minestead_mods/stairs/init.lua.ORIG
Sergei Mozhaisky 1151ec6953 initial commit
2019-11-15 11:34:13 +00:00

977 lines
23 KiB
Plaintext

stairs = {}
stairs.mod = "redo"
function default.node_sound_wool_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "wool_coat_movement", gain = 1.0}
table.dug = table.dug or
{name = "wool_coat_movement", gain = 0.25}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
return table
end
stairs.wood = default.node_sound_wood_defaults()
stairs.dirt = default.node_sound_dirt_defaults()
stairs.stone = default.node_sound_stone_defaults()
stairs.glass = default.node_sound_glass_defaults()
stairs.leaves = default.node_sound_leaves_defaults()
stairs.metal = default.node_sound_metal_defaults()
stairs.wool = stairs.leaves
if minetest.get_modpath("xanadu") then
stairs.wool = default.node_sound_wool_defaults()
end
-- cache creative
local creative = minetest.settings:get_bool("creative_mode")
function is_creative_enabled_for(name)
if creative or minetest.check_player_privs(name, {creative = true}) then
return true
end
return false
end
-- stair rotation
local rotate_node = function(itemstack, placer, pointed_thing)
core.rotate_and_place(itemstack, placer, pointed_thing,
is_creative_enabled_for(placer:get_player_name()),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
-- process textures
local set_textures = function(images)
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
align_style = "world",
}
elseif image.backface_culling == nil then -- override using any other value
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
return stair_images
end
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, snds, alpha)
local stair_images = set_textures(images)
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description .. " Stair",
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = alpha,
groups = new_groups,
sounds = snds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = rotate_node
})
-- if no recipe item provided then skip craft recipes
if not recipeitem then
return
end
-- stair recipes
minetest.register_craft({
output = "stairs:stair_" .. subname .. " 8",
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- stair to original material recipe
minetest.register_craft({
output = recipeitem .. " 3",
recipe = {
{"stairs:stair_" .. subname, "stairs:stair_" .. subname},
{"stairs:stair_" .. subname, "stairs:stair_" .. subname},
},
})
end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, snds, alpha)
local slab_images = set_textures(images)
local new_groups = table.copy(groups)
new_groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, {
description = description .. " Slab",
drawtype = "nodebox",
tiles = slab_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = alpha,
groups = new_groups,
sounds = snds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = rotate_node
})
-- if no recipe item provided then skip craft recipes
if not recipeitem then
return
end
-- slab recipe
minetest.register_craft({
output = "stairs:slab_" .. subname .. " 6",
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
-- slab to original material recipe
minetest.register_craft({
output = recipeitem,
recipe = {
{"stairs:slab_" .. subname},
{"stairs:slab_" .. subname},
},
})
end
-- Node will be called stairs:stair_outer_<subname>
function stairs.register_stair_outer(subname, recipeitem, groups, images, description, snds, alpha)
local stair_images = set_textures(images)
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_outer_" .. subname, {
description = "Outer " .. description .. " Stair",
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = alpha,
groups = new_groups,
sounds = snds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0, 0.5, 0.5},
},
},
on_place = rotate_node
})
-- add alias for old stairs redo name
minetest.register_alias("stairs:corner_" .. subname, "stairs:stair_outer_" .. subname)
-- if no recipe item provided then skip craft recipes
if not recipeitem then
return
end
-- corner stair recipe
minetest.register_craft({
output = "stairs:stair_outer_" .. subname .. " 6",
recipe = {
