83 lines
3.8 KiB
Lua
83 lines
3.8 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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better_commands.register_command("spawnpoint", {
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description = S("Sets players' spawnpoints"),
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privs = {server = true},
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params = S("[targets]"),
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func = function (name, param, context)
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context = better_commands.complete_context(name, context)
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if not context then return false, S("Missing context"), 0 end
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if not context.executor then return false, S("Missing executor"), 0 end
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local split_param, err = better_commands.parse_params(param)
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if err then return false, err, 0 end
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local selector = split_param[1]
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if not selector then
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if context.executor.is_player and context.executor:is_player() then
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better_commands.spawnpoints[context.executor:get_player_name()] = context.pos
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return true, S("Spawn point set"), 1
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else
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return false, S("Non-player entities are not supported by this command")
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end
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else
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local targets, err = better_commands.parse_selector(selector, context)
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if err or not targets then return false, err, 0 end
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local last
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local count = 0
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for _, target in ipairs(targets) do
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if target.is_player and target:is_player() then
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better_commands.spawnpoints[target:get_player_name()] = context.pos
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count = count + 1
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last = better_commands.get_entity_name(target)
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end
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end
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if count < 1 then
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return false, S("No matching players found."), 0
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elseif count == 1 then
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return true, S("Set spawn point to @1 for @2", minetest.pos_to_string(context.pos), last), 1
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else
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return true, S("Set spawn point to @1 for @2 players", minetest.pos_to_string(context.pos), count), count
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end
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end
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end
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})
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better_commands.register_command("clearspawnpoint", {
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description = S("Clear players' spawnpoints"),
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privs = {server = true},
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params = S("[targets]"),
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func = function (name, param, context)
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context = better_commands.complete_context(name, context)
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if not context then return false, S("Missing context"), 0 end
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if not context.executor then return false, S("Missing executor"), 0 end
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local split_param, err = better_commands.parse_params(param)
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if err then return false, err, 0 end
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local selector = split_param[1]
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if not selector then
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if context.executor.is_player and context.executor:is_player() then
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better_commands.spawnpoints[context.executor:get_player_name()] = nil
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return true, S("Spawn point cleared"), 1
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else
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return false, S("Non-player entities are not supported by this command")
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end
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else
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local targets, err = better_commands.parse_selector(selector, context)
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if err or not targets then return false, err, 0 end
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local last
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local count = 0
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for _, target in ipairs(targets) do
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if target.is_player and target:is_player() then
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better_commands.spawnpoints[target:get_player_name()] = nil
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count = count + 1
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last = better_commands.get_entity_name(target)
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end
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end
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if count < 1 then
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return false, S("No matching players found."), 0
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elseif count == 1 then
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return true, S("Cleared spawn point for @2", last), 1
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else
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return true, S("Set spawn point for @2 players", count), count
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end
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end
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end
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}) |