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@ -19,3 +19,17 @@ Now we just need to map the x,z chunks where single land structure can be placed
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I'll think about that one later.
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Does this make sense....? It's mainly a stream of consciousness....
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==============================
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2016-11-26
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Notes in CDG
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* Detecting sky buildings - we need to do this, because we can't rely on the presence of a land marking or saved table to determine whether a corresponding sky building exists. This should rely on map existence, not any other fator
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* (x,z) on land mapping to (x,y,z) in sky - this is going to be a bit of a puzzler...
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* voxelmanip on unloaded chunk - should be possible, check how nether does it?
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* sky structures need an owner on its key node, to determine if the placer is indeed allowed to place there
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