move config to spawndefs
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@ -1,3 +1,17 @@
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spawnstep.proximity = 5 -- radius range of player detection, around trap node
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spawnstep.spawnrange = 7 -- radius range of where the mob will spawn
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spawnstep.interval = 1 -- how frequently to try to spawn a new mob (seconds)
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spawnstep.maxmobs = 4 -- maxiumum number of mobs to allow in area defined by spawn range, around the trap node
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spawnstep.tiles = { -- define the tiles for the trap node
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"default_stone.png^default_mese_crystal.png"
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}
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-- ++++++++++++++++++++
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spawnstep.mobnodes = {
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dirtmonster = {
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node="default:dirt",
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