71 lines
3.1 KiB
Plaintext
71 lines
3.1 KiB
Plaintext
# If true then islands will use biomes from altitude 10 - higher than beaches
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# and lower than mountains. This avoids a problem with some mods which have
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# alpine biomes, causing all islands to be alpine/snowy due to their altitude,
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# however plant-life may still reflect the actual altitude of the islands.
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#
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# Turn this off to have each island's altitude affect its biome.
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cloudlands_use_lowland_biomes (Use lowland biomes) bool false
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# The average altitude islands are found at
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#
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# In Minetest game, ores like iron and diamond will be generated if the
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# altitude of islands is set above 1200 and "Generate ores inside islands"
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# is Enabled.
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cloudlands_altitude (Altitude of islands) int 200
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# The rough variance of altitude in islands (plus or minus this value)
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cloudlands_altitude_amplitude (Altitude variance) int 40
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# Generates patches of sand and dirt inside island stone cores.
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cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool false
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# Set this to 0 to disable vines.
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#
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# A percentage value between 0 and 100 which controls the likelyhood of each
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# node on an island edge having a vine growing down it.
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# This option is ignored unless played with a game or mod which provides vines,
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# such as plantlife_modpack, vines, or MineClone2.
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# This setting does not alter the temperature or humidity determining whether
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# vines will be present on an island.
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cloudlands_vine_coverage (Vine coverage %) int 30 0 100
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# If you wish to have large areas of the map without islands then specify
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# here the area where islands may spawn.
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#
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# The format is:
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# minimum_x minimum_z maximum_x maximum_z
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cloudlands_limit_rect (Limit island locations within rectange) string -32000 -32000 32000 32000
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# Leave blank to allow islands to appear in any biome
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# Otherwise list biomes by name, with a space between each one.
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#
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# Example:
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# cold_desert sandstone_desert
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cloudlands_limit_biome (Limit island locations within listed biomes) string
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# Only used when "Limit island locations within listed biomes" is set.
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# This specifies the altitude of biomes which determine whether islands can
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# spawn, allowing islands to have their own biome system at island altitude
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# while still having locations limited by the biomes at ground level.
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#
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# Set to about 10 to use ground level biomes (10 is higher than beaches)
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# Leave blank to use the islands' altitudes.
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cloudlands_limit_biome_altitude (Altitude for listed biomes) string
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# Set this to 0 to disable giant trees.
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#
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# A percentage value between 0 and 100 which controls the spread of the
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# rare and gigantic trees which can sometimes be found growing on islands.
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cloudlands_giant_tree_rarety (Giant tree rarety %) int 5 0 100
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# Set true to allow glowing rarer variants of the rare and gigantic trees
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# which can sometimes be found growing on islands.
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#
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# This option is ignored if tree rarety is set to 0
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cloudlands_bioluminescence (Allow glowing trees) bool false
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# Set true to allow players to build portals to islands.
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#
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# Portals require the Nether mod.
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cloudlands_enable_portals (Enable portals to the islands) bool true
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