2019-06-13 08:11:53 -07:00

93 lines
3.0 KiB
Lua

minetest.register_craftitem("superpick:setter", {
description = "Super Setter",
inventory_image = "default_tool_steelpick.png^default_obsidian_shard.png",
groups = {not_in_creative_inventory = 1},
on_use = function(_, user, pointed_thing)
if not minetest.check_player_privs(user, "superpick") then
return {name = "default:pick_steel"}
end
local alt = false
if user:get_player_control().sneak then
alt = true
end
local p = pointed_thing.under
local n = minetest.get_node(p)
--if not minetest.registered_nodes[n.name] then
minetest.remove_node(p)
if not alt then
minetest.check_for_falling(p)
end
--end
end,
})
minetest.register_tool("superpick:pick", {
description = "Super Pickaxe",
inventory_image = "default_tool_mesepick.png^default_obsidian_shard.png",
range = 11,
groups = {not_in_creative_inventory = 1},
tool_capabilities = {
full_punch_interval = 0.1,
max_drop_level = 3,
groupcaps = {
unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
dig_immediate = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
fleshy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
bendy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3}
},
damage_groups = {fleshy = 1000}
}
})
minetest.register_privilege("superpick", {description = "Ability to wield the mighty admin pickaxe!"})
local function kill_node(pos, _, puncher)
if puncher:get_wielded_item():get_name() == "superpick:pick" then
if not minetest.check_player_privs(
puncher:get_player_name(), {superpick = true}) then
puncher:set_wielded_item("")
minetest.log("action", puncher:get_player_name() ..
" tried to use a Super Pickaxe!")
return
end
local nn = minetest.get_node(pos).name
if nn == "air" then return end
minetest.log("action", puncher:get_player_name() ..
" digs " .. nn ..
" at " .. minetest.pos_to_string(pos) ..
" using a Super Pickaxe!")
local node_drops = minetest.get_node_drops(nn, "superpick:pick")
for i=1, #node_drops do
local add_node = puncher:get_inventory():add_item("main", node_drops[i])
if add_node then minetest.add_item(pos, add_node) end
end
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
end
minetest.register_on_mods_loaded(function()
for node in pairs(minetest.registered_nodes) do
local def = minetest.registered_nodes[node]
for i in pairs(def) do
if i == "on_punch" then
local rem = def.on_punch
local function new_on_punch(pos, new_node, puncher, pointed_thing)
kill_node(pos, new_node, puncher)
return rem(pos, new_node, puncher, pointed_thing)
end
minetest.override_item(node, {
on_punch = new_on_punch
})
end
end
end
end)