121 lines
3.1 KiB
Lua
121 lines
3.1 KiB
Lua
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wield3d = {}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/location.lua")
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local has_wieldview = minetest.get_modpath("wieldview")
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local update_time_conf = minetest.setting_get("wield3d_update_time") or 1
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local update_time = tonumber(update_time_conf) or 1
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local timer = 0
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local player_wielding = {}
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local location = {
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"Arm_Right", -- default bone
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{x=0, y=5.5, z=3}, -- default position
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{x=-90, y=225, z=90}, -- default rotation
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{x=0.25, y=0.25}, -- default scale
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}
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local function add_wield_entity(player)
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local name = player:get_player_name()
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local pos = player:getpos()
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if name and pos then
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pos.y = pos.y + 0.5
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local object = minetest.add_entity(pos, "wield3d:wield_entity")
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if object then
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object:set_attach(player, location[1], location[2], location[3])
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object:set_properties({
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textures = {"wield3d:hand"},
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visual_size = location[4],
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})
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player_wielding[name] = {}
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player_wielding[name].item = ""
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player_wielding[name].object = object
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player_wielding[name].location = location
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end
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end
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end
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minetest.register_item("wield3d:hand", {
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type = "none",
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wield_image = "blank.png",
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})
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minetest.register_entity("wield3d:wield_entity", {
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physical = false,
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collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125},
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visual = "wielditem",
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on_activate = function(self, staticdata)
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if staticdata == "expired" then
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self.object:remove()
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end
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end,
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on_punch = function(self)
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self.object:remove()
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end,
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get_staticdata = function(self)
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return "expired"
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end,
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})
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < update_time then
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return
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end
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local active_players = {}
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local wield = player_wielding[name]
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if wield and wield.object then
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local stack = player:get_wielded_item()
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local item = stack:get_name() or ""
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if item ~= wield.item then
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if has_wieldview then
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local def = minetest.registered_items[item] or {}
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if def.inventory_image ~= "" then
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item = ""
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end
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end
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wield.item = item
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if item == "" then
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item = "wield3d:hand"
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end
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local loc = wield3d.location[item] or location
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if loc[1] ~= wield.location[1] or
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not vector.equals(loc[2], wield.location[2]) or
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not vector.equals(loc[3], wield.location[3]) then
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wield.object:set_attach(player, loc[1], loc[2], loc[3])
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wield.location = {loc[1], loc[2], loc[3]}
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end
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wield.object:set_properties({
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textures = {item},
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visual_size = loc[4],
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})
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end
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else
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add_wield_entity(player)
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end
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active_players[name] = true
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end
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for name, wield in pairs(player_wielding) do
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if not active_players[name] then
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if wield.object then
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wield.object:remove()
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end
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player_wielding[name] = nil
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end
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end
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timer = 0
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if name then
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local wield = player_wielding[name] or {}
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if wield.object then
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wield.object:remove()
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end
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player_wielding[name] = nil
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end
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end)
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