updated Intllib support (thanks codexp)
This commit is contained in:
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@ -53,7 +53,7 @@ Change log:
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- 2.3 - Localise many of the protector functions and tidy code.
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- 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
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- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
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- 2.6 - Add protection against CSM tampering
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- 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp)
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Lucky Blocks: 10
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23
admin.lua
23
admin.lua
@ -5,7 +5,7 @@ protector.removal_names = ""
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protector.replace_names = ""
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minetest.register_chatcommand("protector_remove", {
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params = "<names list>",
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params = S("<names list>"),
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description = S("Remove Protectors around players (separate names with spaces)"),
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privs = {server = true},
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func = function(name, param)
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@ -13,8 +13,8 @@ minetest.register_chatcommand("protector_remove", {
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if not param or param == "" then
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minetest.chat_send_player(name,
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"Protector Names to remove: "
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.. protector.removal_names)
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S("Protector Names to remove: @1",
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protector.removal_names))
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return
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end
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@ -36,7 +36,7 @@ minetest.register_chatcommand("protector_remove", {
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minetest.register_chatcommand("protector_replace", {
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params = "<owner name> <name to replace with>",
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params = S("<owner name> <name to replace with>"),
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description = S("Replace Protector Owner with name provided"),
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privs = {server = true},
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func = function(name, param)
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@ -58,8 +58,8 @@ minetest.register_chatcommand("protector_replace", {
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local names = protector.replace_names:split(" ")
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minetest.chat_send_player(name,
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"Replacing Protector name '" .. (names[1] or "")
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.. "' with '" .. (names[2] or "").. "'")
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S("Replacing Protector name '@1' with '@2'",
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names[1] or "", names[2] or ""))
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return
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end
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@ -82,7 +82,10 @@ minetest.register_abm({
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return
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end
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local meta = minetest.get_meta(pos) ; if not meta then return end
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local meta = minetest.get_meta(pos);
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if not meta then return end
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local owner = meta:get_string("owner")
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--local members = meta:get_string("members")
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@ -91,7 +94,6 @@ minetest.register_abm({
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local names = protector.removal_names:split(" ")
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for _, n in pairs(names) do
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if n == owner then
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minetest.set_node(pos, {name = "air"})
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end
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@ -103,9 +105,8 @@ minetest.register_abm({
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local names = protector.replace_names:split(" ")
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if names[1] and names[2] and owner == names[1] then
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meta:set_string("owner", names[2])
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meta:set_string("infotext", "Protection (owned by " .. names[2] .. ")")
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meta:set_string("infotext", S("Protection (owned by @1)", names[2]))
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end
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end
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@ -116,7 +117,7 @@ minetest.register_abm({
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-- show protection areas of nearby protectors owned by you (thanks agaran)
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minetest.register_chatcommand("protector_show", {
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params = "",
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description = "Show protected areas of your nearby protectors",
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description = S("Show protected areas of your nearby protectors"),
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privs = {},
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func = function(name, param)
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@ -4,6 +4,7 @@
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-- within this mod for local use.
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local S = protector.intllib
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local F = minetest.formspec_escape
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-- Registers a door
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function register_door(name, def)
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@ -580,10 +581,10 @@ minetest.register_node("protector:chest", {
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.. default.gui_bg_img
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.. default.gui_slots
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.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
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.. "button[0,4.5;2,0.25;toup;" .. S("To Chest") .. "]"
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.. "button[0,4.5;2,0.25;toup;" .. F(S("To Chest")) .. "]"
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.. "field[2.3,4.8;4,0.25;chestname;;"
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.. meta:get_string("name") .. "]"
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.. "button[6,4.5;2,0.25;todn;" .. S("To Inventory") .. "]"
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.. "button[6,4.5;2,0.25;todn;" .. F(S("To Inventory")) .. "]"
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.. "list[current_player;main;0,5;8,1;]"
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.. "list[current_player;main;0,6.08;8,3;8]"
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.. "listring[nodemeta:" .. spos .. ";main]"
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3
hud.lua
3
hud.lua
@ -1,4 +1,5 @@
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local S = protector.intllib
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local radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
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local hud = {}
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local hud_timer = 0
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@ -27,7 +28,7 @@ minetest.register_globalstep(function(dtime)
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local meta = minetest.get_meta(npos)
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local nodeowner = meta:get_string("owner")
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hud_text = "Owner: " .. nodeowner
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hud_text = S("Owner: @1", nodeowner)
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end
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if not hud[name] then
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54
init.lua
54
init.lua
@ -1,7 +1,15 @@
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local MP = minetest.get_modpath(minetest.get_current_modname())
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-- Load support for intllib.
