final powerbalance

This commit is contained in:
Tai @ Flex 2016-09-06 14:55:21 +01:00
parent 4afabd6f47
commit de46717943

View File

@ -1,6 +1,6 @@
minetest.register_privilege("staffer","Trust players to use staves")
minetest.register_privilege("super_staffer","Trust players to use staves responsibly")
minetest.register_privilege("staff_master","I trust you.")
minetest.register_privilege("staff_master","Full trust.")
staffmagic = {}
@ -41,18 +41,20 @@ function staffmagic:tellem(player,message)
minetest.chat_send_player(player:get_player_name() , message)
end
function staffmagic:hurtplayer(user)
local hp = user:get_hp()
user:set_hp(math.floor(hp/2))
end
function staffmagic:wearitem(itemstack,maxuses)
itemstack:add_wear(math.ceil(65536/maxuses))
return itemstack
end
function staffmagic:staffcheck(player)
local stafflevel = 0
if minetest.check_player_privs(player:get_player_name(), {staffer=true}) then stafflevel = 1; end
if minetest.check_player_privs(player:get_player_name(), {super_staffer=true}) then stafflevel = 51; end
if minetest.check_player_privs(player:get_player_name(), {staff_master=true}) then stafflevel = 91; end
--minetest.chat_send_all("Staff level : "..stafflevel)
return stafflevel
function staffmagic:staffcheck(player,priv)
local privset = {}
privset[priv]= true
return minetest.check_player_privs(player:get_player_name(), privset)
end
function staffmagic:isforbidden(nodename)
@ -122,29 +124,16 @@ function staffmagic:mobtransform(user,luae, forced)
end
end
-- Staff of X (based on Staff of Light by Xanthin)
minetest.register_tool("staffmagic:staff_stack", { -- this will be the wall staff
description = "Column Staff (make walls)",
description = "Stack Staff",
inventory_image = "staffmagic_staff.png^[colorize:yellow:90",
wield_image = "staffmagic_staff.png^[colorize:yellow:90",
range = 12,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local stafflevel = staffmagic:staffcheck(user)
if stafflevel < 1 then return; end
if not staffmagic:staffcheck(user,"staffer") then return end
if pointed_thing.type ~= "node" then
if pointed_thing.ref and pointed_thing.ref:is_player() then return end
if stafflevel < 50 then return; end
if pointed_thing.type == "object" then
local newpos = pointed_thing.ref:getpos()
vivarium:bomf(newpos,2 )
local luae = pointed_thing.ref:get_luaentity()
staffmagic:mobtransform(user,luae,true)
end
return
end
@ -166,7 +155,9 @@ minetest.register_tool("staffmagic:staff_stack", { -- this will be the wall staf
local lower = 0 ; local higher = 0
if staffmagic:isforbidden(targetnode) and stafflevel < 90 then
targetnode = "default:dirt"
staffmagic:hurtplayer(user)
return
--targetnode = "default:dirt"
end
@ -188,34 +179,23 @@ minetest.register_tool("staffmagic:staff_stack", { -- this will be the wall staf
for _,fpos in pairs(airnodes) do
minetest.swap_node(fpos, {name = targetnode })
end
if staffmagic:staffcheck(user) < 90 then itemstack = staffmagic:wearitem(itemstack,50); end
itemstack = staffmagic:wearitem(itemstack,50);
return itemstack
end,
})
minetest.register_tool("staffmagic:staff_clone", { -- this will be the floor staff
description = "Staff of Cloning (make floors)",
minetest.register_tool("staffmagic:staff_clone", {
description = "Floor Staff",
inventory_image = "staffmagic_staff.png^[colorize:green:90",
wield_image = "staffmagic_staff.png^[colorize:green:90",
range = 12,
range = 10,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local stafflevel = staffmagic:staffcheck(user)
if stafflevel < 1 then return; end
if not staffmagic:staffcheck(user,"staffer") then return end
if pointed_thing.type ~= "node" then
if pointed_thing.ref and pointed_thing.ref:is_player() then return end
if stafflevel < 50 then -- can only clone mobs if super staffer else abuse
return
end
if pointed_thing.type == "object" then
