Added fried egg, made spawn egg easier to break
...also added "de-spawning" of spawn eggs to prevent too many being spawning.master
parent
067d4da7a2
commit
eb0a4fd59a
31
init.lua
31
init.lua
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@ -47,16 +47,41 @@ minetest.register_node("spawneggs:egg", {
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type = "fixed",
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fixed = {-0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125}
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},
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groups = {cracky=3},
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groups = {dig_immediate = 3},
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drop = "spawneggs:egg",
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sounds = default.node_sound_stone_defaults(),
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})
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-- Fried Egg
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minetest.register_craftitem("spawneggs:friedegg", {
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description = "Fried Egg",
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inventory_image = "spawneggs_friedegg.png",
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on_use = minetest.item_eat(4),
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})
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minetest.register_craft({
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type = 'cooking',
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output = 'spawneggs:friedegg',
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recipe = 'spawneggs:egg',
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cooktime = 5,
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})
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-- Egg Spawning and De-spawning
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minetest.register_abm(
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{nodenames = {"default:grass_1"},
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interval = 30,
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chance = 100,
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interval = 600,
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chance = 3000,
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action = function(pos)
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minetest.env:add_node(pos, {name="spawneggs:egg"})
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end,
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})
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minetest.register_abm(
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{nodenames = {"spawneggs:egg"},
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interval = 600,
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chance = 3000,
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action = function(pos)
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minetest.env:add_node(pos, {name="air"})
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end,
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})
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