xp_redo/mobs.lua

54 lines
1.4 KiB
Lua

local increment_punch_count = function(player)
if player == nil or player.is_fake_player then
-- fake player
return
end
local meta = player:get_meta()
local count = meta:get_int("punch_count")
meta:set_int("punch_count", count + 1)
end
local increase_inflicted_damage = function(player, value)
if player == nil or player.is_fake_player then
-- fake player
return
end
local meta = player:get_meta()
local count = meta:get_int("inflicted_damage")
meta:set_int("inflicted_damage", count + value)
end
for _,entity in pairs(minetest.registered_entities) do
if entity.on_punch ~= nil and entity.hp_min ~= nil and entity.hp_min > 0 then
local originalPunch = entity.on_punch
entity.on_punch = function(self, hitter,time_from_last_punch, tool_capabilities, direction)
if tool_capabilities.damage_groups ~= nil and
tool_capabilities.damage_groups.fleshy ~= nil and
self.health ~= nil then
local rest = tool_capabilities.damage_groups.fleshy
if hitter:is_player() then
-- xp_redo.add_xp(hitter:get_player_name(), rest * 2)
xp_redo.add_xp(hitter:get_player_name(), 1)
increase_inflicted_damage(hitter, rest * 2)
increment_punch_count(hitter)
end
end
-- print(tool_capabilities.damage_groups.fleshy)
-- print(self.health)
return originalPunch(self, hitter, time_from_last_punch, tool_capabilities, direction)
end
end
end