local newpos = pointed_thing.ref:getpos()
newpos = {x=newpos.x+math.random(-1,1), y=newpos.y+0.5, z=newpos.z+math.random(-1,1)}
vivarium:bomf(newpos,2 )
minetest.add_entity(newpos, pointed_thing.ref:get_luaentity().name)
end
return
end
@ -244,7 +224,8 @@ minetest.register_tool("staffmagic:staff_clone", { -- this will be the floor sta
end
if staffmagic:isforbidden(targetnode) and stafflevel < 90 then
targetnode = "default:dirt"
staffmagic:hurtplayer(user)
return
end
local airnodes = minetest.find_nodes_in_area(
@ -259,35 +240,31 @@ minetest.register_tool("staffmagic:staff_clone", { -- this will be the floor sta
minetest.swap_node(fpos, {name = targetnode })
end
if staffmagic:staffcheck(user) < 90 then itemstack = staffmagic:wearitem(itemstack,50); end
itemstack = staffmagic:wearitem(itemstack,50)
return itemstack
end,
})
minetest.register_tool("staffmagic:staff_creative", { -- this will be the super creative staff
description = "Creator Staff (make blocks or blocks)",
minetest.register_tool("staffmagic:staff_sending",{
description = "Sending Staff",
inventory_image = "staffmagic_staff.png^[colorize:purple:90",
wield_image = "staffmagic_staff.png^[colorize:purple:90",
range = 15,
range = 5,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local stafflevel = staffmagic:staffcheck(user)
if stafflevel < 50 then return; end -- really do not want to give this to regular staffers
local playerpos = user:getpos()
local pname = user:get_player_name()
if not staffmagic:staffcheck(user,"staffer") then return end
if pointed_thing.type ~= "node" then
if pointed_thing.ref and pointed_thing.ref:is_player() then return end
if pointed_thing.type == "object" then
local mobpos = pointed_thing.ref:getpos()
local newpos = mobpos
local distance = 30
local playerpos = user:getpos()
local distance = 10
if pointed_thing.ref:get_luaentity().view_range then
distance = math.ceil(pointed_thing.ref:get_luaentity().view_range * 1.5)
end
if stafflevel < 90 and distance > 30 then
if distance > 30 then -- TODO this should be function of powerups
distance = 30
end
@ -305,58 +282,25 @@ minetest.register_tool("staffmagic:staff_creative", { -- this will be the super
vivarium:bomf( mobpos , 3)
vivarium:bomf( newpos , 5)
staffmagic:tellem(user,"You sent the " ..pointed_thing.ref:get_luaentity().name .. " packing "..math.ceil(vector.distance(mobpos,newpos)).."m away")
pointed_thing.ref:setpos(newpos)
pointed_thing.ref:moveto(newpos,true)
itemstack = staffmagic:wearitem(itemstack,50)
return itemstack
end
return
end
local pos = pointed_thing.under
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local targetnode = minetest.get_node(pos).name
local userpos = user:getpos()
local startpos = {x = staffmagic:min(pos.x,playerpos.x),y = staffmagic:min(pos.y,playerpos.y),z = staffmagic:min(pos.z,playerpos.z)}
local endpos = {x = staffmagic:max(pos.x,playerpos.x),y = staffmagic:max(pos.y,playerpos.y-1),z = staffmagic:max(pos.z,playerpos.z)}
if staffmagic:isforbidden(targetnode) and stafflevel < 90 then
targetnode = "default:dirt"
end
local airnodes = minetest.find_nodes_in_area(
startpos,
endpos,
{"air","default:water_source","default:lava_source","default:river_water_source"}
)
vivarium:bomf({x = (playerpos.x+pos.x)/2 , y = (playerpos.y+pos.y)/2 , z = (playerpos.z+pos.z)/2},4)
for _,fpos in pairs(airnodes) do
minetest.swap_node(fpos, {name = targetnode })
end
if staffmagic:staffcheck(user) < 90 then itemstack = staffmagic:wearitem(itemstack,50); end
return itemstack
end,
end
})
minetest.register_tool("staffmagic:staff_boom", {
description = "Bomf Staff (delete nodes)",
description = "Boom Staff (delete nodes)",
inventory_image = "staffmagic_staff.png^[colorize:black:140",
wield_image = "staffmagic_staff.png^[colorize:black:140",
range = 12,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local stafflevel = staffmagic:staffcheck(user)