{"", "", ""},
{"", recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- corner stair to original material recipe
minetest.register_craft({
output = recipeitem .. " 2",
recipe = {
{"stairs:stair_outer_" .. subname, "stairs:stair_outer_" .. subname},
{"stairs:stair_outer_" .. subname, "stairs:stair_outer_" .. subname},
},
})
end
-- compatibility function for previous stairs:corner_<subname>
function stairs.register_corner(subname, recipeitem, groups, images, description, snds, alpha)
stairs.register_stair_outer(subname, recipeitem, groups, images, description, snds, alpha)
end
-- Node will be called stairs:stair_inner_<subname>
function stairs.register_stair_inner(subname, recipeitem, groups, images, description, snds, alpha)
local stair_images = set_textures(images)
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_inner_" .. subname, {
description = "Inner " .. description .. " Stair",
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = alpha,
groups = new_groups,
sounds = snds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
{-0.5, 0, -0.5, 0, 0.5, 0},
},
},
on_place = rotate_node
})
-- add alias for old stairs redo name
minetest.register_alias("stairs:invcorner_" .. subname, "stairs:stair_inner_" .. subname)
-- if no recipe item provided then skip craft recipes
if not recipeitem then
return
end
-- inside corner stair recipe
minetest.register_craft({
output = "stairs:stair_inner_" .. subname .. " 9",
recipe = {
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
-- inside corner stair to original material recipe
minetest.register_craft({
output = recipeitem .. " 3",
recipe = {
{"stairs:stair_inner_" .. subname, "stairs:stair_inner_" .. subname},
{"stairs:stair_inner_" .. subname, "stairs:stair_inner_" .. subname},
},
})
end
-- compatibility function for previous stairs:invcorner_<subname>
function stairs.register_invcorner(subname, recipeitem, groups, images, description, snds, alpha)
stairs.register_stair_inner(subname, recipeitem, groups, images, description, snds, alpha)
end
-- Node will be called stairs:slope_<subname>
function stairs.register_slope(subname, recipeitem, groups, images, description, snds, alpha)
local stair_images = set_textures(images)
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:slope_" .. subname, {
description = description .. " Slope",
drawtype = "mesh",
mesh = "stairs_slope.obj",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = alpha,
groups = new_groups,
sounds = snds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = rotate_node
})
-- slope recipe
minetest.register_craft({
output = "stairs:slope_" .. subname .. " 6",
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
},
})
-- slope to original material recipe
minetest.register_craft({
output = recipeitem,
recipe = {
{"stairs:slope_" .. subname, "stairs:slope_" .. subname},
},
})
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
desc_stair, desc_slab, sounds, alpha)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, alpha)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, alpha)
end
-- Nodes will be called stairs:{stair,slab,corner,invcorner,slope}_<subname>
function stairs.register_all(subname, recipeitem, groups, images, desc, snds, alpha)
stairs.register_stair(subname, recipeitem, groups, images, desc, snds, alpha)
stairs.register_slab(subname, recipeitem, groups, images, desc, snds, alpha)
stairs.register_corner(subname, recipeitem, groups, images, desc, snds, alpha)
stairs.register_invcorner(subname, recipeitem, groups, images, desc, snds, alpha)
stairs.register_slope(subname, recipeitem, groups, images, desc, snds, alpha)
end
local grp = {} -- Helper
--= Default Minetest
-- Wood types
stairs.register_all("wood", "default:wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_wood.png"},
"Wooden",
stairs.wood)
stairs.register_all("junglewood", "default:junglewood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_junglewood.png"},
"Jungle Wood",
stairs.wood)
stairs.register_all("pine_wood", "default:pinewood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood",
stairs.wood)
