update mob_mammoth

This commit is contained in:
Sergei Mozhaisky 2021-07-08 18:15:51 +00:00
parent fa4f229f8c
commit d1b15a0a38
24 changed files with 478 additions and 139 deletions

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3d_armor
default default
dye
mobs mobs
wool
water_life?
stairs?

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local modpath = minetest.get_modpath(minetest.get_current_modname())
local S = mobs.intllib dofile(modpath .. "/mammoth.lua")
dofile(modpath .. "/moose.lua")
dofile(modpath .. "/reindeer.lua")
local animation_awake = {
speed_normal = 10,
speed_sprint = 30,
stand_start = 50,
stand_end = 150,
walk_start = 1,
walk_end = 40,
punch_start = 160,
punch_end = 200,
punch_loop = false,
}
local animation_sleep = {
speed_stand = 5,
speed_normal = 10,
speed_sprint = 30,
stand_start = 205,
stand_end = 230,
walk_start = 205,
walk_end = 230,
}
-- Mammoth by ElCeejo
mobs:register_mob("mobs_mammoth:mammoth", { minetest.register_craftitem("mobs_mammoth:leather_sheet", {
type = "animal", description = "Leather Sheet",
hp_min = 54, inventory_image = "leather_block.png",
hp_max = 54, groups = {leather = 1, flammable = 2},
armor = 115,
passive = false,
walk_velocity = 0.8,
run_velocity = 3,
walk_chance = 40,
jump = true,
jump_height = 1.0,
stepheight = 1.1,
runaway = false,
pushable = false,
view_range = 8,
knock_back = 0,
damage = 13,
fear_height = 6,
fall_speed = -8,
fall_damage = 20,
water_damage = 0,
lava_damage = 3,
light_damage = 0,
suffocation = false,
floats = 1,
follow = {"default:leaves"},
reach = 10,
owner_loyal = true,
attack_type = "dogfight",
pathfinding = 0,
makes_footstep_sound = true,
sounds = {
-- random = "paleotest_mammoth",
},
drops = {
{name = "mobs:meat_raw", chance = 1, min = 6, max = 9},
},
visual = "mesh",
visual_size = {x=18, y=18},
collisionbox = {-1.2, -1.7, -1.2, 1.2, 0.8, 1.2},
textures = {
{"paleotest_mammoth1.png"},
{"paleotest_mammoth2.png"},
},
child_texture = {
{"paleotest_mammoth3.png"},
},
mesh = "paleotest_mammoth.b3d",
animation = {
speed_normal = 10,
speed_sprint = 30,
stand_start = 50,
stand_end = 150,
walk_start = 1,
walk_end = 40,
punch_start = 160,
punch_end = 200,
punch_loop = false,
},
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if self.owner == "" then
self.owner = clicker:get_player_name()
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end,
replace_rate = 10,
replace_what = {
{"group:grass", "air", 0},
},
do_custom = function(self, dtime)
-- Diurnal mobs sleep at night and awake at day
if self.time_of_day > 0.2
and self.time_of_day < 0.8 then
self.passive = false
self.view_range = 8
self.walk_chance = 40
self.jump = false
self.animation = animation_awake
mobs:set_animation(self, self.animation.current)
elseif self.time_of_day > 0.0
and self.time_of_day < 1.0 then
self.passive = true
self.view_range = 0
self.walk_chance = 0
self.jump = false
self.animation = animation_sleep
mobs:set_animation(self, self.animation.current)
end
end,
}) })
mobs:spawn({ minetest.register_node("mobs_mammoth:leather_block", {
name = "mobs_mammoth:mammoth", description = "Leather Block",
nodes = {"default:snow","default:dirt_with_snow", "default:snowblock", "default:permafrost_with_moss"}, tiles = {"leather_block.png"},
interval = 60, drawtype = "nodebox",
chance = 8000, paramtype2 = "facedir",
min_height = 0, paramtype = "light",
max_height = 200, sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_wood_defaults(),
}) })
mobs:register_egg("mobs_mammoth:mammoth", S("Mammoth"), "default_dirt.png", 1) minetest.register_craft({
output = "mobs_mammoth:leather_block",
recipe = {
{"mobs_mammoth:leather_sheet", "mobs_mammoth:leather_sheet", "mobs_mammoth:leather_sheet"},
{"mobs_mammoth:leather_sheet", "mobs_mammoth:leather_sheet", "mobs_mammoth:leather_sheet"},
{"mobs_mammoth:leather_sheet", "mobs_mammoth:leather_sheet", "mobs_mammoth:leather_sheet"},
},
})
minetest.register_craft({
output = "mobs_mammoth:leather_sheet 9",
recipe = {
{"mobs_mammoth:leather_block"},
},
})
minetest.register_craft({
output = "mobs_mammoth:leather_sheet",
recipe = {
{"water_life:beaver_fur", "water_life:beaver_fur"},
{"water_life:beaver_fur", "water_life:beaver_fur"},
},
})
minetest.register_craft({
output = "mobs_mammoth:leather_sheet",
recipe = {
{"water_life:crocleather", "water_life:crocleather"},
},
})
minetest.register_craft({
output = "mobs_mammoth:leather_sheet",
recipe = {
{"mobs:leather", "mobs:leather"},
{"mobs:leather", "mobs:leather"},
},
})
minetest.register_craft({
output = "mobs_mammoth:leather_sheet",
recipe = {
{"mobs:rabbit_hide", "mobs:rabbit_hide", "mobs:rabbit_hide"},
{"mobs:rabbit_hide", "mobs:rabbit_hide", "mobs:rabbit_hide"},
},
})
armor:register_armor("mobs_mammoth:leather_jacket", {
description = "Leather Jacket",
inventory_image = "leather_jacket_inv.png",
groups = {armor_torso=1, armor_heal=1, armor_use=400,
physics_speed=0.2, physics_gravity=0.0},
armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
minetest.register_craft({
output = "mobs_mammoth:leather_jacket",
recipe = {
{"mobs_mammoth:leather_sheet", "", "mobs_mammoth:leather_sheet"},
{"mobs_mammoth:leather_sheet", "dye:black", "mobs_mammoth:leather_sheet"},
{"mobs_mammoth:leather_sheet", "dye:black", "mobs_mammoth:leather_sheet"},
},
})
minetest.register_craft({
type = "shapeless",
output = "default:paper 9",
recipe = {"mobs_mammoth:leather_sheet"},
})
armor:register_armor("mobs_mammoth:brown_jacket", {
description = "Brown Jacket",
inventory_image = "brown_jacket_inv.png",
groups = {armor_torso=1, armor_heal=1, armor_use=400, physics_speed=0.2, physics_gravity=0.0},
armor_groups = {fleshy=15},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
minetest.register_craft({
output = "mobs_mammoth:brown_jacket",
recipe = {
{"mobs_mammoth:leather_sheet", "wool:white", "mobs_mammoth:leather_sheet"},
{"mobs_mammoth:leather_sheet", "", "mobs_mammoth:leather_sheet"},
{"mobs_mammoth:leather_sheet", "", "mobs_mammoth:leather_sheet"},
},
})
minetest.register_node("mobs_mammoth:snow_brick", {
description = "Snow Brick",
tiles = {"snow_brick.png"},
groups = {crumbly = 2, cools_lava = 1, snowy = 1},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "mobs_mammoth:snow_brick 4",
recipe = {
{ "default:snowblock", "default:snowblock" },
{ "default:snowblock", "default:snowblock", }
},
})
minetest.register_craft({
output = "default:snowblock 4",
recipe = { { "mobs_mammoth:snow_brick" } },
})
minetest.register_node("mobs_mammoth:ice_brick", {
description = "Ice Brick",
tiles = {"ice_brick.png"},
groups = {crumbly = 2, cools_lava = 1, snowy = 1},
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "mobs_mammoth:ice_brick 4",
recipe = {
{ "default:ice", "default:ice" },
{ "default:ice", "default:ice" },
},
})
minetest.register_craft({
output = "default:ice 4",
recipe = { { "mobs_mammoth:ice_brick" } },
})
default.chest.register_chest("mobs_mammoth:leather_chest", {
description = "Leather Chest",
tiles = {
"leather_block_top.png",
"leather_block_top.png",
"leather_block_side.png",
"leather_block_side.png",
"leather_block_front.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
})
minetest.register_craft({
type = "shapeless",
output = "mobs_mammoth:leather_chest",
recipe = {"default:chest", "mobs_mammoth:leather_block"},
})
if minetest.get_modpath("stairs") then
stairs.register_all("ice_brick", "mobs_mammoth:ice_brick",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"ice_brick.png"},
"Ice Brick",
stairs.glass)
stairs.register_all("snow_brick", "mobs_mammoth:snow_brick",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"snow_brick.png"},
"Snow Brick",
default.node_sound_stone_defaults())
end

