gnode_augment/init.lua

73 lines
1.6 KiB
Lua

local M = {}
gnode_augment = M
M.players = {}
local callbacks = {}
function M.register_callback(f)
table.insert(callbacks, f)
return #callbacks
end
function M.remove_callback(idx)
table.remove(callbacks, idx)
end
local step_time = tonumber(minetest.settings:get("gnode_augment.step_time")) or 0.3
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < step_time then
return
end
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local data = M.players[name]
if data then
local prop = player:get_properties()
local pos = player:get_pos()
local stand_pos = vector.round(vector.add(pos, vector.new(0, -0.1, 0)))
data.nodes = {
top = minetest.get_node(vector.add(pos, vector.new(0, prop.eye_height, 0))),
bottom = minetest.get_node(vector.add(pos, vector.new(0, prop.stepheight / 2, 0))),
stand = minetest.get_node(stand_pos),
stand_pos = stand_pos,
}
local stand_def = minetest.registered_nodes[data.nodes.stand.name]
if stand_def and stand_def._on_standing then
stand_def._on_standing(stand_pos, data.nodes.stand, player)
end
for _,f in ipairs(callbacks) do
f(player, data)
end
end
end
end)
local ignore = {
name = "ignore",
param1 = 0,
param2 = 0,
}
minetest.register_on_joinplayer(function(player)
M.players[player:get_player_name()] = {
nodes = {
top = ignore,
bottom = ignore,
stand = ignore,
},
}
end)
minetest.register_on_leaveplayer(function(player)
M.players[player:get_player_name()] = nil
end)