2c656ec24f
* add digistuff * add digiterms * add missions * add morelights * add nixie_tubes * add mob_horse * change digiterms: add cyrillic letter, change recipes for scifi monitors * add missing recipe for decatron * add craft recipes for digistuff * Separate mod for missing craft recipes * new mod: bees * add advtrains_luaautomation with craft recipes * add ham_radio * add christmas_decor * jumpdrive: ham_radio compat * fix christmas decor
84 lines
1.7 KiB
Lua
84 lines
1.7 KiB
Lua
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local FORMNAME = "mission_block_main"
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missions.form.missionblock_main = function(pos, node, player)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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-- check for migration
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missions.migrate_mission_block(pos, meta)
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local has_override = minetest.check_player_privs(player, "protection_bypass")
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-- check if plain user rightclicks
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if player:get_player_name() ~= owner and not has_override then
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missions.form.missionblock_user(pos, node, player)
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return
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end
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local formspec = "size[8,8;]" ..
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--left
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"label[0,0;Mission block]" ..
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"button[0,1;8,1;configure;Configure]" ..
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"button[0,2;8,1;stepeditor;Step editor]" ..
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"button[0,3;8,1;user;User view]" ..
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"button[0,4;8,1;stats;Statistics]" ..
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"button[0,5;8,1;help;Help]" ..
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"button_exit[0,7;8,1;exit;Exit]" ..
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missions.FORMBG
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minetest.show_formspec(player:get_player_name(),
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FORMNAME .. ";" .. minetest.pos_to_string(pos),
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formspec
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)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local parts = formname:split(";")
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local name = parts[1]
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if name ~= FORMNAME then
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return
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end
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local pos = minetest.string_to_pos(parts[2])
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local node = minetest.get_node(pos)
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if not missions.check_owner(pos, player) then
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return
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end
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if fields.stepeditor then
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missions.form.missionblock_stepeditor(pos, node, player)
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return true
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end
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if fields.user then
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missions.form.missionblock_user(pos, node, player)
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return true
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end
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if fields.stats then
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missions.form.missionblock_stats(pos, node, player)
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return true
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end
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if fields.configure then
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missions.form.missionblock_config(pos, node, player)
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return true
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end
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if fields.help then
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missions.form.missionblock_help(pos, node, player)
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return true
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end
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end)
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