changes in texturing
commit
237bb03c9e
59
init.lua
59
init.lua
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@ -31,8 +31,15 @@ minetest.register_node("chess:spawn",{
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if n.name == "chess:board_black" then
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for i = size, 1, -1 do
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for ii = size, 1, -1 do
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--remove board
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local p = {x=pos.x+i, y=pos.y, z=pos.z+ii}
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minetest.env:remove_node(p)
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--remove pieces ontop
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local p = {x=pos.x+i, y=pos.y+1, z=pos.z+ii}
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minetest.env:remove_node(p)
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end
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end
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end
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@ -42,12 +49,22 @@ minetest.register_node("chess:spawn",{
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--reset the pieces
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end,
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after_place_node = function(pos)
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after_place_node = function(pos, placer)
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--spawn box ownership
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local player = placer:get_player_name()
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print(player)
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local placed = minetest.env:get_node(pos)
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local placed_meta = minetest.env:get_meta(placed)
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placed_meta:set_string("owner", player)
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--chessboard placement that is coded really ugly. I hate it!!! and i will fix it!!! I MUST!
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local size = 10
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local isFree = true
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--check if there is room for a chessboard with pieces ontop
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for i = size, 1, -1 do
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for i = size, 1, -1 do --check if there is room for a chessboard with pieces ontop
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for ii = size, 1, -1 do
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local p = {x=pos.x+i, y=pos.y, z=pos.z+ii}
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@ -66,13 +83,43 @@ minetest.register_node("chess:spawn",{
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local alternate = true
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if isFree then -- if there is room for a chessboard make the chessboard with pieces
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if isFree then -- if there is room for a chessboard and pieces, make the chessboard with pieces
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minetest.chat_send_all("Chess board has been placed, let the match begin!")
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for i = size, 1, -1 do
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for ii = size, 1, -1 do
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--place pieces
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local p = {x=pos.x+i, y=pos.y, z=pos.z+ii}
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local p_top = {x=pos.x+i, y=pos.y+1, z=pos.z+ii}
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if (i > 1 and i < size) then
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--black pieces
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if (ii == 3) then --pawns
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minetest.env:add_node(p_top, {name="chess:pawn_black"})
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end
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if (ii == 2) then --behind pawns
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if (i == 2 or i == 9) then minetest.env:add_node(p_top, {name="chess:rook_black"}) end
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if (i == 3 or i == 8) then minetest.env:add_node(p_top, {name="chess:knight_black"}) end
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if (i == 4 or i == 7) then minetest.env:add_node(p_top, {name="chess:bishop_black"}) end
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if (i == 6) then minetest.env:add_node(p_top, {name="chess:queen_black"}) end
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if (i == 5) then minetest.env:add_node(p_top, {name="chess:king_black"}) end
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end
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--white pieces
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if (ii == 8) then --pawns
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minetest.env:add_node(p_top, {name="chess:pawn_white"})
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end
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if (ii == 9) then --behind pawns
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if (i == 2 or i == 9) then minetest.env:add_node(p_top, {name="chess:rook_white"}) end
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if (i == 3 or i == 8) then minetest.env:add_node(p_top, {name="chess:knight_white"}) end
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if (i == 4 or i == 7) then minetest.env:add_node(p_top, {name="chess:bishop_white"}) end
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if (i == 5) then minetest.env:add_node(p_top, {name="chess:queen_white"}) end
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if (i == 6) then minetest.env:add_node(p_top, {name="chess:king_white"}) end
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end
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end
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if (ii == 1) or (ii == size) or (i ==1) or (i == size) then--create border
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minetest.env:add_node(p, {name="chess:board_black"})
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else
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30
pieces.lua
30
pieces.lua
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@ -21,9 +21,7 @@ for color = 1, 2 do
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{
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description = 'Pawn',
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png",
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"chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png",
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"chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = 'light',
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@ -53,9 +51,7 @@ for color = 1, 2 do
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{
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description = 'Rook',
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png",
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"chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png",
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"chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = 'light',
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@ -93,10 +89,8 @@ for color = 1, 2 do
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minetest.register_node("chess:knight_"..colors[color],
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{
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description = 'Knight',
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png",
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"chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png",
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"chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = 'light',
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@ -130,9 +124,7 @@ for color = 1, 2 do
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{
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description = 'Bishop',
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png",
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"chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png",
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"chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = 'light',
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@ -164,10 +156,8 @@ for color = 1, 2 do
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minetest.register_node("chess:queen_"..colors[color],
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{
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description = 'Queen',
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png",
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"chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png",
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"chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = 'light',
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@ -205,10 +195,8 @@ for color = 1, 2 do
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minetest.register_node("chess:king_"..colors[color],
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{
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description = 'King',
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png",
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"chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png",
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"chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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groups = {snappy = 2},
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tiles = {"chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color].."_top.png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color]..".png", "chess_piece_"..colors[color].."_side.png", "chess_piece_"..colors[color].."_side.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = 'light',
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