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local S = dofile(MP .. "/intllib.lua")
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local F = minetest.formspec_escape
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protector = {}
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protector.mod = "redo"
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protector.modpath = MP
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protector.max_share_count = 12
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protector.intllib = S
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-- get minetest.conf settings
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protector.radius = tonumber(minetest.settings:get("protector_radius")) or 5
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@ -15,21 +23,6 @@ local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoin
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or {x = 0, y = 2, z = 0}
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-- Intllib
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s, a, ...) a = {a, ...}
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return s:gsub("@(%d+)", function(n)
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return a[tonumber(n)]
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end)
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end
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end
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protector.intllib = S
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-- return list of members as a table
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local get_member_list = function(meta)
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@ -115,10 +108,10 @@ local protector_formspec = function(meta)
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.. default.gui_bg
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.. default.gui_bg_img
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.. default.gui_slots
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.. "label[2.5,0;" .. S("-- Protector interface --") .. "]"
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.. "label[0,1;" .. S("PUNCH node to show protected area") .. "]"
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.. "label[0,2;" .. S("Members:") .. "]"
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.. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]"
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.. "label[2.5,0;" .. F(S("-- Protector interface --")) .. "]"
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.. "label[0,1;" .. F(S("PUNCH node to show protected area")) .. "]"
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.. "label[0,2;" .. F(S("Members:")) .. "]"
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.. "button_exit[2.5,6.2;3,0.5;close_me;" .. F(S("Close")) .. "]"
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.. "field_close_on_enter[protector_add_member;false]"
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local members = get_member_list(meta)
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@ -132,12 +125,12 @@ local protector_formspec = function(meta)
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-- show username
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formspec = formspec .. "button[" .. (i % 4 * 2)
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.. "," .. math.floor(i / 4 + 3)
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.. ";1.5,.5;protector_member;" .. members[n] .. "]"
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.. ";1.5,.5;protector_member;" .. F(members[n]) .. "]"
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-- username remove button
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.. "button[" .. (i % 4 * 2 + 1.25) .. ","
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.. math.floor(i / 4 + 3)
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.. ";.75,.5;protector_del_member_" .. members[n] .. ";X]"
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.. ";.75,.5;protector_del_member_" .. F(members[n]) .. ";X]"
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end
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i = i + 1
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@ -233,7 +226,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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if onlyowner or not is_member(meta, digger) then
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minetest.chat_send_player(digger,
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S("This area is owned by @1!", owner))
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S("This area is owned by @1", owner) .. "!")
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return false
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end
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@ -242,7 +235,8 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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-- when using protector as tool, show protector information
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if infolevel == 2 then
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minetest.chat_send_player(digger, S("This area is owned by @1.", owner))
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minetest.chat_send_player(digger,
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S("This area is owned by @1", owner) .. ".")
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minetest.chat_send_player(digger,
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S("Protection located at: @1", minetest.pos_to_string(pos[n])))
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@ -658,14 +652,12 @@ minetest.register_node("protector:display_node", {
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})
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local path = minetest.get_modpath("protector")
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dofile(path .. "/doors_chest.lua")
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dofile(path .. "/pvp.lua")
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dofile(path .. "/admin.lua")
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dofile(path .. "/tool.lua")
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dofile(path .. "/hud.lua")
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dofile(path .. "/lucky_block.lua")
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dofile(MP .. "/doors_chest.lua")
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dofile(MP .. "/pvp.lua")
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dofile(MP .. "/admin.lua")
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dofile(MP .. "/tool.lua")
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dofile(MP .. "/hud.lua")
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dofile(MP .. "/lucky_block.lua")
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-- stop mesecon pistons from pushing protectors
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45
intllib.lua
Normal file
45
intllib.lua
Normal file
@ -0,0 +1,45 @@
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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196
locale/de.po
Normal file
196
locale/de.po
Normal file
@ -0,0 +1,196 @@
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# German translation for PROTECTOR MOD.
