ThePython 285b680152 v6.0
2023-10-02 14:53:43 -07:00

465 lines
18 KiB
Lua

local sound_mod = default
local gold_itemstring = "default:gold_ingot"
local water_itemstring = "bucket:bucket_water"
local stick_itemstring = "default:stick"
if why.mcl then
sound_mod = mcl_sounds
gold_itemstring = "mcl_core:gold_ingot"
water_itemstring = "mcl_buckets:bucket_water"
stick_itemstring = "mcl_core:stick"
end
---------------------USELESS BEANS, BEANGOTS, AND BLOCKS-----------------------------------
minetest.register_node("useful_green_potatoes:useful_green_potato", {
description = "Useful Green Potato",
drawtype = "plantlike",
tiles = {"useless_beans_useless_bean.png"},
sounds = sound_mod.node_sound_leaves_default,
groups = {dig_immediate = 3, dig_by_piston = 1, plant = 1, craftitem = 1, dig_by_water = 1, food = 2, eatable = 5, compostability = 85},
inventory_image = "useless_beans_useless_bean.png",
wield_image = "useless_beans_useless_bean.png",
walkable = false,
on_secondary_use = minetest.item_eat(5),
_mcl_saturation = 6.0,
})
local y_max = 31000
if why.mcl then y_max = mcl_vars.mg_overworld_max end
minetest.register_decoration({
decoration = "useful_green_potatoes:useful_green_potato",
deco_type = "simple",
height = 1,
place_on = {"group:sand", "group:soil", "mcl_mud:mud"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.001,
spread = {x = 125, y = 125, z = 125},
seed = 8932,
octaves = 6,
persist = 0.666
},
y_min = 1,
y_max = y_max,
})
minetest.register_node("useful_green_potatoes:useful_green_potato_block", {
description = "Useful Green Potato Block",
tiles = {"useless_beans_useless_bean_block.png"},
sounds = sound_mod.node_sound_leaves_default,
groups = {dig_immediate = 3, plant = 1, deco_block = 1, fall_damage_add_percent = 150},
})
-- This function is so much more complicated than it needs to be because the player's position
-- is not always accurate (sometimes slightly too high/low), meaning that I have to check a lot
-- more nodes than I wish I did. It also means that there are a lot of false positives.
minetest.register_on_player_hpchange(function(player, hp_change, reason)
if reason.type ~= "fall" then return hp_change end
local player_pos = player:get_pos()
player_pos.y = math.floor(player_pos.y)
if not player_pos then return hp_change end
local solid_detected = false
local y = player_pos.y + 1
while not solid_detected do
for x = math.floor(player_pos.x), math.ceil(player_pos.x) do
for z = math.floor(player_pos.z), math.ceil(player_pos.z) do
if minetest.get_node({x=x,y=y+1,z=z}).name == "air" then
local pos = {x=x,y=y,z=z}
local node = minetest.get_node(pos)
if node.name ~= "air" then solid_detected = true end
if node.name == "useful_green_potatoes:useful_green_potato_block" then
return math.abs(hp_change), true
end
end
end
end
y = y - 1
end
return hp_change
end, true)
minetest.register_craft({
output = "useful_green_potatoes:useful_green_potato_block",
recipe = {
{"useful_green_potatoes:useful_green_potato", "useful_green_potatoes:useful_green_potato", "useful_green_potatoes:useful_green_potato"},
{"useful_green_potatoes:useful_green_potato", "useful_green_potatoes:useful_green_potato", "useful_green_potatoes:useful_green_potato"},
{"useful_green_potatoes:useful_green_potato", "useful_green_potatoes:useful_green_potato", "useful_green_potatoes:useful_green_potato"}
}
})
minetest.register_craft({
output = "useful_green_potatoes:useful_green_potato 9",
type = "shapeless",
recipe = {"useful_green_potatoes:useful_green_potato_block"}
})
minetest.register_craftitem("useful_green_potatoes:useful_green_potato_ingot", {
description = "Useful Green Potato Ingot",
inventory_image = "useless_beans_useless_bean_ingot.png",
wield_image = "useless_beans_useless_bean_ingot.png",
groups = {}
})
minetest.register_craft({
output = "useful_green_potatoes:useful_green_potato_ingot",
type = "cooking",
recipe = "useful_green_potatoes:useful_green_potato",
time = 20
})
minetest.register_node("useful_green_potatoes:useful_green_potato_ingot_block", {
description = "Useful Green Potato Ingot Block",
tiles = {"useless_beans_useless_bean_ingot_block.png"},
sounds = sound_mod.node_sound_metal_default,
groups = {plant = 1, deco_block = 1, pickaxey=4, cracky=3, fall_damage_add_percent = 600, contact_damage = 6},
_mcl_blast_resistance = 6,
_mcl_hardness = 3,
})
local time = 0
minetest.register_globalstep(function(dtime)
time = time + dtime
if time < 0.5 then return end
time = 0
for _, player in pairs(minetest.get_connected_players()) do
-- where am I?