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mobs_mammoth/mammoth.lua Normal file
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local animation_awake = {
speed_normal = 10,
speed_sprint = 30,
stand_start = 50,
stand_end = 150,
walk_start = 1,
walk_end = 40,
punch_start = 160,
punch_end = 200,
punch_loop = false,
}
local animation_sleep = {
speed_stand = 5,
speed_normal = 10,
speed_sprint = 30,
stand_start = 205,
stand_end = 230,
walk_start = 205,
walk_end = 230,
}
-- Mammoth by ElCeejo
mobs:register_mob("mobs_mammoth:mammoth", {
type = "animal",
hp_min = 54,
hp_max = 54,
armor = 115,
passive = false,
walk_velocity = 0.8,
run_velocity = 3,
walk_chance = 40,
jump = true,
jump_height = 1.0,
stepheight = 1.1,
runaway = false,
pushable = false,
view_range = 8,
knock_back = 0,
damage = 13,
fear_height = 6,
fall_speed = -8,
fall_damage = 20,
water_damage = 0,
lava_damage = 3,
light_damage = 0,
suffocation = false,
floats = 1,
follow = {"default:leaves", "default:apple", "farming:potato", "farming:melon_slice", "farming:cucumber", "farming:bread"},
reach = 10,
owner_loyal = true,
attack_type = "dogfight",
pathfinding = 0,
makes_footstep_sound = true,
sounds = {
-- random = "paleotest_mammoth",
},
drops = {
{name = "mobs:meat_raw", chance = 1, min = 6, max = 9},
{name = "mobs:leather", chance = 1, min = 1, max = 4},
},
visual = "mesh",
visual_size = {x=18, y=18},
collisionbox = {-1.2, -1.7, -1.2, 1.2, 0.8, 1.2},
textures = {
{"paleotest_mammoth1.png"},
{"paleotest_mammoth2.png"},
},
child_texture = {
{"paleotest_mammoth3.png"},
},
mesh = "paleotest_mammoth.b3d",
animation = {
speed_normal = 10,
speed_sprint = 30,
stand_start = 50,
stand_end = 150,
walk_start = 1,
walk_end = 40,
punch_start = 160,
punch_end = 200,
punch_loop = false,
},
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if self.owner == "" then
self.owner = clicker:get_player_name()
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end,
replace_rate = 10,
replace_what = {
{"group:grass", "air", 0},
},
do_custom = function(self, dtime)
-- Diurnal mobs sleep at night and awake at day
if self.time_of_day > 0.2
and self.time_of_day < 0.8 then
self.passive = false
self.view_range = 8
self.walk_chance = 40
self.jump = false
self.animation = animation_awake
mobs:set_animation(self, self.animation.current)
elseif self.time_of_day > 0.0
and self.time_of_day < 1.0 then
self.passive = true
self.view_range = 0
self.walk_chance = 0
self.jump = false
self.animation = animation_sleep
mobs:set_animation(self, self.animation.current)
end
end,
})
mobs:spawn({
name = "mobs_mammoth:mammoth",
nodes = {"default:ice", "default:dirt_with_snow", "default:snowblock", "default:permafrost_with_moss", "default:permafrost_with_stones", "default:dirt_with_coniferous_litter"},
interval = 60,
chance = 8000,
min_height = 0,
max_height = 200,
})
mobs:register_egg("mobs_mammoth:mammoth", "Mammoth", "default_dirt.png", 1)

