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Thomas Rudin 2018-05-23 11:01:15 +02:00
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@ -2,7 +2,7 @@ Minetest jumpdrive
======
A simple [Jumpdrive](https://en.wikipedia.org/wiki/Jump_drive) for minetest
Convert your buildings to working spacecrafts and jump them around the map
Take your buildings with you on your journey
* Github: [https://github.com/thomasrudin-mt/jumpdrive](https://github.com/thomasrudin-mt/jumpdrive)
* Forum topic: [https://forum.minetest.net/viewtopic.php?f=9&t=20073](https://forum.minetest.net/viewtopic.php?f=9&t=20073)
@ -10,34 +10,58 @@ Convert your buildings to working spacecrafts and jump them around the map
# Operation
* Place a 'jumpdrive:engine' into the center of your creation.
* Insert mese crystals as fuel for the jumps
* Insert mese crystals as fuel for the jumps (optionally: connect to technic:hv network)
* Choose your target coordinates (should be air or ignore blocks)
* Select your cube-radius (from 1 to 19 blocks)
* Set Cascade button to "ON" (Workaround for now)
* Click "show" and check the green (source) and red (target) destination markers if everything is in range
* Click "jump"
# Compatibility
* Mesecon interaction (execute jump)
Optional dependencies:
* Mesecon interaction (execute jump on signal)
* Technic rechargeable (HV)
* Travelnet box (gets rewired after jump)
* Elevator (on_place gets called after jump)
# Crafting
Without technic mod:
![](screenshots/recipe.png?raw=true)
With technic mod:
![](screenshots/recipe_technic.png?raw=true)
# Screenshot
Interface:
![](screenshots/screenshot_20180507_200309.png?raw=true)
Example:
![](screenshots/screenshot_20180507_200203.png?raw=true)
# Advanced operation
* Place multiple engines in the radius of each other and enable the cascade mode
* Execute jump and it will execute all engines relative to each other to the target
* Write and read coordinates to books
## Coordinate bookmarking
You can place empty books into the drive inventory and write the coordinates to it with the "Write to book" button
The "Read from book" reads the coordinates from the next book in the inventory
# History
## 1.1
* improved performance
* Documentation
* Removed complicated cascade function
## 1.0
* Initial version
* Cascade operation (with issues)
# TODO
* Fix "Cascade" mode
* Performance (for-iterations)
* Dead objects after jumps

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