stairs.register_all("acacia_wood", "default:acacia_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"default_acacia_wood.png"},
"Acacia Wood",
stairs.wood)
stairs.register_all("aspen_wood", "default:aspen_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood",
stairs.wood)
-- Stone types
stairs.register_all("stone", "default:stone",
{cracky=3,stone=1, },
{"default_stone.png"},
"Stone",
stairs.stone)
stairs.register_all("stonebrick", "default:stonebrick",
{cracky = 2},
{"default_stone_brick.png"},
"Stone Brick",
stairs.stone)
stairs.register_all("stone_block", "default:stone_block",
{cracky = 2},
{"default_stone_block.png"},
"Stone Block",
stairs.stone)
stairs.register_all("cobble", "default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobble",
stairs.stone)
stairs.register_all("mossycobble", "default:mossycobble",
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobble",
stairs.stone)
stairs.register_all("desert_stone", "default:desert_stone",
{cracky = 3},
{"default_desert_stone.png"},
"Desert Stone",
stairs.stone)
stairs.register_all("desert_stonebrick", "default:desert_stonebrick",
{cracky = 3},
{"default_desert_stone_brick.png"},
"Desert Stone Brick",
stairs.stone)
stairs.register_all("desert_stone_block", "default:desert_stone_block",
{cracky = 2},
{"default_desert_stone_block.png"},
"Desert Stone Block",
stairs.stone)
stairs.register_all("desert_cobble", "default:desert_cobble",
{cracky = 3},
{"default_desert_cobble.png"},
"Desert Cobble",
stairs.stone)
-- Sandstone types
stairs.register_all("sandstone", "default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone",
stairs.stone)
stairs.register_all("sandstonebrick", "default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick",
stairs.stone)
stairs.register_all("sandstone_block", "default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block",
stairs.stone)
stairs.register_all("desert_sandstone", "default:desert_sandstone",
{crumbly = 1, cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone",
stairs.stone)
stairs.register_all("desert_sandstone_brick", "default:desert_sandstone_brick",
{cracky = 2},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick",
stairs.stone)
stairs.register_all("desert_sandstone_block", "default:desert_sandstone_block",
{cracky = 2},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block",
stairs.stone)
stairs.register_all("silver_sandstone", "default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone",
stairs.stone)
stairs.register_all("silver_sandstone_brick", "default:silver_sandstone_brick",
{cracky = 2},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick",
stairs.stone)
stairs.register_all("silver_sandstone_block", "default:silver_sandstone_block",
{cracky = 2},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block",
stairs.stone)
-- Obsidian
stairs.register_all("obsidian", "default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian",
stairs.stone)
stairs.register_all("obsidianbrick", "default:obsidianbrick",
{cracky = 1, level = 3},
{"default_obsidian_brick.png"},
"Obsidian Brick",
stairs.stone)
stairs.register_all("obsidian_block", "default:obsidian_block",
{cracky = 1, level = 3},
{"default_obsidian_block.png"},
"Obsidian block",
stairs.stone)
-- Cloud (with overrides)
stairs.register_stair("cloud", "default:cloud",
{unbreakable = 1, not_in_creative_inventory = 1},
{"default_cloud.png"},
"Cloud Stair",
stairs.wool)
minetest.override_item("stairs:stair_cloud", {
on_blast = function() end,
})
stairs.register_slab("cloud", "default:cloud",
{unbreakable = 1, not_in_creative_inventory = 1},
{"default_cloud.png"},
"Cloud Slab",
stairs.wool)
minetest.override_item("stairs:slab_cloud", {
on_blast = function() end,
})
-- Ores
stairs.register_all("coal", "default:coalblock",
{cracky = 3},
{"default_coal_block.png"},
"Coal",
stairs.stone)
stairs.register_all("steelblock", "default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel",
stairs.metal)
stairs.register_all("copperblock", "default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper",
stairs.metal)
