Sergei Mozhaisky 2c656ec24f
Mod update 2019-12-12 (#21)
* add digistuff
* add digiterms
* add missions
* add morelights
* add nixie_tubes
* add mob_horse
* change digiterms: add cyrillic letter, change recipes for scifi monitors
* add missing recipe for decatron
* add craft recipes for digistuff
* Separate mod for missing craft recipes
* new mod: bees
* add advtrains_luaautomation with craft recipes
* add ham_radio
* add christmas_decor
* jumpdrive: ham_radio compat
* fix christmas decor
2019-12-12 17:34:58 +02:00

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Lua Automation - Passive Component API
Passive components are nodes that do not have code running in them. However, active components can query these and request actions from them. Examples:
Switches
Signals
Displays
Mesecon Transmitter
Those passive components can also be used inside interlocking systems.
All passive components have a table called 'advtrains' in their node definition and have the group 'save_in_nodedb' set, so they work in unloaded chunks.
Example for a switch:
advtrains = {
getstate = function(pos, node)
return "st"
end,
-- OR
getstate = "st",
setstate = function(pos, node, newstate)
if newstate=="cr" then
advtrains.ndb.swap_node(pos, <corresponding switch alt>)
end
end
}