* add proper settings (untested)
* more constants -> settings
* normalize whitespace between code files
* refactor globalsteps in order to simplify logic
* minor refactoring
* rename file
* use mod_storage for persistent data; optimize context initialization
* refactoring (moving files around)
* rewrite penalty
* add settings; document; allow changing while game is running
* add command to update settings
* update init after splitting commands into files
* fix bugs; add debugging tools; too much for one commit...
* fix whitelist conversion
* add adjustable blinky plant to timer overrides
* add some more mesecons nodes with repeating timers
* resolve luacheck warnings
* tweak hud
* Update documentation; parameterize more things; refactor some logic for readability
* update lag even when mesecons isn't active
* add proper settings (untested)
* more constants -> settings
* normalize whitespace between code files
* refactor globalsteps in order to simplify logic
* minor refactoring
* rename file
* use mod_storage for persistent data; optimize context initialization
* refactoring (moving files around)
* rewrite penalty
* add settings; document; allow changing while game is running
* add command to update settings
* update init after splitting commands into files
* fix bugs; add debugging tools; too much for one commit...
* fix whitelist conversion
* add adjustable blinky plant to timer overrides
* add some more mesecons nodes with repeating timers
* resolve luacheck warnings
* tweak hud
* Update documentation; parameterize more things; refactor some logic for readability