Remove chessboard on node dig and added the punch node function to chess box. Still have to program the replace the pieces. I'll wait till i have the pieces before i do that
parent
5df3b47fca
commit
543cd1abc0
38
init.lua
38
init.lua
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@ -21,22 +21,46 @@ minetest.register_node(":chess:spawn",{
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tile_images = {"chess_spawn.png"},
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tile_images = {"chess_spawn.png"},
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inventory_image = "chess_spawn.png",
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inventory_image = "chess_spawn.png",
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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after_dig_node = function(pos, node, digger)
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local size = 10
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for i = size, 1, -1 do
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for ii = size, 1, -1 do
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local p = {x=pos.x+i, y=pos.y, z=pos.z+ii}
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minetest.env:remove_node(p)
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end
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end
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end,
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on_punch = function(pos)
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--reset the pieces
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end,
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after_place_node = function(pos)
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after_place_node = function(pos)
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local size = 8
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local size = 10
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local alternate = true
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local alternate = true
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for i = size, 1, -1 do
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for i = size, 1, -1 do
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for ii = size, 1, -1 do
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for ii = size, 1, -1 do
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local p = {x=pos.x+i+1, y=pos.y, z=pos.z+ii+1}
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if alternate then
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local p = {x=pos.x+i, y=pos.y, z=pos.z+ii}
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if (ii == 1) or (ii == 10) or (i ==1) or (i == 10) then--create border
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minetest.env:add_node(p, {name="chess:board_black"})
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minetest.env:add_node(p, {name="chess:board_black"})
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alternate = false
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else
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else
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minetest.env:add_node(p, {name="chess:board_white"})
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alternate = true
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if alternate then
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minetest.env:add_node(p, {name="chess:board_black"})
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alternate = false
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else
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minetest.env:add_node(p, {name="chess:board_white"})
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alternate = true
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end
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end
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end
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end
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end
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28
pieces.lua
28
pieces.lua
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@ -19,8 +19,8 @@ for color = 1, 2 do
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {
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fixed = {
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{-0.2, -0.5, -0.3, 0.2, -0.4, 0.3},
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{-0.3, -0.5, -0.3, 0.2, -0.4, 0.3},
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{-0.3, -0.5, -0.2, 0.2, -0.4, 0.3},
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{-0.3, -0.5, -0.3, 0.2, -0.4, 0.3},
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{-0.1, -0.4, -0.2, 0.1, -0.3, 0.2},
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{-0.1, -0.4, -0.2, 0.1, -0.3, 0.2},
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{-0.2, -0.4, -0.1, 0.2, -0.3, 0.1},
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{-0.2, -0.4, -0.1, 0.2, -0.3, 0.1},
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{-0.1, -0.3, -0.1, 0.1, 0.2, 0.1},
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{-0.1, -0.3, -0.1, 0.1, 0.2, 0.1},
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@ -40,6 +40,30 @@ for color = 1, 2 do
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--Knight
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--Knight
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--Bishop
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--Bishop
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minetest.register_node(":chess:bishop_"..colors[color],
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{
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description = 'bishop',
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color]..".png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "facedir",
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light_source = 8, --max light is 18
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node_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.8, -0.3, 0.2, -0.4, 0.3},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.2, 0.3},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
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})
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--Queen
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--Queen
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