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mobs_mammoth/moose.lua Normal file
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mobs:register_mob("mobs_mammoth:moose", {
stepheight = 1,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 7,
hp_min = 25,
hp_max = 60,
armor = 100,
collisionbox = {-0.6, -0.01, -0.6, 0.6, 0.95, 0.6},
visual = "mesh",
mesh = "Moose.b3d",
textures = {
{"texturemoose.png"},
},
makes_footstep_sound = true,
sounds = {
random = "animalworld_moose",
attack = "animalworld_moose",
},
walk_velocity = 1,
run_velocity = 3,
jump = false,
jump_height = 3,
pushable = true,
follow = {"default:apple", "farming:potato", "farming:melon_slice", "farming:cucumber", "farming:cabbage", "farming:lettuce", "farming:bread"},
view_range = 10,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:leather", chance = 1, min = 0, max = 2},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 50,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_start = 200,
punch_end = 300,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
mobs:spawn({
name = "mobs_mammoth:moose",
nodes = {"default:dirt_with_coniferous_litter"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
min_height = 0,
max_height = 120,
day_toggle = true,
})
mobs:register_egg("mobs_mammoth:moose", ("Moose"), "amoose.png")

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mobs_mammoth/reindeer.lua Normal file
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mobs:register_mob("mobs_mammoth:reindeer", {
stepheight = 1,
type = "animal",
passive = true,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 2,
hp_min = 25,
hp_max = 50,
armor = 100,
collisionbox = {-0.6, -0.01, -0.6, 0.6, 0.95, 0.6},
visual = "mesh",
mesh = "Reindeer.b3d",
textures = {
{"texturereindeer.png"},
},
makes_footstep_sound = true,
sounds = {
},
walk_velocity = 1,
run_velocity = 3,
jump = false,
jump_height = 3,
pushable = true,
follow = {"default:apple", "farming:potato", "farming:melon_slice", "farming:cucumber", "farming:cabbage", "farming:lettuce", "farming:bread"},
view_range = 10,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
{name = "mobs:leather", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 70,
stand_start = 0,
stand_end = 100,
walk_start = 100,
walk_end = 200,
punch_start = 200,
punch_end = 300,
die_start = 1, -- we dont have a specific death animation so we will
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
die_speed = 1, -- have mob rotate when dying.
die_loop = false,
die_rotate = true,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
mobs:spawn({
name = "mobs_mammoth:reindeer",
nodes = {"default:dirt_with_snow", "default:permafrost_with_moss", "default:permafrost_with_stones"},
min_light = 0,
interval = 60,
chance = 8000, -- 15000
min_height = 0,
max_height = 80,
day_toggle = true,
})
mobs:register_egg("mobs_mammoth:reindeer", ("Reindeer"), "areindeer.png")

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