local pos = player:get_pos()
-- Am I near a useful green potato ingot block?
local itemstring = "useful_green_potatoes:useful_green_potato_ingot_block"
local near = minetest.find_node_near(pos, 1, itemstring)
if not near then
near = minetest.find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, itemstring)
end
if near then
-- Am I touching the useful green potato ingot block? If so, it hurts
local dist = vector.distance(pos, near)
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
if dist < 1.1 or dist_feet < 1.1 then
if player:get_hp() > 0 then
if why.mcl then
mcl_util.deal_damage(player, 3, {type = "generic"})
else
player:set_hp(player:get_hp() - 3)
end
end
end
end
end
end)
minetest.register_craft({
output = "useful_green_potatoes:useful_green_potato_ingot_block",
recipe = {
{"useful_green_potatoes:useful_green_potato_ingot", "useful_green_potatoes:useful_green_potato_ingot", "useful_green_potatoes:useful_green_potato_ingot"},
{"useful_green_potatoes:useful_green_potato_ingot", "useful_green_potatoes:useful_green_potato_ingot", "useful_green_potatoes:useful_green_potato_ingot"},
{"useful_green_potatoes:useful_green_potato_ingot", "useful_green_potatoes:useful_green_potato_ingot", "useful_green_potatoes:useful_green_potato_ingot"}
}
})
local gapple_hunger_restore = minetest.item_eat(6)
local function eat_gapple(itemstack, player, pointed_thing)
if why.mcl then
local regen_duration, absorbtion_factor = 5, 1
--TODO: Absorbtion
mcl_potions.regeneration_func(player, 2, regen_duration)
else
player:set_hp((player:get_hp() or 20) + 6)
end
return gapple_hunger_restore(itemstack, player, pointed_thing)
end
minetest.register_node("useful_green_potatoes:useful_green_potato_gold", {
description = "Golden Useful Green Potato",
drawtype = "plantlike",
tiles = {"useless_beans_useless_bean_gold.png"},
sounds = sound_mod.node_sound_leaves_default,
groups = {dig_immediate = 3, dig_by_piston = 1, plant = 1, craftitem = 1, deco_block = 1, dig_by_water = 1, food = 2, eatable = 4, can_eat_when_full = 1},
inventory_image = "useless_beans_useless_bean_gold.png",
wield_image = "useless_beans_useless_bean_gold.png",
walkable = false,
on_secondary_use = eat_gapple,
_mcl_saturation = 9.6,
})
minetest.register_craft({
output = "useful_green_potatoes:useful_green_potato_gold",
light_source = 14,
recipe = {
{gold_itemstring, gold_itemstring, gold_itemstring},
{gold_itemstring, "useful_green_potatoes:useful_green_potato", gold_itemstring},
{gold_itemstring, gold_itemstring, gold_itemstring}
}
})
---------------------USELESS BEAN LIQUID----------------------------
local USE_TEXTURE_ALPHA = true
if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend"
end
local WATER_VISC = 1
minetest.register_node("useful_green_potatoes:useful_green_potato_liquid_flowing", {
description = "Flowing Useful Green Potato Liquid",
_doc_items_create_entry = false,
wield_image = "useless_beans_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"useless_beans_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="useless_beans_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
},
{
image="useless_beans_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
},
},
color = "#3FE43F",
sounds = sound_mod.node_sound_water_default,
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
--drowning = -1,
liquidtype = "flowing",
liquid_alternative_flowing = "useful_green_potatoes:useful_green_potato_liquid_flowing",
liquid_alternative_source = "useful_green_potatoes:useful_green_potato_liquid_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