stairs.register_all("bronzeblock", "default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze",
stairs.metal)
stairs.register_all("tinblock", "default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin",
stairs.metal)
stairs.register_all("mese", "default:mese",
{cracky = 1, level = 2},
{"default_mese_block.png"},
"Mese",
stairs.stone)
stairs.register_all("goldblock", "default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold",
stairs.metal)
stairs.register_all("diamondblock", "default:diamondblock",
{cracky = 1, level = 3},
{"default_diamond_block.png"},
"Diamond",
stairs.stone)
-- Glass types
stairs.register_all("glass", "default:glass",
{cracky = 3, oddly_breakable_by_hand = 3},
{"default_glass.png"},
"Glass",
stairs.glass)
stairs.register_all("obsidian_glass", "default:obsidian_glass",
{cracky = 2},
{"default_obsidian_glass.png"},
"Obsidian Glass",
stairs.glass)
-- Brick, Snow and Ice
stairs.register_all("brick", "default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick",
stairs.stone)
stairs.register_all("snowblock", "default:snowblock",
{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
{"default_snow.png"},
"Snow Block",
default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
}))
stairs.register_all("ice", "default:ice",
{cracky = 3, puts_out_fire = 1, cools_lava = 1},
{"default_ice.png"},
"Ice",
default.node_sound_glass_defaults())
local colours = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},
{"brown", "Brown", "#a78c4570"},
{"cyan", "Cyan", "#01ffd870"},
{"dark_green", "Dark Green", "#005b0770"},
{"dark_grey", "Dark Grey", "#303030b0"},
{"green", "Green", "#61ff0170"},
{"grey", "Grey", "#5b5b5bb0"},
{"magenta", "Magenta", "#ff05bb70"},
{"orange", "Orange", "#ff840170"},
{"pink", "Pink", "#ff65b570"},
{"red", "Red", "#ff000070"},
{"violet", "Violet", "#2000c970"},
{"white", "White", "#abababc0"},
{"yellow", "Yellow", "#e3ff0070"},
}
--= Coloured Blocks Mod
if minetest.get_modpath("cblocks") then
local col
for i = 1, #colours, 1 do
col = colours[i][1]
stairs.register_all(colours[i][1] .. "_glass", "cblocks:glass_" .. colours[i][1],
{cracky = 3, oddly_breakable_by_hand = 3},
{"cblocks.png^[colorize:" .. colours[i][3]},
colours[i][2] .. " Glass",
stairs.glass, true)
if col == "yellow" then col = "yellow2" end -- fixes ethereal yellow wood and cblocks yellow wood mixup
stairs.register_all(col .. "_wood", "cblocks:wood_" .. colours[i][1],
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_wood.png^[colorize:" .. colours[i][3]},
colours[i][2] .. " Wooden",
stairs.wood)
end --for
end
--= More Ores Mod
if minetest.get_modpath("moreores") then
grp = {cracky = 1, level = 2}
stairs.register_all("silver_block", "moreores:silver_block",
grp,
{"moreores_silver_block.png"},
"Silver",
stairs.metal)
stairs.register_all("mithril_block", "moreores:mithril_block",
grp,
{"moreores_mithril_block.png"},
"Mithril",
stairs.metal)
end
--[[= Farming Mod
if minetest.get_modpath("farming") then
stairs.register_all("straw", "farming:straw",
{snappy = 3, flammable = 4},
{"farming_straw.png"},
"Straw",
stairs.leaves)
if minetest.registered_nodes["farming:hemp_block"] then
stairs.register_all("hemp_block", "farming:hemp_block",
{snappy = 1, flammable = 2},
{"farming_hemp_block.png"},
"Hemp Block",
stairs.leaves)
end
end
]]
--= Mobs Mod
if minetest.registered_nodes["mobs:cheeseblock"] then
grp = {crumbly = 3, flammable = 2}
stairs.register_all("cheeseblock", "mobs:cheeseblock",
grp,
{"mobs_cheeseblock.png"},
"Cheese Block",
stairs.dirt)
stairs.register_all("honey_block", "mobs:honey_block",
grp,
{"mobs_honey_block.png"},
"Honey Block",
stairs.dirt)
end
--= Lapis Mod
if minetest.get_modpath("lapis") then
grp = {cracky = 3}
stairs.register_all("lapis_block", "lapis:lapis_block",
grp,
{"lapis_block_side.png"},
"Lapis",
stairs.stone)
stairs.register_all("lapis_brick", "lapis:lapis_brick",
grp,
{"lapis_brick.png"},
"Lapis Brick",
stairs.stone)
stairs.register_all("lapis_cobble", "lapis:lapis_cobble",
grp,
{"lapis_cobble.png"},
"Lapis Cobble",
stairs.stone)
end
--= Homedecor Mod
if minetest.get_modpath("homedecor") then
local grp = {snappy = 3}
