set mob pos rel to player
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2eed73bd46
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823649658a
29
staves.lua
29
staves.lua
@ -257,7 +257,7 @@ minetest.register_tool("vivarium:staff_creative", { -- this will be the super cr
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description = "Creator Staff (make blocks or blocks)",
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inventory_image = "water_staff.png^[colorize:purple:90",
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wield_image = "water_staff.png^[colorize:purple:90",
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range = 10,
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range = 15,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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local stafflevel = staffcheck(user)
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@ -268,21 +268,22 @@ minetest.register_tool("vivarium:staff_creative", { -- this will be the super cr
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if pointed_thing.type ~= "node" then
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if pointed_thing.type == "object" then
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local airnodes = minetest.find_nodes_in_area(
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{x = playerpos.x -30, y = playerpos.y - 30, z = playerpos.z -30},
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{x = playerpos.x +30, y = playerpos.y + 30, z = playerpos.z +30},
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{"air","default:water_source","default:lava_source","default:river_water_source"}
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)
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local newpos = airnodes[ math.random(1,#airnodes) ]
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local mobpos = pointed_thing.ref:getpos()
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local newpos = mobpos
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local distance = 30
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while (vector.distance(playerpos,newpos) < distance/2) do
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local airnodes = minetest.find_nodes_in_area(
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{x = playerpos.x -distance, y = playerpos.y - 10, z = playerpos.z -distance},
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{x = playerpos.x +distance, y = playerpos.y + 10, z = playerpos.z +distance},
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{"air","default:water_source","default:lava_source","default:river_water_source"}
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)
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newpos = airnodes[ math.random(1,#airnodes) ]
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end
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bomf(pointed_thing.ref:getpos(),3)
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bomf( mobpos , 3)
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bomf( newpos , 5)
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pointed_thing.ref:setpos(newpos)
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bomf(newpos,3)
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--[[
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newpos = {x=newpos.x+math.random(-1,1), y=newpos.y+0.5, z=newpos.z+math.random(-1,1)}
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bomf(newpos,2 )
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minetest.add_entity(newpos, pointed_thing.ref:get_luaentity().name)
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-- ]]
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end
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return
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end
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