if not staffmagic:staffcheck(user,"staffer") then return end
local radius = 1
if stafflevel < 20 then return; end -- allow regular staffers to bomf animals
local radius = 5
radius = radius + staffmagic:countpower(user,"boom")
if pointed_thing.type ~= "node" then
@ -377,7 +321,7 @@ minetest.register_tool("staffmagic:staff_boom", {
return
end
if stafflevel < 50 then return; end -- allow super staffers to dig
if not staffmagic:staffcheck(user,"super_staffer") then return end
local pos = pointed_thing.under
local pname = user:get_player_name()
@ -420,15 +364,6 @@ minetest.register_tool("staffmagic:staff_melt", {
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
if pointed_thing.ref and pointed_thing.ref:is_player() then return end
if pointed_thing.type == "object" then
local newpos = pointed_thing.ref:getpos()
vivarium:bomf(newpos,2 )
local luae = pointed_thing.ref:get_luaentity()
staffmagic:mobheal(user,luae)
staffmagic:mobtransform(user,luae)
end
return
end
@ -445,19 +380,17 @@ minetest.register_tool("staffmagic:staff_melt", {
local frostarea = minetest.find_nodes_in_area(
{x = pos.x - breadth, y = pos.y, z = pos.z - breadth},
{x = pos.x + breadth, y = pos.y, z = pos.z + breadth},
{"default:ice","default:snowblock"}
{"default:ice"}
)
vivarium:bomf(pos,breadth*2)
for _,fpos in pairs(frostarea) do
local targetnode = minetest.get_node({x=fpos.x,y=fpos.y-1,z=fpos.z})
if targetnode.nssm ~= nil then
local oldnode = targetnode.nssm
local pos = targetnode:getpos()
minetest.swap_node(pos, {name = "air" }) -- } --- operate on the space without causing reflow
minetest.set_node(oldnode) -- } /
local oldmeta = minetest.get_meta(fpos)
if oldmeta and oldmeta:get_string("nssm") ~= nil then
minetest.swap_node(fpos, {name = oldmeta:get_string("nssm") }) -- thre meta data is otherwise already there
else -- node saving not enabled
local targetnode = minetest.get_node({x=fpos.x,y=fpos.y-1,z=fpos.z})
local replname = targetnode.name
if replname == "default:ice" or replname == "default:snowblock" then
local newreplname = minetest.get_node({x=fpos.x,y=fpos.y+1,z=fpos.z}).name
@ -472,13 +405,14 @@ minetest.register_tool("staffmagic:staff_melt", {
end
--minetest.chat_send_all("Replicating "..replname)
if staffmagic:isforbidden(replname) then
replname = "default:dirt"
staffmagic:hurtplayer(user)
return
end
minetest.swap_node(fpos, {name = replname })
end
end
if staffmagic:staffcheck(user) < 90 then itemstack = staffmagic:wearitem(itemstack,50); end
itemstack = staffmagic:wearitem(itemstack,50)
return itemstack
end,
@ -488,9 +422,51 @@ minetest.register_craft(
{
output = "staffmagic:staff_melt",
recipe = {
{"default:mese_crystal_fragment","bucket:bucket_lava","default:mese_crystal_fragment"},
{"default:mese_crystal_fragment","bucket:bucket_water","default:mese_crystal_fragment"},
{"","default:obsidian_shard",""},
{"","default:obsidian_shard",""},
}
}
)
minetest.register_craft(
{
output = "staffmagic:staff_stack",
recipe = {
{"bucket:bucket_lava","default:diamond","bucket:bucket_lava"},
{"","default:mese_crystal",""},
{"","default:mese_crystal",""},
}
}
)
minetest.register_craft(
{
output = "staffmagic:staff_clone",
recipe = {
{"default:mese_crystal","default:diamondblock","default:mese_crystal"},
{"","default:obsidian_shard",""},
{"","default:obsidian_shard",""},
}
}
)
minetest.register_craft(
{
output = "staffmagic:staff_sending",
recipe = {
{"default:mese_crystal_fragment","default:apple","default:mese_crystal_fragment"},
{"","default:obsidian_shard",""},
{"","default:obsidian_shard",""},
}
}
)
minetest.register_craft(
{
output = "staffmagic:staff_boom",
recipe = {
{"default:mese","bucket:bucket_lava","default:mese"},
{"tnt:gunpowder","default:obsidian","tnt:gunpowder"},
{"tnt:gunpowder","default:obsidian","tnt:gunpowder"},
}
}
)