waving = 3,
post_effect_color = {a=60, r=24.7, g=89.4, b=60},
groups = {water = 1, liquid=2, puts_out_fire=1, not_in_creative_inventory=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("useful_green_potatoes:useful_green_potato_liquid_source", {
description = "Useful Green Potato Liquid Source",
drawtype = "liquid",
waving = 3,
tiles = {
{name="useless_beans_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="useless_beans_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
backface_culling = false,
}
},
color = "#3FE43F",
sounds = sound_mod.node_sound_water_default,
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
--drowning = 0,
liquidtype = "source",
liquid_alternative_flowing = "useful_green_potatoes:useful_green_potato_liquid_flowing",
liquid_alternative_source = "useful_green_potatoes:useful_green_potato_liquid_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=60, r=24.7, g=89.4, b=60},
stack_max = 64,
groups = {water = 1, liquid=2, puts_out_fire=1, not_in_creative_inventory=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
if why.mcl then
mcl_buckets.register_liquid({
source_place = "useful_green_potatoes:useful_green_potato_liquid_source",
source_take = {"useful_green_potatoes:useful_green_potato_liquid_source"},
bucketname = "useful_green_potatoes:bucket_useful_green_potato_liquid",
inventory_image = "useless_beans_bucket_useless_bean_liquid.png",
name = "Useful Green Potato Liquid Bucket",
longdesc = "A bucket can be used to collect and release liquids. This one is filled with useful green potato liquid.",
usagehelp = "Place it to empty the bucket and create a useful green potato liquid source.",
tt_help = "Places a useful green potato liquid source",
groups = { },
})
else
bucket.register_liquid("useful_green_potatoes:useful_green_potato_liquid_source", "useful_green_potatoes:useful_green_potato_liquid_flowing",
"useful_green_potatoes:bucket_useless_bean_liquid", "useless_beans_bucket_useless_bean_liquid.png", "Useful Green Potato Liquid Bucket")
end
minetest.register_craft({
output = "useful_green_potatoes:bucket_useful_green_potato_liquid",
type = "shapeless",
recipe = {"useful_green_potatoes:useful_green_potato", water_itemstring}
})
---------------------USELESS BEAN TOOLS/ARMOR------------------------
if why.mcl or minetest.get_modpath("3d_armor") then
if why.mcl then
mcl_armor.register_set({
name = "useful_green_potato",
description = "Useful Green Potato",
descriptions = why.mineclonia and {
head = "Useful Green Potato Helmet",
torso = "Useful Green Potato Chestplate",
legs = "Useful Green Potato Leggings",
feet = "Useful Green Potato Boots",
},
durability = 240,
points = {
head = 2,
torso = 6,
legs = 5,
feet = 2,
},
textures = {
head = "useless_beans_helmet_useless_bean.png",
torso = "useless_beans_chestplate_useless_bean.png",
legs = "useless_beans_leggings_useless_bean.png",
feet = "useless_beans_boots_useless_bean.png",
},
craft_material = "useful_green_potatoes:useful_green_potato_ingot",
cook_material = "useful_green_potatoes:useful_green_potato_ingot",
sound_equip = "mcl_armor_equip_iron",
sound_unequip = "mcl_armor_unequip_iron",
})
for _, type in ipairs({"helmet","chestplate","leggings","boots"}) do
minetest.override_item("useful_green_potatoes:"..type.."_useful_green_potato", {
wield_image = "useless_beans_inv_"..type.."_useless_bean.png",
inventory_image = "useless_beans_inv_"..type.."_useless_bean.png"
})
end
else
-- I'm lazy; they're identical.
