imporved notes

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Tai @ Flex 2016-11-26 21:47:08 +00:00
parent 912ea7fff9
commit e3275d8618

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@ -19,3 +19,17 @@ Now we just need to map the x,z chunks where single land structure can be placed
I'll think about that one later.
Does this make sense....? It's mainly a stream of consciousness....
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2016-11-26
Notes in CDG
* Detecting sky buildings - we need to do this, because we can't rely on the presence of a land marking or saved table to determine whether a corresponding sky building exists. This should rely on map existence, not any other fator
* (x,z) on land mapping to (x,y,z) in sky - this is going to be a bit of a puzzler...
* voxelmanip on unloaded chunk - should be possible, check how nether does it?
* sky structures need an owner on its key node, to determine if the placer is indeed allowed to place there