luacontroller wip
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19
server/mapobject/luacontroller.go
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19
server/mapobject/luacontroller.go
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package mapobject
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import (
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"mapserver/mapblockparser"
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"mapserver/mapobjectdb"
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)
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type LuaControllerBlock struct{}
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func (this *LuaControllerBlock) onMapObject(x, y, z int, block *mapblockparser.MapBlock) *mapobjectdb.MapObject {
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md := block.Metadata.GetMetadata(x, y, z)
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o := mapobjectdb.NewMapObject(block.Pos, x, y, z, "luacontroller")
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//TODO: is this private?
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o.Attributes["code"] = md["code"]
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return o
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}
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