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# Copyright (C) 2018 TenPlus1
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# This file is distributed under the same license as the PROTECTOR MOD package.
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# Xanthin <xanthin@wiuwiu.de>, 2016.
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# CodeXP <codexp@gmx.net>, 2018.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PROTECTOR MOD\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2018-07-10 17:33+0200\n"
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"PO-Revision-Date: \n"
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"Last-Translator: CodeXP <codexp@gmx.net>\n"
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"Language-Team: \n"
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"Language: de\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: admin.lua
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#, fuzzy
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msgid "Remove Protectors around players (separate names with spaces)"
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msgstr ""
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"Entferne Störschützer von bestimmten Namen in der Nähe von Spielern (trenne "
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"Namen durch Leerzeichen)"
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#: admin.lua
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msgid "<names list>"
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msgstr "<Namensliste der Spieler>"
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#: admin.lua
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msgid "Replace Protector Owner with name provided"
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msgstr "Ersetze Besitzer der Störschützer mit neuem Besitzer"
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#: admin.lua
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msgid "<owner name> <name to replace with>"
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msgstr "<Name des Besitzers> <Name des neuen Besitzers>"
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#: admin.lua
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msgid "Replacing Protector name '@1' with '@2'"
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msgstr "Ersetze Besitzer der Störschützer von '@1' mit '@2'"
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#: admin.lua
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msgid "Show protected areas of your nearby protectors"
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msgstr "Zeige geschützte Bereiche der Störschützer in der Nähe"
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#: admin.lua
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msgid "Protector Names to remove: @1"
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msgstr "Störschutznamen zum Entfernen: @1"
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#: admin.lua
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msgid "Name List Reset"
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msgstr "Namensliste zurückgesetzt"
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#: doors_chest.lua
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msgid "Protected Wooden Door"
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msgstr "Geschützte Holztür"
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#: doors_chest.lua
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msgid "Protected Steel Door"
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msgstr "Geschützte Stahltür"
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#: doors_chest.lua
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msgid "Protected Trapdoor"
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msgstr "Geschützte Falltür"
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#: doors_chest.lua
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msgid "Protected Steel Trapdoor"
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msgstr "Geschützte Stahlfalltür"
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#: doors_chest.lua
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msgid "Protected Chest"
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msgstr "Geschützte Truhe"
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#: doors_chest.lua
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msgid "@1 moves stuff to protected chest at @2"
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msgstr "@1 verlagert Dinge in geschützte Truhe bei @2"
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#: doors_chest.lua
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msgid "@1 takes stuff from protected chest at @2"
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msgstr "@1 nimmt Dinge aus geschützter Truhe bei @2"
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#: doors_chest.lua
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msgid "@1 moves stuff inside protected chest at @2"
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msgstr "@1 verschiebt Dinge innerhalb der geschützten Truhe bei @2"
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#: doors_chest.lua
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msgid "To Chest"
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msgstr "Zur Truhe"
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#: doors_chest.lua
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msgid "To Inventory"
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msgstr "Zum Inventar"
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#: doors_chest.lua
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msgid "Protected Chest (@1)"
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msgstr "Geschützte Truhe (@1)"
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#: init.lua
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msgid "-- Protector interface --"
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msgstr "-- Störschutz-Interface --"
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#: init.lua
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msgid "PUNCH node to show protected area"
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msgstr "SCHLAGE Node, um geschützten Bereich anzuzeigen oder"
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#: init.lua
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msgid "USE for area check"
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msgstr "BENUTZE für Bereichsprüfung"
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#: init.lua
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msgid "Members:"
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msgstr "Mitglieder:"
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#: init.lua
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msgid "Close"
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msgstr "Schließen"
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#: init.lua
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msgid "Protection located at: @1"
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msgstr "Störschutz befindet sich bei: @1"
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#: init.lua
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msgid "Members: @1."
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msgstr "Mitglieder: @1."
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#: init.lua
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msgid "This area is not protected."
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msgstr "Dieser Bereich ist nicht geschützt."
