remove protector field when dug

master
TenPlus1 2018-10-24 13:59:56 +01:00
parent 077707343d
commit a2e803d522
2 changed files with 15 additions and 0 deletions

View File

@ -54,6 +54,7 @@ Change log:
- 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
- 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp), tweaked block textures
- 2.7 - Remove protection field entity when protector has been dug
Lucky Blocks: 10

View File

@ -430,6 +430,13 @@ minetest.register_node("protector:protect", {
end,
on_blast = function() end,
after_destruct = function(pos, oldnode)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
v:remove()
end
end,
})
minetest.register_craft({
@ -514,6 +521,13 @@ minetest.register_node("protector:protect2", {
end,
on_blast = function() end,
after_destruct = function(pos, oldnode)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
v:remove()
end
end,
})
-- recipes to switch between protectors