initial upload
commit
d17d2479a2
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@ -0,0 +1,22 @@
|
|||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
*.sln merge=union
|
||||
*.csproj merge=union
|
||||
*.vbproj merge=union
|
||||
*.fsproj merge=union
|
||||
*.dbproj merge=union
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
|
@ -0,0 +1,215 @@
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|||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
*.pydevproject
|
||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
x64/
|
||||
build/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.log
|
||||
*.scc
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
|
||||
*.pubxml
|
||||
|
||||
# NuGet Packages Directory
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
||||
#packages/
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
sql/
|
||||
*.Cache
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.[Pp]ublish.xml
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
App_Data/*.mdf
|
||||
App_Data/*.ldf
|
||||
|
||||
#############
|
||||
## Windows detritus
|
||||
#############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[co]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
||||
dist/
|
||||
build/
|
||||
eggs/
|
||||
parts/
|
||||
var/
|
||||
sdist/
|
||||
develop-eggs/
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
|
@ -0,0 +1,44 @@
|
|||
Hedge Maze (maze) mod for Minetest
|
||||
|
||||
|
||||
by thefamilygrog66
|
||||
|
||||
Description:
|
||||
Here's a mod that is based on an old BASIC script that I used to play around with back in the early 1980s(!).
|
||||
|
||||
The player crafts a hedge maze block, which when right-clicked, randomly generates a 3-block high, 39x39 hedge (well, cactus) maze, complete with a start and finish.
|
||||
|
||||
Recipe:
|
||||
|
||||
Maze Generating Block
|
||||
|
||||
+---------------+---------------+---------------+
|
||||
| cactus | cactus | cactus |
|
||||
+---------------+---------------+---------------+
|
||||
| cactus | | cactus |
|
||||
+---------------+---------------+---------------+
|
||||
| desert stone | desert stone | desert stone |
|
||||
+---------------+---------------+---------------+
|
||||
|
||||
Mod dependencies: default
|
||||
|
||||
License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Graphics: WTFPL (see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
|
@ -0,0 +1 @@
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|||
default
|
|
@ -0,0 +1,113 @@
|
|||
minetest.register_node("maze:mazeblock", {
|
||||
description = "Maze Generating Block",
|
||||
tiles = {"maze_mazeblock.png"},
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
-- inital setup
|
||||
a = {}
|
||||
a[1] = 2
|
||||
a[2] = -78
|
||||
a[3] = -2
|
||||
a[4] = 78
|
||||
math.randomseed(os.time())
|
||||
route = 41
|
||||
zed = 0
|
||||
maze = {}
|
||||
for i=1, 1521 do
|
||||
maze[i] = 9
|
||||
zed = zed + 1
|
||||
if i > 39 and i < 1483 and zed~=39 then
|
||||
maze[i] = 8
|
||||
end
|
||||
if zed > 39 then
|
||||
zed = 1
|
||||
maze[i] = 9
|
||||
end
|
||||
end
|
||||
-- generate maze
|
||||
maze[route] = 5
|
||||
::gen1::
|
||||
j = math.random(4)
|
||||
m = j
|
||||
::gen2::
|
||||
b = route + a[j]
|
||||
if maze[b] == 8 then
|
||||
maze[b] = j
|
||||
tran = route + (a[j]/2)
|
||||
maze[tran] = 7
|
||||
route = b
|
||||
goto gen1
|
||||
end
|
||||
j = j + 1
|
||||
if j == 5 then
|
||||
j = 1
|
||||
end
|
||||
if j ~= m then
|
||||
goto gen2
|
||||
end
|
||||
j = maze[route]
|
||||
maze[route] = 7
|
||||
if j < 5 then
|
||||
route = route - a[j]
|
||||
goto gen1
|
||||
end
|
||||
-- output finished maze
|
||||
maze2 = {}
|
||||
for why=-1,2 do
|
||||
ex = 0
|
||||
zed = 0
|
||||
why1 = pos.y + why
|
||||
for i=1, 1521 do
|
||||
zed = zed + 1
|
||||
if zed > 39 then
|
||||
zed = 1
|
||||
ex = ex + 1
|
||||
end
|
||||
if why > -1 then
|
||||
if maze[i] == 9 or maze[i] == 8 then
|
||||
maze2[i] = "default:cactus"
|
||||
elseif maze[i] == 7 then
|
||||
maze2[i] = "air"
|
||||
end
|
||||
else
|
||||
maze2[i] = "default:desert_stone"
|
||||
end
|
||||
--add start and end points
|
||||
if i == 40 or i == 1482 then
|
||||
if why > -1 then
|
||||
maze2[i] = "air"
|
||||
else
|
||||
if i == 40 then
|
||||
maze2[i] = "maze:start"
|
||||
else
|
||||
maze2[i] = "maze:end"
|
||||
end
|
||||
end
|
||||
end
|
||||
ex1 = pos.x + ex - 1
|
||||
zed1 = pos.z + zed - 1
|
||||
minetest.set_node({x=ex1, y=why1, z=zed1},{name=maze2[i]})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("maze:start", {
|
||||
tiles = {"maze_start.png"},
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
})
|
||||
|
||||
minetest.register_node("maze:end", {
|
||||
tiles = {"maze_end.png"},
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
})
|
||||
|
||||
-- register mazeblock craft
|
||||
minetest.register_craft({
|
||||
output = "maze:mazeblock",
|
||||
recipe = {
|
||||
{"default:cactus", "default:cactus", "default:cactus", },
|
||||
{"default:cactus", "", "default:cactus", },
|
||||
{"default:desert_stone", "default:desert_stone", "default:desert_stone", }
|
||||
}
|
||||
})
|
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Reference in New Issue