minestead_mods/missions/executor.hud.lua
Sergei Mozhaisky 2c656ec24f
Mod update 2019-12-12 (#21)
* add digistuff
* add digiterms
* add missions
* add morelights
* add nixie_tubes
* add mob_horse
* change digiterms: add cyrillic letter, change recipes for scifi monitors
* add missing recipe for decatron
* add craft recipes for digistuff
* Separate mod for missing craft recipes
* new mod: bees
* add advtrains_luaautomation with craft recipes
* add ham_radio
* add christmas_decor
* jumpdrive: ham_radio compat
* fix christmas decor
2019-12-12 17:34:58 +02:00

105 lines
2.4 KiB
Lua

local HUD_POSITION = {x = missions.hud.posx, y = missions.hud.posy}
local HUD_ALIGNMENT = {x = 1, y = 0}
local hud = {} -- playerName -> {}
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
local data = {}
data.title = player:hud_add({
hud_elem_type = "text",
position = HUD_POSITION,
offset = {x = 0, y = 0},
text = "",
alignment = HUD_ALIGNMENT,
scale = {x = 100, y = 100},
number = 0xFFFFFF
})
data.mission = player:hud_add({
hud_elem_type = "text",
position = HUD_POSITION,
offset = {x = 0, y = 30},
text = "",
alignment = HUD_ALIGNMENT,
scale = {x = 100, y = 100},
number = 0x00FF00
})
data.time = player:hud_add({
hud_elem_type = "text",
position = HUD_POSITION,
offset = {x = 0, y = 60},
text = "",
alignment = HUD_ALIGNMENT,
scale = {x = 100, y = 100},
number = 0x00FF00
})
data.status = player:hud_add({
hud_elem_type = "text",
position = HUD_POSITION,
offset = {x = 0, y = 90},
text = "",
alignment = HUD_ALIGNMENT,
scale = {x = 100, y = 100},
number = 0x00FF00
})
hud[playername] = data
end)
missions.hud_update_status = function(player, status)
local playername = player:get_player_name()
local data = hud[playername]
if not data then
return
end
player:hud_change(data.status, "text", status)
end
missions.hud_update = function(player, mission)
local playername = player:get_player_name()
local data = hud[playername]
if not data then
return
end
if mission then
local now = os.time(os.date("!*t"))
local remainingTime = mission.time - (now - mission.start)
local percent = math.floor((mission.currentstep-1) / #mission.steps * 100)
player:hud_change(data.title, "text", "Mission: " .. mission.name)
player:hud_change(data.mission, "text", "Completed: " .. percent .. "%")
player:hud_change(data.time, "text", "Time: " .. missions.format_time(remainingTime))
if remainingTime > 60 then
player:hud_change(data.time, "number", 0x00FF00)
player:hud_change(data.mission, "number", 0x00FF00)
else
player:hud_change(data.time, "number", 0xFF0000)
player:hud_change(data.mission, "number", 0xFF0000)
end
else
player:hud_change(data.title, "text", "")
player:hud_change(data.mission, "text", "")
player:hud_change(data.time, "text", "")
player:hud_change(data.status, "text", "")
end
end
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
hud[playername] = nil
end)