for type, name in pairs({head = "Helmet", torso = "Chestplate", legs = "Leggings", feet = "Boots", shield = "Shield"}) do
armor:register_armor("useful_green_potatoes:"..name:lower().."_useful_green_potato", {
description = "Useful Green Potato "..name,
texture = "useless_beans_"..name:lower().."_useless_bean.png",
inventory_image = "useless_beans_inv_"..name:lower().."_useless_bean.png",
preview = "useless_beans_"..name:lower().."_useless_bean.png",
groups = {["armor_"..type] = 1, armor_use = 800},
armor_groups = {fleshy=12},
})
end
local p = "useful_green_potatoes:useful_green_potato_ingot"
minetest.register_craft({
output = "useful_green_potatoes:helmet_useful_green_potato",
recipe = {
{p, p, p},
{p, "",p},
}
})
minetest.register_craft({
output = "useful_green_potatoes:chestplate_useful_green_potato",
recipe = {
{p, "",p},
{p, p, p},
{p, p, p},
}
})
minetest.register_craft({
output = "useful_green_potatoes:leggings_useful_green_potato",
recipe = {
{p, p, p},
{p, "",p},
{p, "",p},
}
})
minetest.register_craft({
output = "useful_green_potatoes:boots_useful_green_potato",
recipe = {
{p, "",p},
{p, "",p}
}
})
minetest.register_craft({
output = "useful_green_potatoes:shield_useful_green_potato",
recipe = {
{p, p,p},
{p, p,p},
{"", p,""},
}
})
end
end
for name, long_name in pairs({pick = "Pickaxe", axe = "Axe", hoe = "Hoe", sword = "Sword", shovel = "Shovel"}) do
local def
if why.mcl then
local mod = "mcl_tools"
if name == "hoe" then mod = "mcl_farming" end
def = table.copy(minetest.registered_items[mod..":"..name.."_iron"])
else
local mod = "default"
if name == "hoe" then mod = "farming" end
def = table.copy(minetest.registered_items[mod..":"..name.."_steel"])
end
def.description = "Useful Green Potato "..long_name
def.groups.enchantability = nil
if def._repair_material then def._repair_material = "useful_green_potatoes:useful_green_potato" end
def.inventory_image = "useless_beans_"..name.."_useless_bean.png"
def.wield_image = "useless_beans_"..name.."_useless_bean.png"
minetest.register_tool("useful_green_potatoes:"..name.."_useful_green_potato", def)
end
minetest.register_craft({
output = "useful_green_potatoes:pick_useful_green_potato",
recipe = {
{"useful_green_potato:useful_green_potato", "useful_green_potato:useful_green_potato", "useful_green_potato:useful_green_potato"},
{"", stick_itemstring, ""},
{"", stick_itemstring, ""}
}
})
minetest.register_craft({
output = "useful_green_potatoes:axe_useful_green_potato",
recipe = {
{"useful_green_potato:useful_green_potato", "useful_green_potato:useful_green_potato", ""},
{"useful_green_potato:useful_green_potato", stick_itemstring, ""},
{"", stick_itemstring, ""}
}
})
minetest.register_craft({
output = "useful_green_potatoes:hoe_useful_green_potato",
recipe = {
{"useful_green_potato:useful_green_potato", "useful_green_potato:useful_green_potato", ""},
{"", stick_itemstring, ""},
{"", stick_itemstring, ""}
}
})
minetest.register_craft({
output = "useful_green_potatoes:shovel_useful_green_potato",
recipe = {
{"", "useful_green_potato:useful_green_potato", ""},
{"", stick_itemstring, ""},
{"", stick_itemstring, ""}
}
})
minetest.register_craft({
output = "useful_green_potatoes:sword_useful_green_potato",
recipe = {
{"", "useful_green_potato:useful_green_potato", ""},
{"", "useful_green_potato:useful_green_potato", ""},
{"", stick_itemstring, ""}
}
})