final powerbalance
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4afabd6f47
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de46717943
@ -1,6 +1,6 @@
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minetest.register_privilege("staffer","Trust players to use staves")
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minetest.register_privilege("super_staffer","Trust players to use staves responsibly")
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minetest.register_privilege("staff_master","I trust you.")
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minetest.register_privilege("staff_master","Full trust.")
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staffmagic = {}
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@ -41,18 +41,20 @@ function staffmagic:tellem(player,message)
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minetest.chat_send_player(player:get_player_name() , message)
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end
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function staffmagic:hurtplayer(user)
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local hp = user:get_hp()
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user:set_hp(math.floor(hp/2))
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end
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function staffmagic:wearitem(itemstack,maxuses)
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itemstack:add_wear(math.ceil(65536/maxuses))
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return itemstack
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end
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function staffmagic:staffcheck(player)
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local stafflevel = 0
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if minetest.check_player_privs(player:get_player_name(), {staffer=true}) then stafflevel = 1; end
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if minetest.check_player_privs(player:get_player_name(), {super_staffer=true}) then stafflevel = 51; end
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if minetest.check_player_privs(player:get_player_name(), {staff_master=true}) then stafflevel = 91; end
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--minetest.chat_send_all("Staff level : "..stafflevel)
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return stafflevel
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function staffmagic:staffcheck(player,priv)
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local privset = {}
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privset[priv]= true
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return minetest.check_player_privs(player:get_player_name(), privset)
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end
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function staffmagic:isforbidden(nodename)
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@ -122,29 +124,16 @@ function staffmagic:mobtransform(user,luae, forced)
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end
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end
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-- Staff of X (based on Staff of Light by Xanthin)
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minetest.register_tool("staffmagic:staff_stack", { -- this will be the wall staff
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description = "Column Staff (make walls)",
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description = "Stack Staff",
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inventory_image = "staffmagic_staff.png^[colorize:yellow:90",
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wield_image = "staffmagic_staff.png^[colorize:yellow:90",
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range = 12,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local stafflevel = staffmagic:staffcheck(user)
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if stafflevel < 1 then return; end
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if not staffmagic:staffcheck(user,"staffer") then return end
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if pointed_thing.type ~= "node" then
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if pointed_thing.ref and pointed_thing.ref:is_player() then return end
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if stafflevel < 50 then return; end
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if pointed_thing.type == "object" then
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local newpos = pointed_thing.ref:getpos()
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vivarium:bomf(newpos,2 )
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local luae = pointed_thing.ref:get_luaentity()
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staffmagic:mobtransform(user,luae,true)
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end
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return
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end
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@ -166,7 +155,9 @@ minetest.register_tool("staffmagic:staff_stack", { -- this will be the wall staf
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local lower = 0 ; local higher = 0
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if staffmagic:isforbidden(targetnode) and stafflevel < 90 then
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targetnode = "default:dirt"
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staffmagic:hurtplayer(user)
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return
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--targetnode = "default:dirt"
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end
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@ -188,34 +179,23 @@ minetest.register_tool("staffmagic:staff_stack", { -- this will be the wall staf
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for _,fpos in pairs(airnodes) do
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minetest.swap_node(fpos, {name = targetnode })
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end
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if staffmagic:staffcheck(user) < 90 then itemstack = staffmagic:wearitem(itemstack,50); end
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itemstack = staffmagic:wearitem(itemstack,50);
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return itemstack
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end,
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})
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minetest.register_tool("staffmagic:staff_clone", { -- this will be the floor staff
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description = "Staff of Cloning (make floors)",
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minetest.register_tool("staffmagic:staff_clone", {
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description = "Floor Staff",
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inventory_image = "staffmagic_staff.png^[colorize:green:90",
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wield_image = "staffmagic_staff.png^[colorize:green:90",
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range = 12,
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range = 10,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local stafflevel = staffmagic:staffcheck(user)
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if stafflevel < 1 then return; end
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if not staffmagic:staffcheck(user,"staffer") then return end
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if pointed_thing.type ~= "node" then
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if pointed_thing.ref and pointed_thing.ref:is_player() then return end
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if stafflevel < 50 then -- can only clone mobs if super staffer else abuse
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return
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end
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if pointed_thing.type == "object" then
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local newpos = pointed_thing.ref:getpos()
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newpos = {x=newpos.x+math.random(-1,1), y=newpos.y+0.5, z=newpos.z+math.random(-1,1)}
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vivarium:bomf(newpos,2 )
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minetest.add_entity(newpos, pointed_thing.ref:get_luaentity().name)
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end
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return