stairs.register_all("shingles_asphalt", "homedecor:shingles_asphalt",
grp,
{"homedecor_shingles_asphalt.png"},
"Asphalt Shingle",
stairs.leaves)
stairs.register_all("shingles_terracotta", "homedecor:roof_tile_terracotta",
grp,
{"homedecor_shingles_terracotta.png"},
"Terracotta Shingle",
stairs.leaves)
stairs.register_all("shingles_wood", "homedecor:shingles_wood",
grp,
{"homedecor_shingles_wood.png"},
"Wooden Shingle",
stairs.leaves)
end
--= Xanadu Mod
if minetest.get_modpath("xanadu") then
grp = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}
stairs.register_all("stained_wood_white", "xanadu:stained_wood_white",
grp,
{"stained_wood_white.png"},
"White Wooden",
stairs.wood)
stairs.register_all("stained_wood_red", "xanadu:stained_wood_red",
grp,
{"stained_wood_red.png"},
"Red Wooden",
stairs.wood)
-- Decorative blocks
grp = {cracky = 3}
stairs.register_all("stone1", "xanadu:stone1",
grp,
{"stone1.png"},
"Decorative Stone 1",
stairs.stone)
stairs.register_all("stone2", "xanadu:stone2",
grp,
{"stone2.png"},
"Decorative Stone 2",
stairs.stone)
stairs.register_all("stone3", "xanadu:stone3",
grp,
{"stone3.png"},
"Decorative Stone 3",
stairs.stone)
stairs.register_all("stone4", "xanadu:stone4",
grp,
{"stone4.png"},
"Decorative Stone 4",
stairs.stone)
stairs.register_all("stone5", "xanadu:stone5",
grp,
{"stone5.png"},
"Decorative Stone 5",
stairs.stone)
stairs.register_all("stone6", "xanadu:stone6",
grp,
{"stone6.png"},
"Decorative Stone 6",
stairs.stone)
stairs.register_all("sandstonebrick4", "xanadu:sandstonebrick4",
grp,
{"sandstonebrick4.png"},
"Decorative Sandstone 4",
stairs.stone)
stairs.register_slab("desert_cobble1", "xanadu:desert_cobble1",
grp,
{"desert_cobble1.png"},
"Decorative desert cobble 1 slab",
stairs.stone)
stairs.register_slab("desert_cobble5", "xanadu:desert_cobble5",
grp,
{"desert_cobble5.png"},
"Decorative desert cobble 5 slab",
stairs.stone)
stairs.register_slab("desert_stone1", "xanadu:desert_stone1",
grp,
{"desert_stone1.png"},
"Decorative desert stone 1 slab",
stairs.stone)
stairs.register_slab("desert_stone3", "xanadu:desert_stone3",
grp,
{"desert_stone3.png"},
"Decorative desert stone 3 slab",
stairs.stone)
stairs.register_slab("desert_stone4", "xanadu:desert_stone4",
grp,
{"desert_stone4.png"},
"Decorative desert stone 4 slab",
stairs.stone)
stairs.register_stair("desert_stone4", "xanadu:desert_stone4",
grp,
{"desert_stone4.png"},
"Decorative desert stone 4 stair",
stairs.stone)
stairs.register_slab("desert_stone5", "xanadu:desert_stone5",
grp,
{"desert_stone5.png"},
"Decorative desert stone 5 slab",
stairs.stone)
stairs.register_slab("red1", "xanadu:red1",
grp,
{"baked_clay_red1.png"},
"Decorative baked red clay 1 slab",
stairs.stone)
stairs.register_all("bred2", "xanadu:red2",
grp,
{"baked_clay_red2.png"},
"Decorative baked red clay 2",
stairs.stone)
end
--= Castle Mod
if minetest.get_modpath("castle") then
grp = {cracky = 2}
stairs.register_all("dungeon_stone", "castle:dungeon_stone",
grp,
{"castle_dungeon_stone.png"},
"Dungeon",
stairs.stone)
stairs.register_all("stonewall", "castle:stonewall",
grp,
{"castle_stonewall.png"},
"Castle Wall",
stairs.stone)
end
--= Wool Mod
if minetest.get_modpath("wool") then
for i = 1, #colours, 1 do
stairs.register_all("wool_" .. colours[i][1], "wool:" .. colours[i][1],
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3},
{"wool_" .. colours[i][1] .. ".png"},
colours[i][2] .. " Wool",
stairs.wool)
end -- END for
end
--= Caverealms lite mod
if minetest.get_modpath("caverealms")
and minetest.registered_nodes["caverealms:glow_obsidian_brick"] then
stairs.register_all("hot_cobble", "caverealms:hot_cobble",
{cracky = 3},
{"caverealms_hot_cobble.png"},
"Hot Cobble",
stairs.stone)
stairs.register_all("glow_obsidian_brick", "caverealms:glow_obsidian_brick",
{cracky = 1, level = 3},
{"caverealms_glow_obsidian_brick.png"},
"Glow Obsidian Brick",
stairs.stone)
stairs.register_all("glow_obsidian_brick_2", "caverealms:glow_obsidian_brick_2",
{cracky = 1, level = 3},
{"caverealms_glow_obsidian_brick_2.png"},
"Glow Obsidian Brick 2",
stairs.stone)
end
print ("[MOD] Stairs Redo loaded")