109 lines
3.2 KiB
Lua
109 lines
3.2 KiB
Lua
temp_inv = {}
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-- formspec setup
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local function get_treasure_chest_formspec(pos, taker)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:" .. spos .. ";" .. taker .. ";0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[nodemeta:" .. spos .. ";" .. taker .. "]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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return formspec
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end
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-- check to see if player is chest owner
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local function has_treasure_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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-- register treasure chest node
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minetest.register_node("treasurechest:empty", {
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paramtype = "light",
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drawtype = "mesh",
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mesh = "treasurechest.obj",
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description = "Treasure Chest",
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tiles = {"treasurechest_wood.png"},
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paramtype2 = "facedir",
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -6/16, 0.5,1/4, 6/16 },
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},
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groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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-- set owner and inventory size of treasure chest after placing it
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local giver = placer:get_player_name()
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meta:set_string("owner", giver or "")
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meta:set_string("infotext", "Treasure Chest (owned by "..giver..")")
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inv:set_size(giver, 8*4)
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end,
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-- only allow owner to remove chest
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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return has_treasure_chest_privilege(meta, player)
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end,
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-- remove all metadata from node when chest is removed
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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minetest.set_node(pos, {name="air"})
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end,
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-- only allow owner to move items around within chest
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_treasure_chest_privilege(meta, player) then
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return 0
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end
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return count
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end,
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-- only allow owner to add items to chest
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_treasure_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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-- checks if player has previously examined contents of chest and allows them to remove available items
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-- also allows owner to add items to chest
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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local taker = clicker:get_player_name()
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local giver = meta:get_string("owner")
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local taken = meta:get_string(taker)
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local inv = meta:get_inventory()
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-- if first time examining chest, creates new inventory, copying the owner's inventory
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if taken ~= "yes" then
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inv:set_size(taker, 8*4)
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for i=1,32 do
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temp_inv = inv:get_stack(giver, i)
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inv:set_stack(taker, i, temp_inv)
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end
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meta:set_string(taker, "yes")
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end
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minetest.show_formspec(
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taker,
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"treasurechest:empty",
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get_treasure_chest_formspec(pos, taker)
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)
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end,
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})
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print("[Mod]treasurechest Loaded!")
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