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end
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@ -244,7 +224,8 @@ minetest.register_tool("staffmagic:staff_clone", { -- this will be the floor sta
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end
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if staffmagic:isforbidden(targetnode) and stafflevel < 90 then
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targetnode = "default:dirt"
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staffmagic:hurtplayer(user)
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return
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end
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local airnodes = minetest.find_nodes_in_area(
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@ -259,35 +240,31 @@ minetest.register_tool("staffmagic:staff_clone", { -- this will be the floor sta
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minetest.swap_node(fpos, {name = targetnode })
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end
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if staffmagic:staffcheck(user) < 90 then itemstack = staffmagic:wearitem(itemstack,50); end
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itemstack = staffmagic:wearitem(itemstack,50)
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return itemstack
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end,
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})
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minetest.register_tool("staffmagic:staff_creative", { -- this will be the super creative staff
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description = "Creator Staff (make blocks or blocks)",
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minetest.register_tool("staffmagic:staff_sending",{
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description = "Sending Staff",
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inventory_image = "staffmagic_staff.png^[colorize:purple:90",
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wield_image = "staffmagic_staff.png^[colorize:purple:90",
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range = 15,
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range = 5,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local stafflevel = staffmagic:staffcheck(user)
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if stafflevel < 50 then return; end -- really do not want to give this to regular staffers
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local playerpos = user:getpos()
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local pname = user:get_player_name()
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if not staffmagic:staffcheck(user,"staffer") then return end
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if pointed_thing.type ~= "node" then
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if pointed_thing.ref and pointed_thing.ref:is_player() then return end
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if pointed_thing.type == "object" then
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local mobpos = pointed_thing.ref:getpos()
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local newpos = mobpos
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local distance = 30
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local playerpos = user:getpos()
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local distance = 10
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if pointed_thing.ref:get_luaentity().view_range then
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distance = math.ceil(pointed_thing.ref:get_luaentity().view_range * 1.5)
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end
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if stafflevel < 90 and distance > 30 then
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if distance > 30 then -- TODO this should be function of powerups
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distance = 30
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end
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@ -305,58 +282,25 @@ minetest.register_tool("staffmagic:staff_creative", { -- this will be the super
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vivarium:bomf( mobpos , 3)
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vivarium:bomf( newpos , 5)
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staffmagic:tellem(user,"You sent the " ..pointed_thing.ref:get_luaentity().name .. " packing "..math.ceil(vector.distance(mobpos,newpos)).."m away")
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pointed_thing.ref:setpos(newpos)
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end
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return
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end
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local pos = pointed_thing.under
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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local targetnode = minetest.get_node(pos).name
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local userpos = user:getpos()
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local startpos = {x = staffmagic:min(pos.x,playerpos.x),y = staffmagic:min(pos.y,playerpos.y),z = staffmagic:min(pos.z,playerpos.z)}
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local endpos = {x = staffmagic:max(pos.x,playerpos.x),y = staffmagic:max(pos.y,playerpos.y-1),z = staffmagic:max(pos.z,playerpos.z)}
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if staffmagic:isforbidden(targetnode) and stafflevel < 90 then
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targetnode = "default:dirt"
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end
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local airnodes = minetest.find_nodes_in_area(
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startpos,
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endpos,
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{"air","default:water_source","default:lava_source","default:river_water_source"}
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)
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vivarium:bomf({x = (playerpos.x+pos.x)/2 , y = (playerpos.y+pos.y)/2 , z = (playerpos.z+pos.z)/2},4)
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for _,fpos in pairs(airnodes) do
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minetest.swap_node(fpos, {name = targetnode })
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end
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if staffmagic:staffcheck(user) < 90 then itemstack = staffmagic:wearitem(itemstack,50); end
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pointed_thing.ref:moveto(newpos,true)
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itemstack = staffmagic:wearitem(itemstack,50)
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return itemstack
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end,
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end
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return
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end
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end
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})
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minetest.register_tool("staffmagic:staff_boom", {
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description = "Bomf Staff (delete nodes)",
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description = "Boom Staff (delete nodes)",
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inventory_image = "staffmagic_staff.png^[colorize:black:140",
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wield_image = "staffmagic_staff.png^[colorize:black:140",
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range = 12,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local stafflevel = staffmagic:staffcheck(user)
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if not staffmagic:staffcheck(user,"staffer") then return end
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local radius = 1
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if stafflevel < 20 then return; end -- allow regular staffers to bomf animals
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local radius = 5
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radius = radius + staffmagic:countpower(user,"boom")
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if pointed_thing.type ~= "node" then
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@ -377,7 +321,7 @@ minetest.register_tool("staffmagic:staff_boom", {
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return
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end
