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readme.md
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readme.md
@ -2,7 +2,7 @@ Minetest jumpdrive
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======
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A simple [Jumpdrive](https://en.wikipedia.org/wiki/Jump_drive) for minetest
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Convert your buildings to working spacecrafts and jump them around the map
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Take your buildings with you on your journey
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* Github: [https://github.com/thomasrudin-mt/jumpdrive](https://github.com/thomasrudin-mt/jumpdrive)
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* Forum topic: [https://forum.minetest.net/viewtopic.php?f=9&t=20073](https://forum.minetest.net/viewtopic.php?f=9&t=20073)
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@ -10,34 +10,58 @@ Convert your buildings to working spacecrafts and jump them around the map
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# Operation
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* Place a 'jumpdrive:engine' into the center of your creation.
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* Insert mese crystals as fuel for the jumps
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* Insert mese crystals as fuel for the jumps (optionally: connect to technic:hv network)
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* Choose your target coordinates (should be air or ignore blocks)
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* Select your cube-radius (from 1 to 19 blocks)
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* Set Cascade button to "ON" (Workaround for now)
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* Click "show" and check the green (source) and red (target) destination markers if everything is in range
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* Click "jump"
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# Compatibility
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* Mesecon interaction (execute jump)
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Optional dependencies:
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* Mesecon interaction (execute jump on signal)
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* Technic rechargeable (HV)
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* Travelnet box (gets rewired after jump)
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* Elevator (on_place gets called after jump)
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# Crafting
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Without technic mod:
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![](screenshots/recipe.png?raw=true)
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With technic mod:
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![](screenshots/recipe_technic.png?raw=true)
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# Screenshot
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Interface:
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![](screenshots/screenshot_20180507_200309.png?raw=true)
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Example:
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![](screenshots/screenshot_20180507_200203.png?raw=true)
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# Advanced operation
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* Place multiple engines in the radius of each other and enable the cascade mode
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* Execute jump and it will execute all engines relative to each other to the target
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* Write and read coordinates to books
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## Coordinate bookmarking
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You can place empty books into the drive inventory and write the coordinates to it with the "Write to book" button
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The "Read from book" reads the coordinates from the next book in the inventory
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# History
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## 1.1
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* improved performance
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* Documentation
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* Removed complicated cascade function
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## 1.0
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* Initial version
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* Cascade operation (with issues)
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# TODO
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* Fix "Cascade" mode
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* Performance (for-iterations)
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* Dead objects after jumps
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