use spawnex namespace
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spawn_extensions/LICENSE.txt
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spawn_extensions/LICENSE.txt
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Code
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++++
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Copyright 2016 Tai "DuCake" Kedzierski (taikedz)
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This software is provided to you under LGPLv3 license
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You may use, modify, copy and distribute as long as you retain this copyright notice, and provide the source code of this project and any code directly derived from this project's code upon request without restriction. You may not re-license this work or any work derived from it under a license that would contradict the LGPLv3.
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Textures
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++++++++
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Copyright 2016 Tai "DuCake" Kedzierski (taikedz)
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The textures provided in this file are provided to you under Creative Commons BY-SA 4.0
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You may copy, modify and distribute your copies, provided you retain this copyright notice, and grant the same permissions to the users of the work you derived from this present work.
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1
spawn_extensions/mod.conf
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spawn_extensions/mod.conf
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name = spawnex
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@ -4,7 +4,7 @@ dofile(minetest.get_modpath("petting").."/spawntable.lua")
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--[[
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petting:add_spawns({
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spawnex:add_spawns({
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spawn_on = {}, --nodes, e.g. default:dirt_with_grass
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when_near = {}, --nodes, e.g. default:leaves
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light = {0,20}, -- minimum and maximum light
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@ -22,7 +22,7 @@ petting:add_spawns({
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--]]
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for i,rs in pairs(petting.spawnrules) do -- process RuleSets
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for i,rs in pairs(spawnex.spawnrules) do -- process RuleSets
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for j,mobname in pairs(rs.mobs) do
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mobs:spawn_specific(
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mobname,
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@ -2,20 +2,20 @@
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-- Adds extra spawn rules for the specified mobs
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-- Mobs can br grouped this way
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petting.spawnrules = {}
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spawnex.spawnrules = {}
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function petting:add_spawns(ruleset)
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petting.spawnrules[#petting.spawnrules+1] = ruleset
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function spawnex:add_spawns(ruleset)
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spawnex.spawnrules[#spawnex.spawnrules+1] = ruleset
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end
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function petting:deepcopy(table)
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function spawnex:deepcopy(table)
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if type(table) ~= "table" then return table end
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-- what about dealing with circular references?
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local newtable = {}
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for i,n in pairs(table) do
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if type(n) == "table" then
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newtable[i] = petting:deepcopy(n)
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newtable[i] = spawnex:deepcopy(n)
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else
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newtable[i] = n -- newtable[i] is the new reference we need?
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end
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@ -23,7 +23,7 @@ function petting:deepcopy(table)
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return newtable
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end
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function petting:havemobs(modname,mobnames)
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function spawnex:havemobs(modname,mobnames)
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if not minetest.get_modpath(modname) then return {} end
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local moblist = {}
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@ -42,7 +42,7 @@ end
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--[[
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petting:add_spawns({
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spawnex:add_spawns({
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spawn_on = {}, --nodes, e.g. default:dirt_with_grass
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when_near = {}, --nodes, e.g. default:leaves
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light = {0,20}, -- minimum and maximum light
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@ -65,11 +65,11 @@ petting:add_spawns({
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-- Things that spawn in fields -- ethereal support
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local fieldmobs = {}
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fieldmobs = apend(fieldmobs,petting:havemobs("mobs_animal",{"cow","kitten","pumba","bunny","chicken"}) )
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fieldmobs = apend(fieldmobs,petting:havemobs("mobs_wolf",{"wolf"}) )
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fieldmobs = apend(fieldmobs,petting:havemobs("mobs_horse",{"horse"}) )
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fieldmobs = apend(fieldmobs,spawnex:havemobs("mobs_animal",{"cow","kitten","pumba","bunny","chicken"}) )
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fieldmobs = apend(fieldmobs,spawnex:havemobs("mobs_wolf",{"wolf"}) )
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fieldmobs = apend(fieldmobs,spawnex:havemobs("mobs_horse",{"horse"}) )
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petting:addspawns( {
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spawnex:addspawns( {
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spawn_on = {"ethereal:green_grass"},
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when_near = {"air"},
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light = {0,20},
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@ -86,7 +86,7 @@ local forestmobs = {}
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fieldmobs = apend(fieldmobs,petdting:havemobs("mobs_deer",{"deer"}) )
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fieldmobs = apend(fieldmobs,petdting:havemobs("mobs_bear",{"medved"}) )
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petting:addspawns( {
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spawnex:addspawns( {
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spawn_on = {"ethereal:green_grass"},
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when_near = {"group:wood"}, -- group trunks??
