e056800ceanuclear_reactor: do not set structure_accumulated_badness to less than 0
DS
2017-09-07 07:43:20 +02:00
a84b5f3b28print warning to console if redundant switching station is found and where it is
Vanessa Ezekowitz
2017-07-03 17:37:00 -04:00
9d5bd90b57add chat command to allow disabling of switching station ABM (for situations where a user creates a laggy machine on a public server, use this to suspend power distribution until the machine is found and disabled)
Vanessa Ezekowitz
2017-07-03 17:33:59 -04:00
16146231b8don't place eg. chests without data
DS-Minetest
2017-06-23 22:09:03 +02:00
d4162be9a7remove wooden chests redefinitions they're incompatible with current minetest_game and do nothing useful anyway
Vanessa Ezekowitz
2017-06-17 22:06:37 -04:00
db480011fbonly try to clear/redefine recipes for teleport and accel tube if they are enabled in pipeworks' config
Vanessa Ezekowitz
2017-06-13 00:17:52 -04:00
4cc124ff9eReplace deprecated call to 'minetest.env' (#371)
Jordan Irwin
2017-06-08 00:30:41 -07:00
adc638bd8cdocument current behavior of hydro gen
Vanessa Ezekowitz
2017-04-16 23:06:24 -04:00
557dc4db1bBattery boxes no longer connect to tubes from bottom (since a power cable needs to go there)
Vanessa Ezekowitz
2017-04-14 04:29:56 -04:00
e65c8b7130Don't allow constructor to operate if bad facedir (fixes#328) Also, use "simple" screwdriver mode for "off" constructor, and disable screwdriver for "on" one.
Vanessa Ezekowitz
2017-04-13 20:48:18 -04:00
69feeef0afuse clear_craft to remove default sandstone recipe get rid of the two grinder recipes from homedecor/fake_fire (obsolete)
Vanessa Ezekowitz
2017-04-13 20:27:19 -04:00
1d20af1bcbreplace HV nuke reactor nodeboxes with comparable mesh model model includes a flat extension on one "side" to fix#342
Vanessa Ezekowitz
2017-04-12 21:52:06 -04:00
7c11ff1876LV fuel-fired gen should not have tube connection overlays
Vanessa Ezekowitz
2017-04-12 21:04:37 -04:00
a34ea59105LV batbox should show charge on all X/Z sides (also, fixup some other texture defs for readability)
Vanessa Ezekowitz
2017-04-12 20:29:22 -04:00
33455328bdMake batteries only charge/discharge from the bottom (they were already supposed to but would leech charge from sideways neighbors too)
Vanessa Ezekowitz
2017-04-12 20:21:20 -04:00
170d3e09c5clean-up battery box images, make more consistent added tube or cable entry overlays as appropriate. deleted a couple of obsolete textures
Vanessa Ezekowitz
2017-04-12 18:50:50 -04:00
fab2c492c4pipeworks has button on/off, button label, and button "base" cached used them wherever possible
Vanessa Ezekowitz
2017-04-11 19:16:50 -04:00
54004f4951redo top/bottom textures for supply converter delete back/bottom texture for power monitor use "machine bottom" for bottom of force field generator add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
Vanessa Ezekowitz
2017-04-11 08:31:17 -04:00
8479a8c984add pipeworks tube overlays to self-contained injector also, gave it paramtype2 = "facedir" and removed the front connection for consistency with other machines
Vanessa Ezekowitz
2017-04-11 08:17:56 -04:00
0e9caf069dadd pipeworks tube overlay to top of quarry (and get rid of obsolete inventorycube() image)
Vanessa Ezekowitz
2017-04-11 08:09:53 -04:00
b6d343e928add pipeworks tube connection overlays to all chests (only applies if pipeworks is installed, if not, nothing is added)
Vanessa Ezekowitz
2017-04-11 07:15:59 -04:00
b7cecd7f3dZinc rareness FIX(?) (#333)
Alexander German
2017-03-28 22:18:49 +05:00
6abd857b3fAdd digiline support to switching station.
DS-Minetest
2017-03-23 17:45:37 +01:00
383f7df22dchange nodename for gloopblocks rainbow block (now "diagonal"), add support for its aliased version of the former nyan cat block (10k density)
Vanessa Ezekowitz
2017-03-26 00:40:53 -04:00
767f5346e9add gloopblocks rainbow block radiation setting (half that of a nyan/pbj block)
Vanessa Ezekowitz
2017-03-22 19:09:16 -04:00
df15a5ee65add radiation protection via pbj_pup blocks same strength as nyan blocks
Vanessa Ezekowitz
2017-03-22 19:08:26 -04:00
cb5e3e8ff4raise radiation shielding values on nyan blocks from 1000 --> 10000
Vanessa Ezekowitz
2017-03-22 19:06:04 -04:00
408128d800Add backward compatibility to the new supply converter
number Zero
2017-03-17 21:10:43 +03:00
2a7dbe0506move the register_node calls out of the unifieddyes check simplify a little
Vanessa Ezekowitz
2017-03-17 03:10:08 -04:00
018d66f791define insulator clips even if Unified Dyes is not installed (just don't put UD-related stuff into their node defs)
Vanessa Ezekowitz
2017-03-15 23:49:36 -04:00
6341ac9638assume missing "enabled" key == enabled also. (would signify supply converts in old maps)
Vanessa Ezekowitz
2017-03-15 23:19:57 -04:00
7ea645496dAdd chernobylite dust Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
Carter Kolwey
2017-03-15 20:05:37 -05:00
10307f23a7Do not run converters twice.
Maciej 'agaran' Pijanka
2017-03-15 21:33:18 +01:00
7d5329834dFix supply converter bug
number Zero
2017-03-15 23:23:24 +03:00
ae7625d9f7use unified dyes on_construct handler in fencepost-style cable clip to set 256-color palette meta key on place
Vanessa Ezekowitz
2017-03-14 02:15:40 -04:00
0ad8012cd3extranodes: Make unifieddyes dependency optional.
Diego Martínez
2017-03-13 00:20:41 -03:00
3ba5354f83add recipes for insulator clips
Vanessa Ezekowitz
2017-03-11 20:02:20 -05:00
c4acb7225aDon't require a full network recalculation to add or remove a dead end A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
Carter Kolwey
2017-03-11 00:57:52 -06:00
8b222bc66badd fence-like cable clip to complement the block-sized one
Vanessa Ezekowitz
2017-03-11 01:17:19 -05:00
088eea1e3bFixes for network calculation issues This fixes several issues: * More than one switching station could become active on large networks - Switching stations now semi-permanently become disabled if another is present - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations * Networks did not reliably "split" when cutting a cable - I "may" have caused this issue, but I believe it is solved by this * Machines did not run without a player near the switching station - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded - Cables are still only loaded during a full network recalculation
Carter Kolwey
2017-03-10 01:19:36 -06:00
9cc5ad3d90Delete origin
Diego Martínez
2017-03-10 02:23:26 -03:00