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#: init.lua
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msgid "You can build here."
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msgstr "Du kannst hier bauen."
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#: init.lua tool.lua
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msgid "Overlaps into above players protected area"
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msgstr "Überlappung im geschützen Bereich eines Spielers"
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#: init.lua
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msgid "Protection Block"
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msgstr "Störschutzblock"
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#: admin.lua init.lua tool.lua
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msgid "Protection (owned by @1)"
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msgstr "Störschutz (gehört @1)"
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#: init.lua
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msgid "Protection Logo"
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msgstr "Störschutzlogo"
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#: init.lua
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msgid "[MOD] Protector Redo loaded"
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msgstr "[MOD] Protector Redo geladen"
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#: init.lua
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msgid "Spawn @1 has been protected up to a @2 block radius."
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msgstr "Spawn @1 ist geschützt mit einem Radius von @2 Blöcke."
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#: init.lua
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msgid "This area is owned by @1"
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msgstr "Dieser Bereich gehört @1"
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#: pvp.lua
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msgid "[Protector] on_punchplayer called with nil objects"
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msgstr "on_punchplayer wurde durch \"nil objects\" aufgerufen"
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#: pvp.lua
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msgid "[Protector] pvp_protect not active, update your version of Minetest"
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msgstr "pvp_protect ist nicht aktiv, aktualisiere deine Minetestversion"
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#: pvp.lua
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msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr "pvp_protect ist ausgeschaltet"
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr "Besitzer: @1"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
"Störschutz Platzier-Werkzeug (stehe neben Störschutz, schaue in die "
|
||||
"gewünschte Richtung und anwenden)"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr "Störschutz is bereits platziert!"
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr "Keine Störschützer mehr im Inventar!"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr "Störschutz befindet sich bei: @1"
|
@ -1,44 +0,0 @@
|
||||
# German Translation for protector mod
|
||||
# Deutsche Übersetzung der protector Mod
|
||||
# last update: 2016/June/5
|
||||
# Author: Xanthin
|
||||
|
||||
#admin.lua
|
||||
Remove Protectors near players with names provided (separate names with spaces) = Entferne Stoerschuetzer von bestimmten Namen in der Naehe von Spielern (trenne Namen durch Leerzeichen)
|
||||
Protector Names to remove: @1 = Stoerschutznamen zum Entfernen: @1
|
||||
Name List Reset = Namensliste zurueckgesetzt
|
||||
|
||||
#doors_chest.lua
|
||||
Protected Wooden Door = Geschützte Holztür
|
||||
Protected Steel Door = Geschützte Stahltür
|
||||
Protected Trapdoor = Geschützte Falltür
|
||||
Protected Steel Trapdoor = Geschützte Stahlfalltür
|
||||
Protected Chest = Geschützte Truhe
|
||||
@1 moves stuff to protected chest at @2 = @1 verlagert Dinge in geschützte Truhe bei @2
|
||||
@1 takes stuff from protected chest at @2 = @1 nimmt Dinge aus geschützter Truhe bei @2
|
||||
To Chest = Zur Truhe
|
||||
To Inventory = Zum Inventar
|
||||
Protected Chest (@1) = Geschützte Truhe (@1)
|
||||
|
||||
#init.lua
|
||||
-- Protector interface -- = -- Störschutz-Interface --
|
||||
PUNCH node to show protected area = SCHLAGE Node, um geschützten Bereich anzuzeigen oder
|
||||
USE for area check = BENUTZE für Bereichsprüfung
|
||||
Members: = Mitglieder:
|
||||
Close = Schließen
|
||||
This area is owned by @1! = Dieses Gebiet gehoert @1!
|
||||
This area is owned by @1. = Dieses Gebiet gehoert @1.
|
||||
Protection located at: @1 = Stoerschutz befindet sich bei: @1
|
||||
Members: @1. = Mitglieder: @1.
|
||||
This area is not protected. = Dieses Gebiet ist nicht geschuetzt.
|
||||
You can build here. = Du kannst hier bauen.
