white"},
{name="bed_back_overlay.png",color="white"},
},
use_texture_alpha = "clip",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent = -15, creative_decoblock = 1, interactive_node = 1, paintable = 1 },
is_ground_content = false,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
},
node_placement_prediction = "",
on_rightclick = function(pos, node, clicker, itemstack)
local dir = minetest.fourdir_to_dir(node.param2)
local head_pos = vector.add(pos, dir)
local head_node = minetest.get_node(head_pos)
-- Make sure the bed is complete
if head_node.name == "rp_bed:bed_head" then
return on_rightclick_bed_foot(pos, node, clicker, itemstack)
end
return itemstack
end, end,
can_dig = function(pos) on_place = function(itemstack, placer, pointed_thing)
local sleeper = get_player_in_bed(pos) local under = pointed_thing.under
return sleeper == nil
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing) or itemstack
end
end
local pos
local undername = minetest.get_node(under).name
if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
pos = under
else
pos = pointed_thing.above
end
if minetest.is_protected(pos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
if not node_def or not node_def.buildable_to then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
local dir = minetest.dir_to_fourdir(placer:get_look_dir())
local botpos = vector.add(pos, minetest.fourdir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local bot = minetest.get_node(botpos)
local botdef = minetest.registered_nodes[bot.name]
-- Check if the 2nd node for the bed is free to build to
if not botdef or not botdef.buildable_to then
rp_sounds.play_place_failed_sound(placer)
return itemstack
end
local param2 = dir + (DEFAULT_BED_COLOR - 1) * 4
local footnode = {name = "rp_bed:bed_foot", param2 = param2}
local headnode = {name = "rp_bed:bed_head", param2 = param2}
minetest.set_node(pos, footnode)
minetest.set_node(botpos, headnode)
rp_sounds.play_node_sound(pos, footnode, "place")
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end, end,
on_destruct = function(pos)
local player_name = get_player_in_bed(pos)
if player_name then
local player = minetest.get_player_by_name(player_name)
take_player_from_bed(player)
end
set_bed_occupier(pos, nil)
end,
after_destruct = function(pos, oldnode)
local dir = minetest.fourdir_to_dir(oldnode.param2)
local head_pos = vector.add(pos, dir)
if minetest.get_node(head_pos).name == "rp_bed:bed_head" then
minetest.remove_node(head_pos)
minetest.check_for_falling({x=head_pos.x, y=head_pos.y+1, z=head_pos.z})
end
end,
on_blast = function(pos)
-- Needed to force on_destruct/after_destruct to be called
minetest.remove_node(pos)
minetest.check_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
end,
-- Can be dug if no sleeper or digger equals sleeper
can_dig = function(pos, digger)
local sleeper_name = get_player_in_bed(pos)
if not sleeper_name then
return true
end
local sleeper = minetest.get_player_by_name(sleeper_name)
if (not digger) or (not sleeper) or (digger and digger:is_player() and sleeper == digger) then
return true
end
return false
end,
on_dig = function(pos, node, digger)
-- Drop bed if neccessary
local dir = minetest.fourdir_to_dir(node.param2)
local head_pos = vector.add(pos, dir)
if minetest.get_node(head_pos).name == "rp_bed:bed_head" then
drop_bed(pos, digger)
end
return minetest.node_dig(pos, node, digger)
end,
-- Paint support for rp_paint mod -- Paint support for rp_paint mod
_on_paint = function(pos, new_param2) _on_paint = function(pos, new_param2)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
@ -694,8 +744,8 @@ minetest.register_node(
return true return true
end, end,
-- Drop itself, but without metadata -- Drop is handled in on_dig
drop = "rp_bed:bed_foot", drop = "",
}) })
minetest.register_node( minetest.register_node(
@ -706,8 +756,6 @@ minetest.register_node(
paramtype2 = "color4dir", paramtype2 = "color4dir",
palette = "bed_palette.png", palette = "bed_palette.png",
is_ground_content = false, is_ground_content = false,
pointable = false,
diggable = false,
tiles = { tiles = {
"bed_head.png", "bed_head.png",
@ -726,13 +774,75 @@ minetest.register_node(
{name="bed_inside_overlay.png",color="white"}, {name="bed_inside_overlay.png",color="white"},
}, },
use_texture_alpha = "clip", use_texture_alpha = "clip",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent = -15, not_in_creative_inventory = 1 }, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1, fall_damage_add_percent = -15, not_in_creative_inventory = 1, paintable = 1 },
sounds = sounds, sounds = sounds,
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5} fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
}, },
on_blast = function() end,
on_rightclick = function(pos, node, clicker, itemstack)
local dir = minetest.fourdir_to_dir(node.param2)
local foot_pos = vector.subtract(pos, dir)
local foot_node = minetest.get_node(foot_pos)
if foot_node.name == "rp_bed:bed_foot" then
return on_rightclick_bed_foot(foot_pos, foot_node, clicker, itemstack)
end
return itemstack
end,
after_destruct = function(pos, oldnode)
local dir = minetest.fourdir_to_dir(oldnode.param2)
local foot_pos = vector.subtract(pos, dir)
if minetest.get_node(foot_pos).name == "rp_bed:bed_foot" then
minetest.remove_node(foot_pos)
end
end,
on_blast = function(pos)
-- Needed to force after_destruct to be called
minetest.remove_node(pos)
minetest.check_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
end,
-- Can be dug if no sleeper or digger equaals sleeper
can_dig = function(pos, digger)
local node = minetest.get_node(pos)
local dir = minetest.fourdir_to_dir(node.param2)
local foot_pos = vector.subtract(pos, dir)
local sleeper_name = get_player_in_bed(foot_pos)
if not sleeper_name then
return true
end
local sleeper = minetest.get_player_by_name(sleeper_name)
if (not digger) or (not sleeper) or (digger and digger:is_player() and sleeper == digger) then
return true
end
if sleeper and sleeper:is_player() and digger and digger:is_player() and sleeper == digger then
return true
end
return false
end,
on_dig = function(pos, node, digger)
-- Drop bed if neccessary
local dir = minetest.fourdir_to_dir(node.param2)
local foot_pos = vector.subtract(pos, dir)
if minetest.get_node(foot_pos).name == "rp_bed:bed_foot" then
drop_bed(foot_pos, digger)
end
return minetest.node_dig(pos, node, digger)
end,
-- Paint support for rp_paint mod
_on_paint = function(pos, new_param2)
local node = minetest.get_node(pos)
local dir = minetest.fourdir_to_dir(node.param2)
local foot_pos = vector.subtract(pos, dir)
if minetest.get_node(foot_pos).name == "rp_bed:bed_foot" then
minetest.swap_node(foot_pos, {name = "rp_bed:bed_foot", param2=new_param2})
end
return true
end,
drop = "", drop = "",
}) })