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light = {0,20},
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@ -99,9 +99,9 @@ petting:addspawns( {
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-- ==============
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-- Things that spawn in dark damp places
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local sewermobs = petting:havemobs("mobs_animal",{"rat"})
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local sewermobs = spawnex:havemobs("mobs_animal",{"rat"})
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petting:addspawns( {
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spawnex:addspawns( {
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spawn_on = {"default:stone","default:cobblestone","default:desertstone"},
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when_near = {"default:water_source"},
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light = {0,5},
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@ -114,9 +114,9 @@ petting:addspawns( {
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-- ===============
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-- Things that spawn in bamboo groves
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local bamboomobs = petting:havemobs("dmobs",{"panda"})
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local bamboomobs = spawnex:havemobs("dmobs",{"panda"})
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petting:addspawns( {
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spawnex:addspawns( {
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spawn_on = {"ethereal:dirt_grove"}, -- FIXME check itemstring
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when_near = {"ethereal:bamboo"}, -- FIXME check itemstring
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light = {0,20},
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@ -139,35 +139,35 @@ local deepspawn = {
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local deepmobs = {}
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-- -100 : 0
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deepmobs = petting:havemobs("mobs_monster",{"stone_monster"})
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deepmobs = apend(deepmobs,petting:havemobs("mobs_monster",{"oerkki"}) )
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deepmobs = spawnex:havemobs("mobs_monster",{"stone_monster"})
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deepmobs = apend(deepmobs,spawnex:havemobs("mobs_monster",{"oerkki"}) )
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deepspawn.altitudes = {-100,0}
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deepspawn.mobs = deepmobs
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petting:addspawns(deepspawn)
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spawnex:addspawns(deepspawn)
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-- -500 : -100
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deepmobs = petting:havemobs("mobs_senderman",{"senderman"}) -- resets deepmobs variable
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deepmobs = apend(deepmobs,petting:havemobs("mobs_monster",{"stone_monster"}) )
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deepmobs = apend(deepmobs,petting:havemobs("mobs_monster",{"mese_monster"}) )
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deepmobs = spawnex:havemobs("mobs_senderman",{"senderman"}) -- resets deepmobs variable
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deepmobs = apend(deepmobs,spawnex:havemobs("mobs_monster",{"stone_monster"}) )
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deepmobs = apend(deepmobs,spawnex:havemobs("mobs_monster",{"mese_monster"}) )
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deepspawn.altitudes = {-500,-100}
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deepspawn.mobs = deepmobs
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petting:addspawns(deepspawn)
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spawnex:addspawns(deepspawn)
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-- -1500 : -500
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deepmobs = petting:havemobs("mobs_senderman",{"senderman"}) -- resets deepmobs variable
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deepmobs = apend(deepmobs,petting:havemobs("mobs_monster",{"dungeon_master"}) )
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deepmobs = apend(deepmobs,petting:havemobs("mobs_monster",{"mese_monster"}) )
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deepmobs = spawnex:havemobs("mobs_senderman",{"senderman"}) -- resets deepmobs variable
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deepmobs = apend(deepmobs,spawnex:havemobs("mobs_monster",{"dungeon_master"}) )
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deepmobs = apend(deepmobs,spawnex:havemobs("mobs_monster",{"mese_monster"}) )
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deepspawn.altitudes = {-500,-100}
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deepspawn.mobs = deepmobs
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petting:addspawns(deepspawn)
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spawnex:addspawns(deepspawn)
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-- ==============
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-- Beach mobs
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local beachmobs = petting:havemobs("mobs_turtles",{"turtle"})
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local beachmobs = spawnex:havemobs("mobs_turtles",{"turtle"})
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petting:addspawns( {
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spawnex:addspawns( {
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spawn_on = {"default:sand"},
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when_near = {"default:water_source"},
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light = {0,5},
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