|
||||
Overlaps into above players protected area = Ueberlappt in geschuetzen Bereich eines Spielers
|
||||
Protection Block = Störschutzblock
|
||||
Protection (owned by @1) = Störschutz (gehört @1)
|
||||
Protection Logo = Störschutzlogo
|
||||
[MOD] Protector Redo loaded = [MOD] Protector Redo geladen
|
||||
|
||||
#pvp.lua
|
||||
[Protector] on_punchplayer called with nil objects = on_punchplayer wurde durch "nil objects" aufgerufen
|
||||
[Protector] pvp_protect not active, update your version of Minetest = pvp_protect ist nicht aktiv, aktualisiere deine Minetestversion
|
||||
[Protector] pvp_protect is disabled = pvp_protect ist ausgeschaltet
|
198
locale/fr.po
Normal file
198
locale/fr.po
Normal file
@ -0,0 +1,198 @@
|
||||
# French translation for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# Doloment, 2017.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: fr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
#, fuzzy
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
"Retirer les protecteurs près des joueurs avec les noms fournis (noms séparés "
|
||||
"avec des espaces)"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr "Noms de protecteurs à supprimer: @1"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr "Liste de noms réinitialiser"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr "Porte en bois protégée"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr "Porte en acier protégée"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr "Trappe protégé"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr "Trap en acier protégé"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr "Coffre protégé"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr "@1 déplace des objets vers le coffre protégée à @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr "@1 prend des objets du coffre protégée à @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
#, fuzzy
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr "@1 déplace des objets à l'intérieur de du coffre protégé à @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr "Vers le coffre"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr "Vers l'inventaire"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr "Coffre protégé (@1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr "-- Interface Protector --"
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr "TAPÉ le bloc pour afficher la zone protégée"
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr "UTILISER pour vérifier la zone"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr "Membres:"
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr "Fermer"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr "Protection située à: @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr "Membres: @1."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr "Cette zone n'est pas protégée."
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr "Vous pouvez construire ici."
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr "Vous chevauché une zone protégé."
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr "Bloc de protection"
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr "Protection (détenue par @1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr "Logo de protection"
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr "[MOD] Protector Redo chargé"
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
#, fuzzy
|
||||
msgid "This area is owned by @1"
|
||||
msgstr "Cette zone appartient à @1!"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr "[Protector] on_punchplayer appelé avec des objets nil"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr ""
|
||||
"[Protector] pvp_protect est désactivé, mettez à jour votre version de "
|
||||
"Minetest"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr "[Protector] pvp_protect est désactivé"
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr "Protection située à: @1"
|
@ -1,42 +0,0 @@
|
||||
# Template for translations of protector mod
|
||||
# last update: 2016/June/5
|
||||
|
||||
#admin.lua
|
||||
Remove Protectors near players with names provided (separate names with spaces) = Retirer les protecteurs près des joueurs avec les noms fournis (noms séparés avec des espaces)
|
||||
Protector Names to remove: @1 = Noms de protecteurs à supprimer: @1
|
||||
Name List Reset = Liste de noms réinitialiser
|
||||
|
||||
#doors_chest.lua
|
||||
Protected Wooden Door = Porte en bois protégée
|
||||
Protected Steel Door = Porte en acier protégée
|
||||
Protected Trapdoor = Trappe protégé
|
||||
Protected Steel Trapdoor = Trap en acier protégé
|
||||
Protected Chest = Coffre protégé
|
||||
@1 moves stuff to protected chest at @2 = @1 déplace des objets vers le coffre protégée à @2
|
||||
@1 takes stuff from protected chest at @2 = @1 prend des objets du coffre protégée à @2
|
||||
To Chest = Vers le coffre
|
||||
To Inventory = Vers l'inventaire
|
||||
Protected Chest (@1) = Coffre protégé (@1)
|
||||
|
||||
#init.lua
|
||||
-- Protector interface -- = -- Interface Protector --
|
||||
PUNCH node to show protected area = TAPÉ le bloc pour afficher la zone protégée
|
||||
USE for area check = UTILISER pour vérifier la zone
|
||||
Members: = Membres:
|
||||
Close = Fermer
|
||||
This area is owned by @1! = Cette zone appartient à @1!
|
||||
This area is owned by @1. = Cette zone appartient à @1.
|
||||
Protection located at: @1 = Protection située à: @1
|
||||
Members: @1. = Membres: @1.
