WIP: load and display a mesh
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02fb912a95
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Note: models uploaded here are by tonyka. Proper attribution will be done soon!
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@ -263,6 +263,7 @@ set(minetest_SRCS
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tile.cpp
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game.cpp
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main.cpp
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mob.cpp
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)
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# Server sources
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiChatConsole.h"
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#include "config.h"
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#include "clouds.h"
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#include "mob.h"
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#include "camera.h"
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#include "farmesh.h"
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#include "mapblock.h"
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@ -1070,6 +1071,14 @@ void the_game(
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clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
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}
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/*
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* Mob
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*
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*/
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Mob *mob = NULL;
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mob = new Mob(smgr->getRootSceneNode(), smgr, -1, time(0));
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/*
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Skybox thingy
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*/
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@ -0,0 +1,114 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mob.h"
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#include "noise.h"
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#include "constants.h"
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#include "debug.h"
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#include "main.h" // For g_profiler and g_settings
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#include "profiler.h"
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#include "settings.h"
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Mob::Mob(
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id,
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u32 seed
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):
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scene::ISceneNode(parent, mgr, id),
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m_seed(seed),
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m_camera_pos(0,0),
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m_time(0)
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{
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m_material.setFlag(video::EMF_LIGHTING, false);
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m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
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m_material.setFlag(video::EMF_FOG_ENABLE, true);
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m_material.setFlag(video::EMF_ANTI_ALIASING, true);
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m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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m_y = BS*20;
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m_box = core::aabbox3d<f32>(-BS*1000000,m_y-BS,-BS*1000000,
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BS*1000000,m_y+BS,BS*1000000);
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// draw arb mesh
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//
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m_mesh = mgr->getMesh("/home/leslie/dev/git/minetest/minetest-les/models/pteranodon.md2");
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m_node = mgr->addMeshSceneNode(m_mesh, NULL);
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//m_node = mgr->addAnimatedMeshSceneNode(m_mesh);
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m_mesh->drop();
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/*
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m_node->setScale(v3f((m_prop.visual_size.X*BS)/2,
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(m_prop.visual_size.Y*BS)/2,
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(m_prop.visual_size.X*BS)/2));
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u8 li = m_last_light;
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setMeshColor(m_node->getMesh(), video::SColor(255,li,li,li));
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*/
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}
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Mob::~Mob()
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{
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}
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void Mob::OnRegisterSceneNode()
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{
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if(IsVisible)
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{
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SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
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}
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ISceneNode::OnRegisterSceneNode();
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}
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void Mob::render()
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{
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
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return;
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ScopeProfiler sp(g_profiler, "Rendering of mob, avg", SPT_AVG);
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m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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driver->setMaterial(m_material);
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if (m_node)
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{
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m_node->setMaterialFlag(video::EMF_LIGHTING, false);
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//m_node->setMaterialTexture( 0, driver->getTexture("mapeado.png") );
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}
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}
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void Mob::step(float dtime)
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{
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m_time += dtime;
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}
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void Mob::update(v2f camera_p, video::SColorf color)
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{
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m_camera_pos = camera_p;
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m_color = color;
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}
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@ -0,0 +1,84 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MOB_HEADER
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#define MOB_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include <iostream>
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class Mob : public scene::ISceneNode
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{
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public:
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Mob(
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id,
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u32 seed
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);
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~Mob();
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/*
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ISceneNode methods
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*/
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virtual void OnRegisterSceneNode();
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virtual void render();
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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{
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return m_box;
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}
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virtual u32 getMaterialCount() const
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{
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return 1;
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}
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virtual video::SMaterial& getMaterial(u32 i)
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{
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return m_material;
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}
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/*
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Other stuff
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*/
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void step(float dtime);
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void update(v2f camera_p, video::SColorf color);
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private:
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scene::IAnimatedMesh* m_mesh;
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scene::IMeshSceneNode *m_node;
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video::SMaterial m_material;
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core::aabbox3d<f32> m_box;
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float m_y;
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float m_brightness;
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video::SColorf m_color;
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u32 m_seed;
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v2f m_camera_pos;
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float m_time;
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};
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#endif
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