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if stafflevel < 50 then return; end -- allow super staffers to dig
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if not staffmagic:staffcheck(user,"super_staffer") then return end
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local pos = pointed_thing.under
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local pname = user:get_player_name()
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@ -420,15 +364,6 @@ minetest.register_tool("staffmagic:staff_melt", {
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.ref and pointed_thing.ref:is_player() then return end
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if pointed_thing.type == "object" then
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local newpos = pointed_thing.ref:getpos()
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vivarium:bomf(newpos,2 )
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local luae = pointed_thing.ref:get_luaentity()
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staffmagic:mobheal(user,luae)
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staffmagic:mobtransform(user,luae)
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end
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return
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end
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@ -445,19 +380,17 @@ minetest.register_tool("staffmagic:staff_melt", {
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local frostarea = minetest.find_nodes_in_area(
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{x = pos.x - breadth, y = pos.y, z = pos.z - breadth},
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{x = pos.x + breadth, y = pos.y, z = pos.z + breadth},
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{"default:ice","default:snowblock"}
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{"default:ice"}
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)
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vivarium:bomf(pos,breadth*2)
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for _,fpos in pairs(frostarea) do
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local targetnode = minetest.get_node({x=fpos.x,y=fpos.y-1,z=fpos.z})
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if targetnode.nssm ~= nil then
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local oldnode = targetnode.nssm
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local pos = targetnode:getpos()
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minetest.swap_node(pos, {name = "air" }) -- } --- operate on the space without causing reflow
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minetest.set_node(oldnode) -- } /
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local oldmeta = minetest.get_meta(fpos)
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if oldmeta and oldmeta:get_string("nssm") ~= nil then
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minetest.swap_node(fpos, {name = oldmeta:get_string("nssm") }) -- thre meta data is otherwise already there
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else -- node saving not enabled
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local targetnode = minetest.get_node({x=fpos.x,y=fpos.y-1,z=fpos.z})
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local replname = targetnode.name
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if replname == "default:ice" or replname == "default:snowblock" then
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local newreplname = minetest.get_node({x=fpos.x,y=fpos.y+1,z=fpos.z}).name
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@ -472,13 +405,14 @@ minetest.register_tool("staffmagic:staff_melt", {
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end
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--minetest.chat_send_all("Replicating "..replname)
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if staffmagic:isforbidden(replname) then
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replname = "default:dirt"
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staffmagic:hurtplayer(user)
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return
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end
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minetest.swap_node(fpos, {name = replname })
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end
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end
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if staffmagic:staffcheck(user) < 90 then itemstack = staffmagic:wearitem(itemstack,50); end
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itemstack = staffmagic:wearitem(itemstack,50)
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return itemstack
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end,
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@ -488,9 +422,51 @@ minetest.register_craft(
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{
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output = "staffmagic:staff_melt",
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recipe = {
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{"default:mese_crystal_fragment","bucket:bucket_lava","default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment","bucket:bucket_water","default:mese_crystal_fragment"},
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{"","default:obsidian_shard",""},
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{"","default:obsidian_shard",""},
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}
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}
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)
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minetest.register_craft(
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{
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output = "staffmagic:staff_stack",
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recipe = {
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{"bucket:bucket_lava","default:diamond","bucket:bucket_lava"},
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{"","default:mese_crystal",""},
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{"","default:mese_crystal",""},
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}
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}
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)
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minetest.register_craft(
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{
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output = "staffmagic:staff_clone",
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recipe = {
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{"default:mese_crystal","default:diamondblock","default:mese_crystal"},
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{"","default:obsidian_shard",""},
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{"","default:obsidian_shard",""},
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}
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}
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)
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minetest.register_craft(
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{
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output = "staffmagic:staff_sending",
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recipe = {
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{"default:mese_crystal_fragment","default:apple","default:mese_crystal_fragment"},
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{"","default:obsidian_shard",""},
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{"","default:obsidian_shard",""},
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}
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}
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)
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minetest.register_craft(
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{
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output = "staffmagic:staff_boom",
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recipe = {
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{"default:mese","bucket:bucket_lava","default:mese"},
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{"tnt:gunpowder","default:obsidian","tnt:gunpowder"},
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{"tnt:gunpowder","default:obsidian","tnt:gunpowder"},
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}
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}
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)
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