|
||||
This area is not protected. = Cette zone n'est pas protégée.
|
||||
You can build here. = Vous pouvez construire ici.
|
||||
Overlaps into above players protected area = Vous chevauché une zone protégé.
|
||||
Protection Block = Bloc de protection
|
||||
Protection (owned by @1) = Protection (détenue par @1)
|
||||
Protection Logo = Logo de protection
|
||||
[MOD] Protector Redo loaded = [MOD] Protector Redo chargé
|
||||
|
||||
#pvp.lua
|
||||
[Protector] on_punchplayer called with nil objects = [Protector] on_punchplayer appelé avec des objets nil
|
||||
[Protector] pvp_protect not active, update your version of Minetest = [Protector] pvp_protect est désactivé, mettez à jour votre version de Minetest
|
||||
[Protector] pvp_protect is disabled = [Protector] pvp_protect est désactivé
|
197
locale/ru.po
Normal file
197
locale/ru.po
Normal file
@ -0,0 +1,197 @@
|
||||
# Russian translation for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# Doloment, 2017.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
#, fuzzy
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
"Удалить защиту рядом с игроками (перечислить имена, разделяя пробелами)"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr "<список имён>"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr "Заменить владельца защиты новым владельцем"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr "<имя владельца> <имя нового владельца>"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr "Заменяется владелец защиты с '@1' на '@2'"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr "Показать защищенные территории с ближней защитой"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr "Имена защит, подлежащих удалению: @1"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr "Сброс списка имен"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr "Защищенная яблоневая дверь"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr "Защищенная стальная дверь"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr "Защищенный яблоневый люк"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr "Защищенный стальной люк"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr "Защищенный сундук"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr "@1 перемещает вещи в защищенный сундук на координатах @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr "@1 берет вещи из защищенного сундука на координатах @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr "@1 перемещает вещи внутри защищенного сундука на координатах @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr "В сундук"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr "В инвентрарь"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr "Защищенный сундук (@1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr "-- Настройка защиты --"
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr "СТУКНУТЬ узел для подсведки защищенной территории"
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr "ЛКМ для проверки защищенной территории"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr "Участники:"
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr "Закрыть"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr "Защита находится на координатах @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr "Участники: @1."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr "Территория свободна."
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr "Здесь можно ставить блоки."
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr ""
|
||||
"Защитный блок не может быть установлен: пересечение с областями, защищенными "
|
||||
"другими игроками"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr "Защитный блок"
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr "Защита игрока @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr "Защитный знак"
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr "[MOD] Модификация \"Переделанная Защита\" загружена"
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr "Спаун @1 защищен в радиусе @2 блока."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is owned by @1"
|
||||
msgstr "Эта территория пренадлежит @1"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr "[Защита] on_punchplayer вызвана с нулевыми объектами"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr "[Защита] pvp_protect не активен, обновите версию Minetest"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr "[Защита] pvp_protect отключен"
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr "Владелец: @1"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
"Инструмент установки защиты (станьте рядом с защитой, повернитесь в нужное "
|
||||
"направление и используйте)"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr "Защита уже установлена!"
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr "У вас нет защитных блоков в инвентаре!"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr "Защита находится на координатах @1"
|
@ -1,45 +0,0 @@
|
||||
# Russian Translation for protector mod
|
||||
# Русский Перевод для Мода "Переделанная Защита"
|
||||
# last update: 2017/October/15
|
||||
# Author: Doloment
|
||||
|
||||
|
||||
#admin.lua
|
||||
Remove Protectors near players with names provided (separate names with spaces) = Удалить защиту рядом с игроками с именами (перечислить, разделяя пробелами)
|
||||
Protector Names to remove: @1 = Имена защит, подлежащих удалению: @1
|
||||
Name List Reset = Сброс списка имен
|
||||
|
||||
#doors_chest.lua
|
||||
Protected Wooden Door = Защищенная яблоневая дверь
|
||||
Protected Steel Door = Защищенная стальная дверь
|
||||
Protected Trapdoor = Защищенный яблоневый люк
|
||||
Protected Steel Trapdoor = Защищенный стальной люк
|
||||
Protected Chest = Защищенный сундук
|
||||
@1 moves stuff to protected chest at @2 = @1 перемещает вещи в защищенный сундук на координатах @2
|
||||
@1 takes stuff from protected chest at @2 = @1 берет вещи из защищенного сундука на координатах @2
|
||||
To Chest = В сундук
|
||||
To Inventory = В инвентрарь
|
||||
Protected Chest (@1) = Защищенный сундук (@1)
|
||||
|
||||
#init.lua
|
||||
-- Protector interface -- =
|
||||
PUNCH node to show protected area = СТУКНУТЬ узел для подсведки защищенной территории
|
||||
USE for area check = ЛКМ для проверки защищенной территории
|
||||
Members: = Участники:
|
||||
Close = Закрыть
|
||||
This area is owned by @1! = Эта территория пренадлежит @1!
|
||||
This area is owned by @1. = Эта территория пренадлежит @1.
|
||||
Protection located at: @1 = Защита находится на координатах @1
|
||||
Members: @1. = Участники: @1.
|
||||
This area is not protected. = Территория свободна.
|
||||
You can build here. = Здесь можно ставить блоки.
|
||||
Overlaps into above players protected area = Защитный блок не может быть установлен: пересечение с областями, защищенными другими игроками
|
||||
Protection Block = Защитный блок
|
||||
Protection (owned by @1) = Защита игрока @1
|
||||
Protection Logo = Защитный знак
|
||||
[MOD] Protector Redo loaded = [МОДИФИКАЦИЯ] Модификация "Переделанная Защита" загружена
|
||||
|
||||
#pvp.lua
|
||||
[Protector] on_punchplayer called with nil objects = [Защита] on_punchplayer вызвана с нулевыми объектами
|
||||
[Protector] pvp_protect not active, update your version of Minetest = [Защита] pvp_protect не активен, обновите версию Minetest
|
||||
[Protector] pvp_protect is disabled = [Защита] pvp_protect отключен
|
191
locale/template.pot
Normal file
191
locale/template.pot
Normal file
@ -0,0 +1,191 @@
|
||||
# Template for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# Xanthin <xanthin@wiuwiu.de>, 2016.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is owned by @1"
|
||||
msgstr ""
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr ""
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr ""
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr ""
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr ""
|
@ -1,42 +0,0 @@
|
||||
# Template for translations of protector mod
|
||||
# last update: 2016/June/5
|
||||
|
||||
#admin.lua
|
||||
Remove Protectors near players with names provided (separate names with spaces) =
|
||||
Protector Names to remove: @1 =
|
||||
Name List Reset =
|
||||
|
||||
#doors_chest.lua
|
||||
Protected Wooden Door =
|
||||
Protected Steel Door =
|
||||
Protected Trapdoor =
|
||||
Protected Steel Trapdoor =
|
||||
Protected Chest =
|
||||
@1 moves stuff to protected chest at @2 =
|
||||
@1 takes stuff from protected chest at @2 =
|
||||
To Chest =
|
||||
To Inventory =
|
||||
Protected Chest (@1) =
|
||||
|
||||
#init.lua
|
||||
-- Protector interface -- =
|
||||
PUNCH node to show protected area =
|
||||
USE for area check =
|
||||
Members: =
|
||||
Close =
|
||||
This area is owned by @1! =
|
||||
This area is owned by @1. =
|
||||
Protection located at: @1 =
|
||||
Members: @1. =
|
||||
This area is not protected. =
|
||||
You can build here. =
|
||||
Overlaps into above players protected area =
|
||||
Protection Block =
|
||||
Protection (owned by @1) =
|
||||
Protection Logo =
|
||||
[MOD] Protector Redo loaded =
|
||||
|
||||
#pvp.lua
|
||||
[Protector] on_punchplayer called with nil objects =
|
||||
[Protector] pvp_protect not active, update your version of Minetest =
|
||||
[Protector] pvp_protect is disabled =
|
195
locale/tr.po
Normal file
195
locale/tr.po
Normal file
@ -0,0 +1,195 @@
|
||||
# Turkish translation for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# mahmutelmas06, 2016.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: tr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
#, fuzzy
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
"Ismi verilen oyuncuların yanındaki korumaları kaldır. (İsimleri boşlukla "
|
||||
"ayır)"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr "Silinecek korumaların isimleri: @1"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr "İsim listesini sıfırla"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr "Korumalı ahşap kapı"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr "Korumalı çelik kapı"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr "Korumalı tuzak kapısı"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr "Korumalı çelik tuzak kapısı"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr "Korumalı sandık"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr "@1 korumalı sandığa birşeyler koydu @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr "@1 korumalı sandıktan birşeyler aldı @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
#, fuzzy
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr "@1 korumalı sandığa içinde bir şeyler taşındı @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr "Sandığa"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr "Envantere"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr "Korumalı sandık (@1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr "Korunan alanı göstermek için yumruk"
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr "Bölge kontrolü için kullan"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr "Üyeler"
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr "Kapat"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr "Korumanın bulunduğu yer @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr "Üyeler @1."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr "Bu alan korumalı değildir."
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr "Buraya inşaa edebilirsiniz."
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr "Koruma kutusu"
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr "Koruma (@1 sahibidir)"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr "Koruma arması"
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr "[MOD] Protector Redo yüklendi"
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is owned by @1"
|
||||
msgstr "Burasının sahibi @1!"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr "[Protector] on_punchplayer boş objelerle çağrıldı"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr "[Protector] pvp_protect aktif değil, Minetest sürümünüzü güncelleyin."
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr "[Protector] pvp_protect kapatıldı."
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr "Korumanın bulunduğu yer @1"
|
@ -1,42 +0,0 @@
|
||||
# Turkish translation by mahmutelmas06
|
||||
# last update: 2016/June/5
|
||||
|
||||
#admin.lua
|
||||
Remove Protectors near players with names provided (separate names with spaces) = Ismi verilen oyuncuların yanındaki korumaları kaldır. ( İsimleri boşlukla ayır)
|
||||
Protector Names to remove: @1 = Silinecek korumaların isimleri: @1
|
||||
Name List Reset = İsim listesini sıfırla
|
||||
|
||||
#doors_chest.lua
|
||||
Protected Wooden Door = Korumalı ahşap kapı
|
||||
Protected Steel Door = Korumalı çelik kapı
|
||||
Protected Trapdoor = Korumalı tuzak kapısı
|
||||
Protected Steel Trapdoor = Korumalı çelik tuzak kapısı
|
||||
Protected Chest = Korumalı sandık
|
||||
@1 moves stuff to protected chest at @2 = @1 korumalı sandığa birşeyler koydu @2
|
||||
@1 takes stuff from protected chest at @2 = @1 korumalı sandıktan birşeyler aldı @2
|
||||
To Chest = Sandığa
|
||||
To Inventory = Envantere
|
||||
Protected Chest (@1) = Korumalı sandık (@1)
|
||||
|
||||
#init.lua
|
||||
-- Protector interface -- =
|
||||
PUNCH node to show protected area = Korunan alanı göstermek için yumruk
|
||||
USE for area check = Bölge kontrolü için kullan
|
||||
Members: = Üyeler
|
||||
Close = Kapat
|
||||
This area is owned by @1! = Burasının sahibi @1!
|
||||
This area is owned by @1. = Burasının sahibi @1.
|
||||
Protection located at: @1 = Korumanın bulunduğu yer @1
|
||||
Members: @1. = Üyeler @1.
|
||||
This area is not protected. = Bu alan korumalı değildir.
|
||||
You can build here. = Buraya inşaa edebilirsiniz.
|
||||
Overlaps into above players protected area =
|
||||
Protection Block = Koruma kutusu
|
||||
Protection (owned by @1) = Koruma (@1 sahibidir)
|
||||
Protection Logo = Koruma arması
|
||||
[MOD] Protector Redo loaded = [MOD] Protector Redo yüklendi
|
||||
|
||||
#pvp.lua
|
||||
[Protector] on_punchplayer called with nil objects = [Protector] on_punchplayer boş objelerle çağrıldı
|
||||
[Protector] pvp_protect not active, update your version of Minetest = [Protector] pvp_protect aktif değil, Minetest sürümünüzü güncelleyin.
|
||||
[Protector] pvp_protect is disabled = [Protector] pvp_protect kapatıldı.
|
Loading…
x
Reference in New Issue
Block a user